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Re: Bug: Elixir Of Immortality - Card stay in graveyard

Posted:
02 Nov 2011, 08:43
by Dominixux
Gargaroz wrote:The code was effectively bugged, now it's fixed

Great.

[already reported- fixed by Gargaroz]Mentor of the Meek

Posted:
02 Nov 2011, 21:32
by Megres
Describe the Bug: Mentor of the Meek triggers even with lands.
Which card did behave improperly ? Mentor of the Meek.
Which Version did you use ?(Constructed, Limited)and which update(date,name) Constructed, Innistrad v. 4.
What exactly should be the correct behavior/interaction ? Mentor of the Meek shouldn't trigger with lands.
Are any other cards possibly affected by this bug ? No.
Re: [confirmed]Mentor of the Meek

Posted:
02 Nov 2011, 22:07
by Aswan jaguar
I confirm this in fact no matter what you cast Land, artifact,instant,sorcery,enchantment
Mentor of the Meek triggers.
[fixed y Gargaroz]Liliana of the Veil

Posted:
02 Nov 2011, 23:30
by Megres
Describe the Bug: The AI plays more than one
Liliana of the Veil, and none goes to the graveyard. Instead, all of them remain in play.
Which card did behave improperly ? Liliana of the Veil.
Which Version did you use ?(Constructed, Limited)and which update(date,name) Constructed, Innistrad v.4.
What exactly should be the correct behavior/interaction ? The legend rule applies to planeswalkers too.
Are any other cards possibly affected by this bug ? Maybe other new planeswalkers?
Re: Liliana of the Veil

Posted:
03 Nov 2011, 01:47
by Gargaroz
Ah, I forgot to add his "alternate identity" ! Fixed now.
Re: [confirmed]Mentor of the Meek

Posted:
03 Nov 2011, 01:49
by Gargaroz
Am I wrong or this was already reported and fixed ?
Re: [already reported- fixed by Gargaroz]Mentor of the Meek

Posted:
03 Nov 2011, 05:47
by Aswan jaguar
Yes,you have already fixed that Gargaroz,I thought I saw that but forgot to check,sorry.
[fixed by Gargaroz]Jenara & Gilder Barin interaction

Posted:
03 Nov 2011, 07:29
by 0rion79
.
Gilder Bairn does not double +1/+1 counters generated by
Jenara, Asura of War. In order to work, it needs +1/+1 counters from other spells (as
Gavony Township).
Re: Jenara & Gilder Barin interaction

Posted:
03 Nov 2011, 15:04
by Gargaroz
Fixed.
Re: [Gargaroz-Sonic fixed Constr.,limited-waitG.Y.]Legends

Posted:
03 Nov 2011, 16:55
by Aswan jaguar
Gargaroz with this latest update I guess G.Y. mod is fixed as for now with Legends and rest,right?
[fixed Gargaroz]Arrest doesn't prevent cre. to attack-block

Posted:
03 Nov 2011, 18:26
by Aswan jaguar
Describe the Bug: Arrest doesn't prevent a creature to attack or block
Which card did behave improperly ? Arrest Which Version did you use ?(Constructed, Limited)and which update(date,name) NewLimited 3 November
What exactly should be the correct behavior/interaction ? Arrest must prevent a creature to attack.
Are any other cards possibly affected by this bug ? -
Re: [Gargaroz-Sonic fixed Constr.,limited-waitG.Y.]Legends

Posted:
04 Nov 2011, 05:21
by Sonic
Unfortunately not.
The GY csv file in the latest release has had a lot of work done on it, but seems to have been adapted from a file which didn't include the type corrections. I'm current porting all the new corrections over to a GY csv file which includes the correct types.
As a note: I've finally finished my little project to match all the Subtype, Subtype 2, Type Text, Rules Text, Flavor Text, Damage Text, Effect Title Text, Effect Text, Legacy Title Text and Legacy Text entries for all the games.
Effectively, all the duplicate cards found in the games now have matching types and text (including New Limited).
SCV Card Update released in a few days.
Re: Arrest doesn't prevent a creature to attack or block

Posted:
04 Nov 2011, 07:40
by stassy
confirmed, also I can add that casting
Arrest will not make appear the choose target dialog box until you target the creature (it can confuse you into thinking the game hang up but is stil running good)
Re: [Gargaroz-Sonic fixed Constr.,limited-waitG.Y.]Legends

Posted:
04 Nov 2011, 13:15
by Aswan jaguar
Great thought+action Sonic to make all cards who are duplicate in all games to have matching types and text it will certainly help having less bugs and less confusion,thanks behalf of the bug-hunters.
[fixed by Gargaroz]]Consume Spirit

Posted:
04 Nov 2011, 13:37
by stassy
Describe the Bug:When casted for
X black mana,
Consume Spirit do
X damage to target player/creature but doesn't give life for
X.
Which card did behave improperly ?Consume Spirit Which Version did you use ?(Constructed, Limited)and which update(date,name)NewLimited 3 nov
What exactly should be the correct behavior/interaction ?Consume Spirit should deal
X damages and give caster
X life
Are any other cards possibly affected by this bug ?-