[Fixed] Bug Archive
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Re: Bug: Elixir Of Immortality - Card stay in graveyard
by Dominixux » 02 Nov 2011, 08:43
Great.Gargaroz wrote:The code was effectively bugged, now it's fixed
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[already reported- fixed by Gargaroz]Mentor of the Meek
by Megres » 02 Nov 2011, 21:32
Describe the Bug:
Mentor of the Meek triggers even with lands.
Which card did behave improperly ?
Mentor of the Meek.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, Innistrad v. 4.
What exactly should be the correct behavior/interaction ?
Mentor of the Meek shouldn't trigger with lands.
Are any other cards possibly affected by this bug ?
No.
Mentor of the Meek triggers even with lands.
Which card did behave improperly ?
Mentor of the Meek.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, Innistrad v. 4.
What exactly should be the correct behavior/interaction ?
Mentor of the Meek shouldn't trigger with lands.
Are any other cards possibly affected by this bug ?
No.
- Attachments
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Mentor of the Meek.rar- (1.71 KiB) Downloaded 58 times
Last edited by Aswan jaguar on 03 Nov 2011, 05:45, edited 2 times in total.
Reason: already reported and fixed
Reason: already reported and fixed
Re: [confirmed]Mentor of the Meek
by Aswan jaguar » 02 Nov 2011, 22:07
I confirm this in fact no matter what you cast Land, artifact,instant,sorcery,enchantment Mentor of the Meek triggers.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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[fixed y Gargaroz]Liliana of the Veil
by Megres » 02 Nov 2011, 23:30
Describe the Bug:
The AI plays more than one Liliana of the Veil, and none goes to the graveyard. Instead, all of them remain in play.
Which card did behave improperly ?
Liliana of the Veil.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, Innistrad v.4.
What exactly should be the correct behavior/interaction ?
The legend rule applies to planeswalkers too.
Are any other cards possibly affected by this bug ?
Maybe other new planeswalkers?
The AI plays more than one Liliana of the Veil, and none goes to the graveyard. Instead, all of them remain in play.
Which card did behave improperly ?
Liliana of the Veil.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, Innistrad v.4.
What exactly should be the correct behavior/interaction ?
The legend rule applies to planeswalkers too.
Are any other cards possibly affected by this bug ?
Maybe other new planeswalkers?
Last edited by stassy on 04 Nov 2011, 07:23, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Re: Liliana of the Veil
by Gargaroz » 03 Nov 2011, 01:47
Ah, I forgot to add his "alternate identity" ! Fixed now.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Mentor of the Meek
by Gargaroz » 03 Nov 2011, 01:49
Am I wrong or this was already reported and fixed ?
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [already reported- fixed by Gargaroz]Mentor of the Meek
by Aswan jaguar » 03 Nov 2011, 05:47
Yes,you have already fixed that Gargaroz,I thought I saw that but forgot to check,sorry.
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Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Jenara & Gilder Barin interaction
by 0rion79 » 03 Nov 2011, 07:29
. Gilder Bairn does not double +1/+1 counters generated by Jenara, Asura of War. In order to work, it needs +1/+1 counters from other spells (as Gavony Township).
Last edited by Aswan jaguar on 03 Nov 2011, 16:53, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Re: Jenara & Gilder Barin interaction
by Gargaroz » 03 Nov 2011, 15:04
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [Gargaroz-Sonic fixed Constr.,limited-waitG.Y.]Legends
by Aswan jaguar » 03 Nov 2011, 16:55
Gargaroz with this latest update I guess G.Y. mod is fixed as for now with Legends and rest,right?
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Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed Gargaroz]Arrest doesn't prevent cre. to attack-block
by Aswan jaguar » 03 Nov 2011, 18:26
Describe the Bug:
Arrest doesn't prevent a creature to attack or block
Which card did behave improperly ?
Arrest
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NewLimited 3 November
What exactly should be the correct behavior/interaction ?
Arrest must prevent a creature to attack.
Are any other cards possibly affected by this bug ?
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Arrest doesn't prevent a creature to attack or block
Which card did behave improperly ?
Arrest
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NewLimited 3 November
What exactly should be the correct behavior/interaction ?
Arrest must prevent a creature to attack.
Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 04 Nov 2011, 14:46, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [Gargaroz-Sonic fixed Constr.,limited-waitG.Y.]Legends
by Sonic » 04 Nov 2011, 05:21
Unfortunately not.
The GY csv file in the latest release has had a lot of work done on it, but seems to have been adapted from a file which didn't include the type corrections. I'm current porting all the new corrections over to a GY csv file which includes the correct types.
As a note: I've finally finished my little project to match all the Subtype, Subtype 2, Type Text, Rules Text, Flavor Text, Damage Text, Effect Title Text, Effect Text, Legacy Title Text and Legacy Text entries for all the games.
Effectively, all the duplicate cards found in the games now have matching types and text (including New Limited).
SCV Card Update released in a few days.
The GY csv file in the latest release has had a lot of work done on it, but seems to have been adapted from a file which didn't include the type corrections. I'm current porting all the new corrections over to a GY csv file which includes the correct types.
As a note: I've finally finished my little project to match all the Subtype, Subtype 2, Type Text, Rules Text, Flavor Text, Damage Text, Effect Title Text, Effect Text, Legacy Title Text and Legacy Text entries for all the games.
Effectively, all the duplicate cards found in the games now have matching types and text (including New Limited).
SCV Card Update released in a few days.
Working On: Life, the Universe, and Everything.
Re: Arrest doesn't prevent a creature to attack or block
by stassy » 04 Nov 2011, 07:40
confirmed, also I can add that casting Arrest will not make appear the choose target dialog box until you target the creature (it can confuse you into thinking the game hang up but is stil running good)
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1.zip- (2.39 KiB) Downloaded 54 times
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Re: [Gargaroz-Sonic fixed Constr.,limited-waitG.Y.]Legends
by Aswan jaguar » 04 Nov 2011, 13:15
Great thought+action Sonic to make all cards who are duplicate in all games to have matching types and text it will certainly help having less bugs and less confusion,thanks behalf of the bug-hunters.
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[fixed by Gargaroz]]Consume Spirit
by stassy » 04 Nov 2011, 13:37
Describe the Bug:
When casted for X black mana, Consume Spirit do X damage to target player/creature but doesn't give life for X.
Which card did behave improperly ?
Consume Spirit
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NewLimited 3 nov
What exactly should be the correct behavior/interaction ?
Consume Spirit should deal X damages and give caster X life
Are any other cards possibly affected by this bug ?
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When casted for X black mana, Consume Spirit do X damage to target player/creature but doesn't give life for X.
Which card did behave improperly ?
Consume Spirit
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NewLimited 3 nov
What exactly should be the correct behavior/interaction ?
Consume Spirit should deal X damages and give caster X life
Are any other cards possibly affected by this bug ?
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- Attachments
-
1.zip- (2.94 KiB) Downloaded 58 times
Last edited by Aswan jaguar on 19 Apr 2012, 03:18, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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