[Fixed] Bug Archive
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[fixed by Gargaroz]Dark Sphere-used by AI
by Aswan jaguar » 11 Oct 2011, 14:57
Describe the Bug:
Dark Sphere,AI used it on my Bayou (not Animated)or targeted stack when nothing was there!
Which card did behave improperly ?
Dark Sphere-AI
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Limited 26 September V2
What exactly should be the correct behavior/interaction ?
AI should only target sources that can deal damage preferably the biggest one if many deal damage.
Are any other cards possibly affected by this bug ?
I don't Know
Dark Sphere,AI used it on my Bayou (not Animated)or targeted stack when nothing was there!
Which card did behave improperly ?
Dark Sphere-AI
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Limited 26 September V2
What exactly should be the correct behavior/interaction ?
AI should only target sources that can deal damage preferably the biggest one if many deal damage.
Are any other cards possibly affected by this bug ?
I don't Know
Last edited by Aswan jaguar on 11 Oct 2011, 15:12, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Dark Sphere-used by AI
by Gargaroz » 11 Oct 2011, 15:09
Card recoded : now it targets a damage card, as the old rules text. And so the AI could effectively use it.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed by Gargaroz]Koth of the Hammer's animated Mountai
by Gargaroz » 11 Oct 2011, 15:24
Field of Souls bug is token-related, so you just need to update the Spirit token code pointer.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed by Gargaroz]Mycoloth
by 0rion79 » 11 Oct 2011, 17:51
When Mycoloth enters into play, it doesn't ask to sacrifice any creature. So its devour ability can't be activated. There is also something wrong with its counters: if it is targetted with Fungal Bloom, it doesn't get any visible counter on it. But if Thelon of Havenwood is in play, it still gets the +1/+1 bonus.
Last edited by Aswan jaguar on 02 Dec 2011, 15:05, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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0rion79 - Posts: 1519
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Re: Mycoloth corrupted
by stassy » 12 Oct 2011, 06:18
Sorry it's a custom combo I can't test it (Mycoloth is in Constructed and Fungal Bloom is on Limited)
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[fixed by Gargaroz]fireblast
by levo » 12 Oct 2011, 15:08
Describe the Bug:
fireblast can't select any target.
Which card did behave improperly ?
fireblast
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Innistrad v2 Constructed
What exactly should be the correct behavior/interaction ?
fireblast can select target player or creature
Are any other cards possibly affected by this bug ?
none
fireblast can't select any target.
Which card did behave improperly ?
fireblast
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Innistrad v2 Constructed
What exactly should be the correct behavior/interaction ?
fireblast can select target player or creature
Are any other cards possibly affected by this bug ?
none
- Attachments
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FireBlast.zip- (2.36 KiB) Downloaded 70 times
Last edited by Aswan jaguar on 14 Oct 2011, 13:24, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- levo
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[fixed by Gargaroz]Hazezon Tamar's time for tokens
by 0rion79 » 13 Oct 2011, 14:20
When Hazezon Tamar is played, it places tokens during opponent's next upkeep while it should do so during owner's next upkeep.
Also, I wonder if the current creature type is fine. The gatherer doesn't specify anything about that, but most likely "elemental warrior" sounds better...
Also, I wonder if the current creature type is fine. The gatherer doesn't specify anything about that, but most likely "elemental warrior" sounds better...
Last edited by Aswan jaguar on 14 Oct 2011, 13:25, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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0rion79 - Posts: 1519
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Re: Hazezon Tamar's time for tokens
by Sonic » 13 Oct 2011, 15:11
Suppose it depends whether your a 'Prerevisionist' or a 'Revisionist'.0rion79 wrote:Also, I wonder if the current creature type is fine. The gatherer doesn't specify anything about that, but most likely "elemental warrior" sounds better...
Human or Sand?
http://wiki.mtgsalvation.com/article/Sand_Warriors
Working On: Life, the Universe, and Everything.
Re: [confirmed]fireblast
by Gargaroz » 14 Oct 2011, 13:07
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Hazezon Tamar's time for tokens
by Gargaroz » 14 Oct 2011, 13:09
Hazezon fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
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[fixed by Gargaroz]Iona -AI Dismember
by Aswan jaguar » 14 Oct 2011, 18:53
Describe the Bug:
1)I have Iona,Shield of Emeria in play and she has forbidden AI to cast Black,I play Brainstorm and when it goes to stack, AI circumvents Iona's ability and cast Dismember.
Which card did behave improperly ?
It may be Dismember as I have seen AI make other illegal moves as well hit a protected from Black creature e.g.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed 26 September V3
What exactly should be the correct behavior/interaction ?
AI can't cast Dismember when Iona forbids it.
Are any other cards possibly affected by this bug ?
-
1)I have Iona,Shield of Emeria in play and she has forbidden AI to cast Black,I play Brainstorm and when it goes to stack, AI circumvents Iona's ability and cast Dismember.
Which card did behave improperly ?
It may be Dismember as I have seen AI make other illegal moves as well hit a protected from Black creature e.g.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed 26 September V3
What exactly should be the correct behavior/interaction ?
AI can't cast Dismember when Iona forbids it.
Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 14 Oct 2011, 19:52, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 7450
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Re: Iona -AI Dismember
by Gargaroz » 14 Oct 2011, 19:32
Ah, I know what's causing this bug. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
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