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[Fixed] Bug Archive

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

[fixed by Gargaroz]Liliana of the Veil

Postby stassy » 06 Oct 2011, 09:40

Describe the Bug:
At 1 loyalty counter, Liliana of the Veil can use Diabolic Edict effect and she will gain 255 counters

Which card did behave improperly ?
Liliana of the Veil

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Inny V2 Constructed

What exactly should be the correct behavior/interaction ?
Liliana of the Veil should not be able to use Diabolic Edict effect at 1 loyalty counter.

Are any other cards possibly affected by this bug ?
Others planeswalker with effect castable at -2?
Attachments
1.zip
(2.5 KiB) Downloaded 67 times
Last edited by Aswan jaguar on 06 Oct 2011, 15:07, edited 1 time in total.
Reason: fixed bug
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Re: Aeon Chronicler

Postby KrNeki » 06 Oct 2011, 10:05

I have found that after a turn or two Aeon Chronicler adjusts its p/t to correct values, so I assume it has something to do with the suspend mechanic.
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Re: Aeon Chronicler

Postby stassy » 06 Oct 2011, 10:09

Your savegame is just after the Aeon Chronicler cast, what value did you add for suspend?
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Re: Aeon Chronicler

Postby Gargaroz » 06 Oct 2011, 12:45

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Liliana of the Veil

Postby Gargaroz » 06 Oct 2011, 12:45

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by gargaroz]Sarkhan the Mad (token)

Postby Masaaki » 06 Oct 2011, 13:29

Describe the Bug:
Sarkhan the Mad's second ability only kills the creature. No token comes into play.

Which card did behave improperly ?
Sarkhan the Mad

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Innistrad v2, constructed

What exactly should be the correct behavior/interaction ?
After the creature is killed, it's owner gets one 5/5 dragon token.

Are any other cards possibly affected by this bug ?
Cards that put tokens into play
Attachments
sarkhan.rar
(1.56 KiB) Downloaded 75 times
Last edited by Aswan jaguar on 06 Oct 2011, 15:07, edited 1 time in total.
Reason: fixed bug
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[alredy reported-fixed-Gargaroz]Druidic Satchel (token)

Postby Masaaki » 06 Oct 2011, 13:31

Describe the Bug:
When Druidic Satchel reveals a creature card, a white 2/2 creature token comes into play.

Which card did behave improperly ?
Druidic Satchel

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Innistrad v2, constructed

What exactly should be the correct behavior/interaction ?
The new token should be a green 1/1 Saproling token.

Are any other cards possibly affected by this bug ?
Cards that put tokens into play
Attachments
satchel.rar
(1.75 KiB) Downloaded 74 times
Last edited by Aswan jaguar on 06 Oct 2011, 15:06, edited 1 time in total.
Reason: fixed bug
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Re: Sarkhan the Mad (token)

Postby Gargaroz » 06 Oct 2011, 15:02

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Druidic Satchel (token)

Postby Gargaroz » 06 Oct 2011, 15:04

Was already reported ! ;)
All the cards that produce Saproling tokens are bugged as now.
However it's fixed : you'll get the fix with V3, next week.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Exhume

Postby Aswan jaguar » 06 Oct 2011, 15:50

Describe the Bug:
When playing Exhume also creature from opponent's graveyard comes into your playground.

Which card did behave improperly ?
Exhume

Which Version did you use ?(Constructed, Limited)and which update(date,name)
constructed 26 September v2

What exactly should be the correct behavior/interaction ?
Creature from opponent's graveyard must come into his battlefield

Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 06 Oct 2011, 16:31, edited 1 time in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
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Re: Exhume

Postby Gargaroz » 06 Oct 2011, 16:14

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Spirit Link

Postby Aswan jaguar » 06 Oct 2011, 17:24

Describe the Bug:
If you have spirit link in your starting hand or you draw it later it will crash the game

Which card did behave improperly ?
Spirit Link

Which Version did you use ?(Constructed, Limited)and which update(date,name)
constructed September 26 v2

What exactly should be the correct behavior/interaction ?
No crash.

Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 07 Oct 2011, 11:53, edited 3 times in total.
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Extirpate

Postby levo » 07 Oct 2011, 04:21

Describe the Bug:
After use Extirpate, it return to my hand and the mana cost for it return to my manapool,so i can use it for many many times 8)

Which card did behave improperly ?
Extirpate

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Innistrad v2 Constructed

What exactly should be the correct behavior/interaction ?
Extirpate should be go into graveyard after it be used.

Are any other cards possibly affected by this bug ?
none
Attachments
extirpate.jpg
Last edited by Aswan jaguar on 07 Oct 2011, 11:54, edited 3 times in total.
Reason: bug fixed
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Re: spirit link crashes game

Postby stassy » 07 Oct 2011, 05:57

Confirmed
Attachments
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Re: Extirpate

Postby stassy » 07 Oct 2011, 06:01

Confirmed, ML just created a new magic effect, split-second-flashback :mrgreen:
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