[Fixed] Bug Archive
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[fixed by Gargaroz]Slate of Ancestry corrupted
by 0rion79 » 17 Oct 2011, 06:50
: Slate of Ancestry is corrupted: it makes the player to discard his whole hand but there is no card drawing.
Last edited by Aswan jaguar on 17 Oct 2011, 12:32, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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0rion79 - Posts: 1519
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[Fixed by Gargaroz]MPAI token & Sek'Kukar
by 0rion79 » 17 Oct 2011, 08:45
I'm reporting this weird bug with Sek'Kuar, Deathkeeper and MPAI tokens in Golden Years. They are always 0/1 both in GY and in my Custom.
Rules Engine isn't activated by default when Sek'Kuar is in the deck. Maybe that's the problem.
Rules Engine isn't activated by default when Sek'Kuar is in the deck. Maybe that's the problem.
Last edited by Aswan jaguar on 17 Oct 2011, 12:32, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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0rion79 - Posts: 1519
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[fixed]Leaf-Crowned Elder
by Megres » 17 Oct 2011, 10:23
Last edited by stassy on 04 Nov 2011, 13:42, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
[fixed by Gargaroz]Leaf-Crowned Elder + Treefolk Harbinger
by Megres » 17 Oct 2011, 10:51
Describe the Bug:
I play Treefolk Harbinger and put Sapling of Colfenor on the top of my deck.
At the beginning of my next upkeep the Leaf-Crowned Elder either:
- puts another treefolk in play;
- doesn't trigger at all.
Which card did behave improperly ?
Leaf-Crowned Elder and/or Treefolk Harbinger.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Innistrad v.4
What exactly should be the correct behavior/interaction ?
Leaf-Crowned Elder should allow me to put in play the treefolk on the top of my deck.
Are any other cards possibly affected by this bug ?
Maybe other cards that can put creatures on top of deck, like Wordly Tutor
I play Treefolk Harbinger and put Sapling of Colfenor on the top of my deck.
At the beginning of my next upkeep the Leaf-Crowned Elder either:
- puts another treefolk in play;
- doesn't trigger at all.
Which card did behave improperly ?
Leaf-Crowned Elder and/or Treefolk Harbinger.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Innistrad v.4
What exactly should be the correct behavior/interaction ?
Leaf-Crowned Elder should allow me to put in play the treefolk on the top of my deck.
Are any other cards possibly affected by this bug ?
Maybe other cards that can put creatures on top of deck, like Wordly Tutor
- Attachments
-
Leaf-Crowned Elder.rar- (1.86 KiB) Downloaded 71 times
Last edited by stassy on 15 Jan 2012, 15:03, edited 3 times in total.
Reason: bug fixed
Reason: bug fixed
Re: MPAI token & Sek'Kukar
by Gargaroz » 17 Oct 2011, 12:20
Sek'Kuar code was bugged. It's fixed now.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: Slate of Ancestry corrupted
by Gargaroz » 17 Oct 2011, 12:23
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
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Re: [confirmed partly]Leaf-Crowned Elder + Treefolk Harbinge
by Aswan jaguar » 17 Oct 2011, 18:24
Treefolk Harbinger cip ability works fine on it's own but if it comes in play through Leaf-Crowned Elder his cip ability doesn't work (the card chosen doesn't go on top of the library).
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Caller of the Claw in CUSTOM version
by 0rion79 » 20 Oct 2011, 16:57
I don't get why, but Caller of the Claw doesn't work in CUSTOM version.
I've refreshed both this card and Ashcoat Bear, since it is the produced token, but nothing.
As you can see from my testing game, it gives me an error message. In Constructed, it works fine.
Any clue?
I've refreshed both this card and Ashcoat Bear, since it is the produced token, but nothing.
As you can see from my testing game, it gives me an error message. In Constructed, it works fine.
Any clue?
Last edited by stassy on 25 Oct 2011, 07:40, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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0rion79 - Posts: 1519
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[fixed by Gargaroz]Deathbox in EDH
by 0rion79 » 20 Oct 2011, 16:58
When a card that activates Deathbox is in a EDH deck, the game will make both players to draw 14 cards rather than 7. The conflict is in mulligan.
Last edited by Aswan jaguar on 22 Oct 2011, 15:17, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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0rion79 - Posts: 1519
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[fixed by Gargaroz]Mentor of the Meek
by 0rion79 » 20 Oct 2011, 17:01
The new card Mentor of the Meek may be activated with any non-creature spell, which is considered as a zero-power creature.
Last edited by Aswan jaguar on 22 Oct 2011, 15:19, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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0rion79 - Posts: 1519
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Re: [waiting more reports]Changeling interaction
by 0rion79 » 20 Oct 2011, 17:43
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0rion79 - Posts: 1519
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Re: Mentor of the Meek
by Gargaroz » 22 Oct 2011, 12:26
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: Caller of the Claw in CUSTOM version
by Gargaroz » 22 Oct 2011, 12:31
Tell me what you have put in your slots 1938 and 1517.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Deathbox in EDH
by Gargaroz » 22 Oct 2011, 12:52
Wow, this was a really tricky bug to find, but it's fixed now !
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
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