It is currently 08 Jul 2021, 05:30
   
Text Size

[Fixed] Bug Archive

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

[fixed by Gargaroz]Dark Sphere-used by AI

Postby Aswan jaguar » 11 Oct 2011, 14:57

Describe the Bug:
Dark Sphere,AI used it on my Bayou (not Animated)or targeted stack when nothing was there!

Which card did behave improperly ?
Dark Sphere-AI

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Limited 26 September V2

What exactly should be the correct behavior/interaction ?
AI should only target sources that can deal damage preferably the biggest one if many deal damage.

Are any other cards possibly affected by this bug ?
I don't Know
Last edited by Aswan jaguar on 11 Oct 2011, 15:12, edited 1 time in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 7450
Joined: 13 May 2010, 12:17
Has thanked: 639 times
Been thanked: 351 times

Re: Dark Sphere-used by AI

Postby Gargaroz » 11 Oct 2011, 15:09

Card recoded : now it targets a damage card, as the old rules text. And so the AI could effectively use it.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: [fixed by Gargaroz]Koth of the Hammer's animated Mountai

Postby Gargaroz » 11 Oct 2011, 15:24

Field of Souls bug is token-related, so you just need to update the Spirit token code pointer.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

[fixed by Gargaroz]Mycoloth

Postby 0rion79 » 11 Oct 2011, 17:51

When Mycoloth enters into play, it doesn't ask to sacrifice any creature. So its devour ability can't be activated. There is also something wrong with its counters: if it is targetted with Fungal Bloom, it doesn't get any visible counter on it. But if Thelon of Havenwood is in play, it still gets the +1/+1 bonus.
Last edited by Aswan jaguar on 02 Dec 2011, 15:05, edited 2 times in total.
Reason: fixed bug
User avatar
0rion79
 
Posts: 1519
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 59 times

Re: Mycoloth corrupted

Postby stassy » 12 Oct 2011, 06:18

Sorry it's a custom combo I can't test it (Mycoloth is in Constructed and Fungal Bloom is on Limited)
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Mycoloth corrupted

Postby 0rion79 » 12 Oct 2011, 06:27

You don't have to test it. It was an ADDITIONAL information: the card is corrupted in constructed too, as I've mentioned.
User avatar
0rion79
 
Posts: 1519
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 59 times

Re: Mycoloth corrupted

Postby stassy » 12 Oct 2011, 06:38

Ah ok, I can confirm the Devour part then
Attachments
2.zip
(2.48 KiB) Downloaded 61 times
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[fixed by Gargaroz]fireblast

Postby levo » 12 Oct 2011, 15:08

Describe the Bug:
fireblast can't select any target.

Which card did behave improperly ?
fireblast

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Innistrad v2 Constructed

What exactly should be the correct behavior/interaction ?
fireblast can select target player or creature

Are any other cards possibly affected by this bug ?
none
Attachments
FireBlast.zip
(2.36 KiB) Downloaded 70 times
Last edited by Aswan jaguar on 14 Oct 2011, 13:24, edited 2 times in total.
Reason: fixed bug
levo
 
Posts: 7
Joined: 15 Aug 2010, 09:37
Has thanked: 0 time
Been thanked: 0 time

Re: fireblast cant select target

Postby stassy » 12 Oct 2011, 16:11

confirmed, and as a fun fact you can't target a player or creature but you can target...a land (nothing happen of course) :D
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[fixed by Gargaroz]Hazezon Tamar's time for tokens

Postby 0rion79 » 13 Oct 2011, 14:20

When Hazezon Tamar is played, it places tokens during opponent's next upkeep while it should do so during owner's next upkeep.

Also, I wonder if the current creature type is fine. The gatherer doesn't specify anything about that, but most likely "elemental warrior" sounds better...
Last edited by Aswan jaguar on 14 Oct 2011, 13:25, edited 2 times in total.
Reason: fixed bug
User avatar
0rion79
 
Posts: 1519
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 59 times

Re: Hazezon Tamar's time for tokens

Postby Sonic » 13 Oct 2011, 15:11

0rion79 wrote:Also, I wonder if the current creature type is fine. The gatherer doesn't specify anything about that, but most likely "elemental warrior" sounds better...
Suppose it depends whether your a 'Prerevisionist' or a 'Revisionist'.

Human or Sand?

http://wiki.mtgsalvation.com/article/Sand_Warriors

:wink:
Working On: Life, the Universe, and Everything.
User avatar
Sonic
Apprentice
 
Posts: 827
Joined: 27 Feb 2010, 00:37
Has thanked: 3 times
Been thanked: 160 times

Re: [confirmed]fireblast

Postby Gargaroz » 14 Oct 2011, 13:07

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: Hazezon Tamar's time for tokens

Postby Gargaroz » 14 Oct 2011, 13:09

Hazezon fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

[fixed by Gargaroz]Iona -AI Dismember

Postby Aswan jaguar » 14 Oct 2011, 18:53

Describe the Bug:
1)I have Iona,Shield of Emeria in play and she has forbidden AI to cast Black,I play Brainstorm and when it goes to stack, AI circumvents Iona's ability and cast Dismember.

Which card did behave improperly ?
It may be Dismember as I have seen AI make other illegal moves as well hit a protected from Black creature e.g.

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed 26 September V3

What exactly should be the correct behavior/interaction ?
AI can't cast Dismember when Iona forbids it.

Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 14 Oct 2011, 19:52, edited 1 time in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 7450
Joined: 13 May 2010, 12:17
Has thanked: 639 times
Been thanked: 351 times

Re: Iona -AI Dismember

Postby Gargaroz » 14 Oct 2011, 19:32

Ah, I know what's causing this bug. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

PreviousNext

Return to Archived Reports

Who is online

Users browsing this forum: No registered users and 3 guests


Who is online

In total there are 3 users online :: 0 registered, 0 hidden and 3 guests (based on users active over the past 10 minutes)
Most users ever online was 1922 on 07 Jun 2021, 06:01

Users browsing this forum: No registered users and 3 guests

Login Form