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Re: [confirmed]Spirit Link

PostPosted: 07 Oct 2011, 10:08
by Gargaroz
Fixed.

Re: [confirmed]Extirpate

PostPosted: 07 Oct 2011, 10:12
by Gargaroz
Fixed.

[fixed by Gargaroz]Koth of the Hammer's animated Mountain

PostPosted: 07 Oct 2011, 14:48
by 0rion79
When Koth of the Hammer animates a Mountain land card, it should be a RED 4/4 creature but it is colorless. In fact, it doesn't interact with Gauntlet of Might / Power.

Re: Koth of the Hammer's animated Mountains

PostPosted: 07 Oct 2011, 19:18
by Gargaroz
The "animation" thing is another of the part of Manalink we haven't clear. The current one is an hack of Living Lands, so it can't be perfect.

Re: Koth of the Hammer's animated Mountains

PostPosted: 10 Oct 2011, 08:22
by 0rion79
Hm.... I was wondering: may you add Koth's effect to Distorting Lens effect?

[fixed by Gargaroz]Coastal Piracy & First Strike

PostPosted: 10 Oct 2011, 08:23
by 0rion79
Maybe it is already known, but when Coastal Piracy, creatures that deal damage during "first strike" damage assignment phase don't trigger that card. So, the enchantment's owner doesn't draw any card.

Re: Coastal Piracy & First Strike

PostPosted: 10 Oct 2011, 08:50
by stassy
Do you have an example to provide, like which creature you used?

Re: Coastal Piracy & First Strike

PostPosted: 10 Oct 2011, 09:12
by 0rion79
Any! If a creature has first strike, it won't make the player to draw. Creatures with double strike will make the player to draw only once.
It goes from Akroma, Angel of Wrath to the White Knight, from Narwhal to Order of the Ebon Hand.

Re: Koth of the Hammer's animated Mountains

PostPosted: 10 Oct 2011, 10:37
by Gargaroz
On a second thought, I found a way to fix that ;)
Edit : Fixed !

Re: Coastal Piracy & First Strike

PostPosted: 10 Oct 2011, 10:56
by Gargaroz
Card recoded, bug gone. On a side note, this also fixed the same bug that plagued Edric, Spymaster of Trest, that shared the code for this card.

[fixed by Gargaroz]Cemetery Reaper

PostPosted: 10 Oct 2011, 17:50
by Aswan jaguar
Describe the Bug:
when you use Cemetery Reaper's ability to exile creature and put a 2/2 zombie,the zombie wrongly although not apparent but has the exiled creatures ability (power up,swampwalk)tested.(Zombie Master,Cemetery Reaper).

Which card did behave improperly ?
Cemetery Reaper?

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed 26 September v2

What exactly should be the correct behavior/interaction ?
The zombies shouldn't have the exiled creatures abilities.

Are any other cards possibly affected by this bug ?
I don't Know(other creatures that put tokens into play instead of creatures)?

[fixed by Gargaroz]Bloodline Keeper

PostPosted: 10 Oct 2011, 18:29
by Aswan jaguar
Describe the Bug:
Bloodline Keeper counts wrongly as Human .

Which card did behave improperly ?
Bloodline Keeper

Which Version did you use ?(Constructed, Limited)and which update(date,name)
constructed 26 September v2

What exactly should be the correct behavior/interaction ?
Bloodline Keeper counts only as a Vampire.

Are any other cards possibly affected by this bug ?
-

Re: Cemetery Reaper-exiled creatures-zombies with abilities

PostPosted: 11 Oct 2011, 00:29
by Gargaroz
Fixed.

Re: Bloodline Keeper counts wrongly as Human

PostPosted: 11 Oct 2011, 00:30
by Gargaroz
Fixed.

Re: wait fix confirmation?Koth of the Hammer's animated Moun

PostPosted: 11 Oct 2011, 07:43
by 0rion79
Oh, another similar card: Fields of Souls produces a colorless token but it should be white. Maybe old Alchor's Tomb code may be of aid.