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[Fixed] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: Nimbus Maze - artwork

Postby gmzombie » 28 Jul 2013, 20:35

such a tease with this blended colors..i cant wait.
can I maze of ith your snowstorm?

http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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Re: Nimbus Maze - artwork

Postby Sonic » 28 Jul 2013, 20:50

"You ain't seen nothing yet" - Bachman-Turner Overdrive
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[fixed by Gargaroz]Man-o'-War

Postby BAgate » 29 Jul 2013, 00:18

Describe the Bug:
I might be getting my rules interpretation wrong, but... When Man-o'-War was cast (by the AI) the only creature on the battlefield was my Sakura-Tribe Elder (which I sacrificed in response). I would think since there were no longer any other creatures on the battlefield when Man-o'-War entered the battlefield it would have to unsummon itself, but it remained. When I duplicated the situation by casting Man-o'-War myself (still with the only creature on the battlefield being my own Sakura-Tribe Elder), after the Sakura-Tribe Elder was sacrificed the Man-o'-War came into play and asked for a target creature, resulting in it unsummoning itself. So why does the caster matter?

Which card did behave improperly ?
Man-o'-War

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
July 2013 v2

What exactly should be the correct behavior/interaction ?
see above

Are any other cards possibly affected by this bug ?
unknown
Attachments
man o war.rar
(1.6 KiB) Downloaded 337 times
Last edited by stassy on 29 Jul 2013, 13:08, edited 1 time in total.
Reason: bug fixed
Working on: housekeeping and archived reports
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Re: Man-o'-War

Postby Aswan jaguar » 29 Jul 2013, 04:51

Because AI is sneaky and finds the appropriate holes in code/engine to exploit them now and then. :lol:
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Re: Man-o'-War

Postby HarlequinCasts » 29 Jul 2013, 10:41

Yeah that's not the first time I've seen an AI manage to treat a mandatory trigger as if it were a "may" trigger. I wasn't sure how hard coded the problem was so I've not mentioned it.
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[fixed by Gargaroz]Shimian Specter

Postby stassy » 29 Jul 2013, 12:12

Describe the Bug:
Shimian Specter allows player to exile any cards from anywhere if player select twice a land.

Which card did behave improperly ?
Shimian Specter

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OIv2

What exactly should be the correct behavior/interaction ?
Shimian Specter doesn't allows player to exile any cards from anywhere if player select twice a land.

Are any other cards possibly affected by this bug ?
-

Image

Shimian Specter work ok if player choose a non land card, choosing anything else than choose card will correctly switch area or close windows choice.

If player choose a land, game will ask again for target card, if player choose again a land it's free open bar mode :mrgreen:
Last edited by stassy on 29 Jul 2013, 13:09, edited 1 time in total.
Reason: bug fixed
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Re: Man-o'-War

Postby Gargaroz » 29 Jul 2013, 12:40

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Shimian Specter

Postby Gargaroz » 29 Jul 2013, 12:53

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Korath]Wild Nacatl

Postby HarlequinCasts » 30 Jul 2013, 03:53

Describe the Bug:
Wild Nacatl changes card color based on which of its 3 lands are in play. (See attached screenshot)

Which card did behave improperly ?
Wild Nacatl

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Odyssey v2

What exactly should be the correct behavior/interaction ?
Wild Nacatl is always green.

Are any other cards possibly affected by this bug ?
NA
Attachments
manalink wild nacatl.png
Last edited by Aswan jaguar on 30 Jul 2013, 13:20, edited 2 times in total.
Reason: fixed bug
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Re: Wild Nacatl

Postby Korath » 30 Jul 2013, 04:12

Plus, it'll pump itself to +2+2 from two mountains or two plains, instead of requiring both.
wild-nacatl.jpg
Here's the rewrite I did for it the last time it was reported, but didn't post quite soon enough. I've been using it for the better part of two months without seeing problems.
Code: Select all
int card_wild_nacatal(int player, int card, event_t event){

    if( (event == EVENT_POWER || event == EVENT_TOUGHNESS) && affect_me(player, card) ){
        int count, mountain = 0, plains = 0;
        for( count = 0; count < active_cards_count[player]; ++count ){
            if( in_play(player, count) ){
                if( !mountain && has_subtype(player, count, SUBTYPE_MOUNTAIN) ){
                    mountain = 1;
                    if (plains)
                        break;
                }
                if( !plains && has_subtype(player, count, SUBTYPE_PLAINS) ){
                    plains = 1;
                    if (mountain)
                        break;
                }
            }
        }
        event_result += mountain + plains;
    }

    return 0;
}
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[fixed by Gargaroz]Cartel Aristocrat

Postby stassy » 30 Jul 2013, 07:07

Describe the Bug:
If player cancel Cartel Aristocrat ability the untarget tag will stay until the end of the game

Which card did behave improperly ?
Cartel Aristocrat

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OIv2

What exactly should be the correct behavior/interaction ?
If player cancel Cartel Aristocrat ability the untarget tag doesn't stay until the end of the game

Are any other cards possibly affected by this bug ?
-

Image

Not sure if it stays until game end because somehow in the original game not saveable the tag got removed after AI activated some Liliana effect, but I couldn't reproduce it in a clean game.
Last edited by Aswan jaguar on 30 Jul 2013, 13:21, edited 1 time in total.
Reason: fixed bug
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Re: [confirmed]Wild Nacatl

Postby Gargaroz » 30 Jul 2013, 13:17

Argh, the change of color was using to debug at some point, and I forgot to remove it after.
Implemented Korath's code, fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Cartel Aristocrat

Postby Gargaroz » 30 Jul 2013, 13:19

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Weird bug using Mark for Death

Postby doran7 » 31 Jul 2013, 07:50

Describe the Bug:

Mark for Death don't work, target creature don't block at all, but the next round all the opponents creatures gain all the abilities

Which card did behave improperly ?

Mark for death

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

july 2013

What exactly should be the correct behavior/interaction ?

Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.


Are any other cards possibly affected by this bug ?

Mugging
Image
Last edited by Aswan jaguar on 31 Jul 2013, 13:35, edited 1 time in total.
Reason: fixed bug
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Re: Weird bug using Mark for Death

Postby Korath » 31 Jul 2013, 08:17

Looks like a duplicate of the Smoldering Spires bug, discussed starting here. Should be fixed in the next release.
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