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[Fixed] Bug Archive

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Re: [confirmed]Grimoire of the dead

Postby Gargaroz » 04 Oct 2011, 12:19

Wow, two bugs in one :(
Anyway, fixed.
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Re: [confirmed]Dwarven Blastminer (and maybe other morph car

Postby Gargaroz » 04 Oct 2011, 12:29

With the latest patch, I hope I've fixed all.
Just an important advice : do not cheat into play cards with Morph via cheating mode or the game will crash.
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Re: [fixed by Gargaroz]Dwarven Blastminer-all morph cards)

Postby Aswan jaguar » 04 Oct 2011, 12:42

So this should be fixed with v2?
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Re: [fixed by Gargaroz]Dwarven Blastminer-all morph cards)

Postby stassy » 04 Oct 2011, 12:52

Well, guess not since I am still stuck in infinite loop after trying to cast it in Inny V2 =/
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[fixed by Gargaroz]Birchlore Rangers

Postby Aswan jaguar » 04 Oct 2011, 14:53

Describe the Bug:
1) If you activate Birchlore Rangers ability tap 2 Elves and you don't have 2 Elves to tap there is no cancel option to go back and you are stuck.
2)To activate face down you first have to pay Forrest then it asks you how to play the card and then you pay 3 so a total of 4 mana.
Which card did behave improperly ?
Birchlore Rangers

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed 26 September v2

What exactly should be the correct behavior/interaction ?
1)Have a cancel option as mistakes happen.
2)You have to pay 3 mana to have it as face down creature.
Are any other cards possibly affected by this bug ?
-

*Added 2nd bug since confirm.
Last edited by Aswan jaguar on 05 Oct 2011, 12:31, edited 4 times in total.
Reason: fixed bug
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Re: Birchlore Rangers

Postby stassy » 04 Oct 2011, 14:57

Hum it's weird because I have Inny V2 and all morph creature are infinite loop stuck for me, can't check that =/

Edit: Well, I was able to trick this bug by using Oath of Druids and I can confirm the Birchlore Rangers tap bug
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Re: [fixed by Gargaroz]Dwarven Blastminer-all morph cards)

Postby Aswan jaguar » 04 Oct 2011, 15:13

1)Dwarven Blastminer you can't activate his ability to kill lands.Morph seems to work fine.

It begun fine for me but after a game and a half one whipcoder caused this infinite loop and from then no matter if I close the program and open it,it goes in this loop when I try to play a morph creature.
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Re: [confirmed]Birchlore Rangers

Postby Aswan jaguar » 04 Oct 2011, 15:33

It begun fine for me but after a game and a half one whipcoder caused this infinite loop and from then no matter if I close the program and open it,it goes in this loop when I try to play a morph creature.
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[fixed by Gargaroz]Bloodgift Demon

Postby Aswan jaguar » 04 Oct 2011, 16:29

Describe the Bug:
Bloodgift Demon if you target the opponent to draw card lose life he will lose the life but you will get to draw card

Which card did behave improperly ?
Bloodgift Demon

Which Version did you use ?(Constructed, Limited)and which update(date,name)
constructed 26 September v2

What exactly should be the correct behavior/interaction ?
If you target the opponent to draw card lose life he must lose life and draw a card.


Are any other cards possibly affected by this bug ?
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Last edited by Aswan jaguar on 05 Oct 2011, 12:28, edited 2 times in total.
Reason: bug fixed
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[fixed by Gargaroz]Saprolink

Postby Aswan jaguar » 04 Oct 2011, 17:00

Describe the Bug:
Druidic Satchel 's saprolink has an ability and if you play a card with Druidic Satchel and pay 1 you get to draw a card.

Which card did behave improperly ?
Druidic Satchel-Saprolink

Which Version did you use ?(Constructed, Limited)and which update(date,name)
constructed 26 september v2

What exactly should be the correct behavior/interaction ?
Saprolink has no such ability.

Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 05 Oct 2011, 12:32, edited 2 times in total.
Reason: fixed bug
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Re: Bloodgift Demon

Postby Gargaroz » 04 Oct 2011, 23:34

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [still problematic]Dwarven Blastminer-all morph cards)

Postby Gargaroz » 05 Oct 2011, 00:01

Ok, now everything seems fine. Also the problem with cheating creatures with morph into play via cheating mode is gone.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Birchlore Rangers

Postby Gargaroz » 05 Oct 2011, 00:02

Ok, now everything seems fine. Also the problem with cheating creatures with morph into play via cheating mode is gone.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Druidic Satchel-Saprolink

Postby Gargaroz » 05 Oct 2011, 00:12

Argh, It seems I forgot to update the Magic.exe part when moving Mentor of the Meek to a new slot. So all the Saproling-generator cards are affected.
Damn, between this and the morph code, here we go with a V3. Next week, next version (last, I hope).
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Skinshifter

Postby 0rion79 » 05 Oct 2011, 07:37

: Skinshifter is corrupted in a strange way. Its ability may be activated only once for the whole game. After, it becomes a vanilla 1/1 creature with no special ability, since it wont' turn yellow even if the player has plenty of mana.
Last edited by Aswan jaguar on 05 Oct 2011, 18:04, edited 3 times in total.
Reason: bug fixed
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