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Re: Deathbox in EDH

Postby 0rion79 » 22 Oct 2011, 12:56

bravo gargarozzo :)
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Re: Caller of the Claw in CUSTOM version

Postby Gargaroz » 22 Oct 2011, 13:15

Ok, this is the general rule : if you want to use the same tokens of Costructed version, do not put anything that is an Instant or a Land in slot 1938. If you want to keep Vesuva in slot 1938, swap Ashcoat Bear with Grizzly Bears.
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Caller of the Claw in CUSTOM version

Postby 0rion79 » 22 Oct 2011, 13:19

I don't have Grizzly Bears anymore :) Instead, I may remove Vesuva and replace it with something else.
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Re: [waiting more reports]Changeling interaction

Postby 0rion79 » 28 Oct 2011, 10:54

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[fixed by Gargaroz] Sharuum the Hegemon in EDH game

Postby 0rion79 » 30 Oct 2011, 08:57

In EDH game, when I play Sharuum the Hegemon as general, it always lock the game before entering the battlefield if Rules Engine is "on". If I destroy it with cheats, there is no bug.
Last edited by Aswan jaguar on 07 Dec 2011, 21:56, edited 4 times in total.
Reason: fixed bug
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[fixed by Gargaroz] Brumblecrash

Postby Megres » 30 Oct 2011, 13:45

Describe the Bug:
Brumblecrush can target and destroy creature cards.

Which card did behave improperly ?
Brumblecrush.

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Innistrad v.4.

What exactly should be the correct behavior/interaction ?
Brumblecrash can't target creature cards.

Are any other cards possibly affected by this bug ?
No.
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Last edited by Aswan jaguar on 01 Nov 2011, 21:50, edited 2 times in total.
Reason: fixed bug
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Re: Brumblecrash

Postby stassy » 31 Oct 2011, 06:08

confirmed, though I couldn't check on AI side since savegame op provided keep destroying land instead of creature
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Re: Sharuum the Hegemon in EDH game

Postby stassy » 31 Oct 2011, 06:28

confirmed in inny v4 constructed
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[fixed by Gargaroz] Elixir Of Immortality -stay in graveyard

Postby Dominixux » 31 Oct 2011, 12:06

Describe the Bug:
After Elixir of Immortality ability is activated, player gains 5 life, graveyard and Elixir of Immortality are shuffled into library. This works fine, but when card is put in graveyard and graveyard is clicked, all cards that have to be shuffled appears to be in graveyard. If library is clicked for seeing information about cards number, it would be seen that graveyard and library are shuffled. Since cards stay in graveyard, each time ability of artifact is used it will produce constantly grow of the library (you will end up with at least 20 Counterspell, 20 Diabolic Edict and 15 Corrupt edict in your library which has 200 cards).

Which card did behave improperly ?
Elixir of Immortality

Which Version did you use ?(Constructed, Limited)and which update(date,name)
I am using version from 03.08.2010. Since this bug is not reported on forum I assumes that it is not corrected.

What exactly should be the correct behavior/interaction ?
Shuffle graveyard into library. Once graveyard is shuffled it must stay shuffled.
Cards number in library should not be greater then the cards number at the start of duel.

Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 01 Nov 2011, 21:52, edited 1 time in total.
Reason: fixed bug
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Re: Bug: Elixir Of Immortality - Card stay in graveyard

Postby stassy » 31 Oct 2011, 13:55

Sorry I don't understant that statement :

This works fine, but when card is put in graveyard and graveyard is clicked,
Do you mean the act of checking the card in the graveyard with right click > View the graveyard?

Also Elixir of Immortality is only present in Inny V4 Limited and after check it's working as intended
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Re: Bug: Elixir Of Immortality - Card stay in graveyard

Postby Aswan jaguar » 31 Oct 2011, 20:37

Dominixux you have an install that's almost 1,1/2 year old, go to patches and download the latest 26 September Innistrad v4.Now we have also the Golden Years mod(you need only G.Y mod v4, it is available to download in patches forum,too and there you can see the which card sets it supports....) besides constructed and limited you may want to download that,too.
Debugging supports only the last available,version.
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Trying to squash some bugs and playtesting.
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Re: Bug: Elixir Of Immortality - Card stay in graveyard

Postby Dominixux » 01 Nov 2011, 13:14

Ok, I already downloaded new version, but I avoid to play it because I have to check all my decks and change them if some blue card is replaced by green card in mono blue deck or something like that. I hate that.

@Stassy - Yes, clicking on the graveyard means viewing the graveyard.
I know that Elixir of Immortality is only in Limited and it has bug in old version (which I am using).
I put artifact in Constructed version by replacing card Engineered Explosive with it. It has same bug.
(Since cards can be easily imported from Limited to Constructed (vice versa), so I think that artifact has same code for both Magic version: Limited and Constructed.)

As I said before no one reported that Elixir of Immortality has bug for older version. It is possible that bug still exists in newer version and that is the reason why I reported bug. I will try to re-produce bug in latest version and let you know or.. you could try by yourself and see if there is bug. :)

Detailed explanation how to reproduce the bug:
Ability of Elixir of Immortality has to be used at least 3 or more times. At least 2 or more cards must be in Graveyard (cast some spells from your hand, too). After artifact ability is used and graveyard is shuffled into library, play new spell from your hand and view graveyard for several times (3-5). If graveyard contains cards that are already shuffled into library, bug is reproduced. After you play and use Elixir of Immortality, your library will grow (check number of cards).
# The best deck for testing this is any kind of Re-animator deck (which does not kill opponent in first three turns) or Ensnaring bridge/Grafted skullcap deck. Just do not forget to put Elixir of Immortality into deck. :)
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Re: Bug: Elixir Of Immortality - Card stay in graveyard

Postby Gargaroz » 01 Nov 2011, 15:51

The code was effectively bugged, now it's fixed ;)
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed] Brumblecrash

Postby Gargaroz » 01 Nov 2011, 15:53

Fixed.
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed] Sharuum the Hegemon in EDH game

Postby Gargaroz » 01 Nov 2011, 15:59

I effectively found a bug in the code, but I don't think it's related to this. But, however, we'll see after the next update.
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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