[Fixed] Bug Archive
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Re: Skinshifter corrupted
by 0rion79 » 05 Oct 2011, 10:02
Have you tried to use its ability more than once? I confirm that also in Constructed its ability can't be activated more than once for the whole game.
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[fixed by Gargaroz]Man-o'-War
by stassy » 05 Oct 2011, 14:03
Describe the Bug:
AI can still cast Man-o'-War without having to return a creature from the battlefield to his hand
Which card did behave improperly ?
Man-o'-War
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Inny V2 Constructed
What exactly should be the correct behavior/interaction ?
AI is to return a creature from the battlefield to his hand when casting Man-o'-War
Are any other cards possibly affected by this bug ?
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AI can still cast Man-o'-War without having to return a creature from the battlefield to his hand
Which card did behave improperly ?
Man-o'-War
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Inny V2 Constructed
What exactly should be the correct behavior/interaction ?
AI is to return a creature from the battlefield to his hand when casting Man-o'-War
Are any other cards possibly affected by this bug ?
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- Attachments
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1.zip- (3.38 KiB) Downloaded 69 times
Last edited by Aswan jaguar on 05 Oct 2011, 18:08, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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Re: [waiting more reports]Changeling interaction
by 0rion79 » 05 Oct 2011, 14:08
Coat of Arms doesn't see Mutavault and other changeling creatures
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Re: [confirmed]Skinshifter
by Gargaroz » 05 Oct 2011, 14:20
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [waiting more reports]Changeling interaction
by Gargaroz » 05 Oct 2011, 14:27
Coat of Arms works fine. Just use the latest code pointer in Costructed version.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Man-o'-War
by Gargaroz » 05 Oct 2011, 14:35
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [waiting more reports]Changeling interaction
by 0rion79 » 05 Oct 2011, 14:37
But Gargaroz, I was playing and I saw Mutavault 2/2 and Adaptive Automaton still 2/2 with Coat of Arms in play and plenty of creatures on my side.
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Re: [waiting more reports]Changeling interaction
by Gargaroz » 05 Oct 2011, 14:56
That's really strange, I tried whit my Treefolk deck and everything's fine, although I probably found a small bug on Dauntless Dourbark code (it doesn't see Adaptive Automaton as Treefolk).
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Mentor of the Meek
by Megres » 05 Oct 2011, 16:48
Describe the Bug:
Mentor of the Meek is green and its ability doesn't work.
Which card did behave improperly ?
Mentor of the Meek
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Innistrad V.2
What exactly should be the correct behavior/interaction ?
Mentor of the Meek should be a white card, and its activated ability should trigger when a creature with power 2 ore less comes into the battlefield under your control.
Are any other cards possibly affected by this bug ?
No.
Mentor of the Meek is green and its ability doesn't work.
Which card did behave improperly ?
Mentor of the Meek
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Innistrad V.2
What exactly should be the correct behavior/interaction ?
Mentor of the Meek should be a white card, and its activated ability should trigger when a creature with power 2 ore less comes into the battlefield under your control.
Are any other cards possibly affected by this bug ?
No.
- Attachments
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Mentor of the Meek.rar- (1.47 KiB) Downloaded 72 times
Last edited by Aswan jaguar on 06 Oct 2011, 11:58, edited 3 times in total.
Reason: fixed bug
Reason: fixed bug
Re: [confirmed]Mentor of the Meek
by Gargaroz » 06 Oct 2011, 00:10
As I said abou the "saproling" bug, I forgot to update the Magic.exe part. It's fixed now, you'll find it on V3.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [waiting more reports]Changeling interaction
by stassy » 06 Oct 2011, 05:08
Adaptive Automaton seems to give +1/+1 type bonus to Mutavault but not the original copied creature.
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1.zip- (3.22 KiB) Downloaded 74 times
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[fixed by Gargaroz]Aeon Chronicler
by KrNeki » 06 Oct 2011, 07:10
Describe the Bug:
Aeon Chronicler's power and toughness are lower by 1 than the number of cards in your hand.
Which card did behave improperly ?
Aeon Chronicler
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Innistrad v2
What exactly should be the correct behavior/interaction ?
Aeon Chronicler's power and toughness should be equal to the number of cards in your hand.
Are any other cards possibly affected by this bug ?
Maro?
Aeon Chronicler's power and toughness are lower by 1 than the number of cards in your hand.
Which card did behave improperly ?
Aeon Chronicler
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Innistrad v2
What exactly should be the correct behavior/interaction ?
Aeon Chronicler's power and toughness should be equal to the number of cards in your hand.
Are any other cards possibly affected by this bug ?
Maro?
- Attachments
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aeon chronicler.rar- (15.07 KiB) Downloaded 72 times
Last edited by Aswan jaguar on 06 Oct 2011, 15:08, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
Re: Aeon Chronicler
by stassy » 06 Oct 2011, 08:17
Your savegame correctly show the bug in Tournament mode, however when playing in constructed duel Aeon Chronicler correctly adjust his stats according to cards in hand either in normal or suspended cast, weird 
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1.zip- (3.59 KiB) Downloaded 68 times
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