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[Fixed] Bug Archive

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Re: Skinshifter corrupted

Postby stassy » 05 Oct 2011, 09:43

Working good for me in Inny V2 Constructed

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Re: Skinshifter corrupted

Postby 0rion79 » 05 Oct 2011, 10:02

Have you tried to use its ability more than once? I confirm that also in Constructed its ability can't be activated more than once for the whole game.
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Re: Skinshifter corrupted

Postby stassy » 05 Oct 2011, 12:21

Ah yes you are right, it can only be activated once
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[fixed by Gargaroz]Man-o'-War

Postby stassy » 05 Oct 2011, 14:03

Describe the Bug:
AI can still cast Man-o'-War without having to return a creature from the battlefield to his hand

Which card did behave improperly ?
Man-o'-War

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Inny V2 Constructed

What exactly should be the correct behavior/interaction ?
AI is to return a creature from the battlefield to his hand when casting Man-o'-War

Are any other cards possibly affected by this bug ?
-
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Reason: bug fixed
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Re: [waiting more reports]Changeling interaction

Postby 0rion79 » 05 Oct 2011, 14:08

Coat of Arms doesn't see Mutavault and other changeling creatures
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Re: [confirmed]Skinshifter

Postby Gargaroz » 05 Oct 2011, 14:20

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [waiting more reports]Changeling interaction

Postby Gargaroz » 05 Oct 2011, 14:27

Coat of Arms works fine. Just use the latest code pointer in Costructed version.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Man-o'-War

Postby Gargaroz » 05 Oct 2011, 14:35

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [waiting more reports]Changeling interaction

Postby 0rion79 » 05 Oct 2011, 14:37

But Gargaroz, I was playing and I saw Mutavault 2/2 and Adaptive Automaton still 2/2 with Coat of Arms in play and plenty of creatures on my side.
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Re: [waiting more reports]Changeling interaction

Postby Gargaroz » 05 Oct 2011, 14:56

That's really strange, I tried whit my Treefolk deck and everything's fine, although I probably found a small bug on Dauntless Dourbark code (it doesn't see Adaptive Automaton as Treefolk).
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Mentor of the Meek

Postby Megres » 05 Oct 2011, 16:48

Describe the Bug:
Mentor of the Meek is green and its ability doesn't work.

Which card did behave improperly ?
Mentor of the Meek

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Innistrad V.2

What exactly should be the correct behavior/interaction ?
Mentor of the Meek should be a white card, and its activated ability should trigger when a creature with power 2 ore less comes into the battlefield under your control.

Are any other cards possibly affected by this bug ?
No.
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Reason: fixed bug
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Re: [confirmed]Mentor of the Meek

Postby Gargaroz » 06 Oct 2011, 00:10

As I said abou the "saproling" bug, I forgot to update the Magic.exe part. It's fixed now, you'll find it on V3.
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Re: [waiting more reports]Changeling interaction

Postby stassy » 06 Oct 2011, 05:08

Adaptive Automaton seems to give +1/+1 type bonus to Mutavault but not the original copied creature.
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[fixed by Gargaroz]Aeon Chronicler

Postby KrNeki » 06 Oct 2011, 07:10

Describe the Bug:
Aeon Chronicler's power and toughness are lower by 1 than the number of cards in your hand.

Which card did behave improperly ?
Aeon Chronicler

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Innistrad v2

What exactly should be the correct behavior/interaction ?
Aeon Chronicler's power and toughness should be equal to the number of cards in your hand.

Are any other cards possibly affected by this bug ?
Maro?
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Reason: fixed bug
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Re: Aeon Chronicler

Postby stassy » 06 Oct 2011, 08:17

Your savegame correctly show the bug in Tournament mode, however when playing in constructed duel Aeon Chronicler correctly adjust his stats according to cards in hand either in normal or suspended cast, weird :?
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