[Fixed] Bug Archive
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Re: [confirmed]Spirit Link
by Gargaroz » 07 Oct 2011, 10:08
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Extirpate
by Gargaroz » 07 Oct 2011, 10:12
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Koth of the Hammer's animated Mountain
by 0rion79 » 07 Oct 2011, 14:48
When Koth of the Hammer animates a Mountain land card, it should be a RED 4/4 creature but it is colorless. In fact, it doesn't interact with Gauntlet of Might / Power.
Last edited by Aswan jaguar on 11 Oct 2011, 12:36, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: Koth of the Hammer's animated Mountains
by Gargaroz » 07 Oct 2011, 19:18
The "animation" thing is another of the part of Manalink we haven't clear. The current one is an hack of Living Lands, so it can't be perfect.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Koth of the Hammer's animated Mountains
by 0rion79 » 10 Oct 2011, 08:22
Hm.... I was wondering: may you add Koth's effect to Distorting Lens effect?
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[fixed by Gargaroz]Coastal Piracy & First Strike
by 0rion79 » 10 Oct 2011, 08:23
Maybe it is already known, but when Coastal Piracy, creatures that deal damage during "first strike" damage assignment phase don't trigger that card. So, the enchantment's owner doesn't draw any card.
Last edited by Aswan jaguar on 10 Oct 2011, 12:29, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Re: Coastal Piracy & First Strike
by 0rion79 » 10 Oct 2011, 09:12
Any! If a creature has first strike, it won't make the player to draw. Creatures with double strike will make the player to draw only once.
It goes from Akroma, Angel of Wrath to the White Knight, from Narwhal to Order of the Ebon Hand.
It goes from Akroma, Angel of Wrath to the White Knight, from Narwhal to Order of the Ebon Hand.
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Re: Koth of the Hammer's animated Mountains
by Gargaroz » 10 Oct 2011, 10:37
On a second thought, I found a way to fix that 
Edit : Fixed !
Edit : Fixed !
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Coastal Piracy & First Strike
by Gargaroz » 10 Oct 2011, 10:56
Card recoded, bug gone. On a side note, this also fixed the same bug that plagued Edric, Spymaster of Trest, that shared the code for this card.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed by Gargaroz]Cemetery Reaper
by Aswan jaguar » 10 Oct 2011, 17:50
Describe the Bug:
when you use Cemetery Reaper's ability to exile creature and put a 2/2 zombie,the zombie wrongly although not apparent but has the exiled creatures ability (power up,swampwalk)tested.(Zombie Master,Cemetery Reaper).
Which card did behave improperly ?
Cemetery Reaper?
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed 26 September v2
What exactly should be the correct behavior/interaction ?
The zombies shouldn't have the exiled creatures abilities.
Are any other cards possibly affected by this bug ?
I don't Know(other creatures that put tokens into play instead of creatures)?
when you use Cemetery Reaper's ability to exile creature and put a 2/2 zombie,the zombie wrongly although not apparent but has the exiled creatures ability (power up,swampwalk)tested.(Zombie Master,Cemetery Reaper).
Which card did behave improperly ?
Cemetery Reaper?
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed 26 September v2
What exactly should be the correct behavior/interaction ?
The zombies shouldn't have the exiled creatures abilities.
Are any other cards possibly affected by this bug ?
I don't Know(other creatures that put tokens into play instead of creatures)?
Last edited by stassy on 11 Oct 2011, 04:12, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Bloodline Keeper
by Aswan jaguar » 10 Oct 2011, 18:29
Describe the Bug:
Bloodline Keeper counts wrongly as Human .
Which card did behave improperly ?
Bloodline Keeper
Which Version did you use ?(Constructed, Limited)and which update(date,name)
constructed 26 September v2
What exactly should be the correct behavior/interaction ?
Bloodline Keeper counts only as a Vampire.
Are any other cards possibly affected by this bug ?
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Bloodline Keeper counts wrongly as Human .
Which card did behave improperly ?
Bloodline Keeper
Which Version did you use ?(Constructed, Limited)and which update(date,name)
constructed 26 September v2
What exactly should be the correct behavior/interaction ?
Bloodline Keeper counts only as a Vampire.
Are any other cards possibly affected by this bug ?
-
Last edited by stassy on 11 Oct 2011, 04:13, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Cemetery Reaper-exiled creatures-zombies with abilities
by Gargaroz » 11 Oct 2011, 00:29
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Bloodline Keeper counts wrongly as Human
by Gargaroz » 11 Oct 2011, 00:30
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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Re: wait fix confirmation?Koth of the Hammer's animated Moun
by 0rion79 » 11 Oct 2011, 07:43
Oh, another similar card: Fields of Souls produces a colorless token but it should be white. Maybe old Alchor's Tomb code may be of aid.
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