[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: [Gargaroz-Sonic fixed Constr.,limited-waitG.Y.]Legends
by Sonic » 04 Nov 2011, 14:22
I'm hoping, with the text standardized throughout all the files it will help cut down on the typo error reports on the older cards.Aswan jaguar wrote:Great thought+action Sonic to make all cards who are duplicate in all games to have matching types and text it will certainly help having less bugs and less confusion,thanks behalf of the bug-hunters.
Working On: Life, the Universe, and Everything.
Re: [confirmed]Arrest doesn't prevent a creature to attack-b
by Gargaroz » 04 Nov 2011, 14:42
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Consume Spirit
by Gargaroz » 04 Nov 2011, 14:44
That's really strange, since it's nothing more that Drain Life with name changed (at least in our game, there are some rules differences, but it was never implemented).
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed by Gargaroz]Myr Propagator
by Aswan jaguar » 04 Nov 2011, 15:16
Describe the Bug:
Myr Propagator has wrongly 0/1 instead of 1/1
Which card did behave improperly ?
Myr Propagator
Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited November 3
What exactly should be the correct behavior/interaction ?
Myr Propagator has 1/1
Are any other cards possibly affected by this bug ?
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Myr Propagator has wrongly 0/1 instead of 1/1
Which card did behave improperly ?
Myr Propagator
Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited November 3
What exactly should be the correct behavior/interaction ?
Myr Propagator has 1/1
Are any other cards possibly affected by this bug ?
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Last edited by Aswan jaguar on 06 Nov 2011, 14:20, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Moltensteel Dragon
by Aswan jaguar » 05 Nov 2011, 20:15
Describe the Bug:
1)Game doesn't ask if you want to pay life instead of mana.
2) Moltensteel Dragon you can't pay life to cast it.
3)You can't cast it.
Which card did behave improperly ?
Moltensteel Dragon
Which Version did you use ?(Constructed, Limited)and which update(date,name)
New limited mod November 3
What exactly should be the correct behavior/interaction ?
Be able to pay life instead of any R mana to cast it.
Are any other cards possibly affected by this bug ?
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1)Game doesn't ask if you want to pay life instead of mana.
2) Moltensteel Dragon you can't pay life to cast it.
3)You can't cast it.
Which card did behave improperly ?
Moltensteel Dragon
Which Version did you use ?(Constructed, Limited)and which update(date,name)
New limited mod November 3
What exactly should be the correct behavior/interaction ?
Be able to pay life instead of any R mana to cast it.
Are any other cards possibly affected by this bug ?
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Last edited by stassy on 06 Nov 2011, 14:32, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Cloistered youth / Unholy Fiend
by stassy » 06 Nov 2011, 10:03
Describe the Bug:
Unholy Fiend gain shroud when transformed from Cloistered youth, also the game don't ask the player to transform (hence the "may transform")
Which card did behave improperly ?
Cloistered youth / Unholy Fiend
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL3N
What exactly should be the correct behavior/interaction ?
Unholy Fiend shouldn't gain shroud when transformed from Cloistered youth and the game should ask to transform.
Are any other cards possibly affected by this bug ?
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Unholy Fiend gain shroud when transformed from Cloistered youth, also the game don't ask the player to transform (hence the "may transform")
Which card did behave improperly ?
Cloistered youth / Unholy Fiend
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL3N
What exactly should be the correct behavior/interaction ?
Unholy Fiend shouldn't gain shroud when transformed from Cloistered youth and the game should ask to transform.
Are any other cards possibly affected by this bug ?
-
- Attachments
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1.zip- (2.51 KiB) Downloaded 61 times
Last edited by Aswan jaguar on 06 Nov 2011, 14:18, edited 3 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: Moltensteel Dragon you can't pay liffe to cast it.
by stassy » 06 Nov 2011, 10:20
rofl, confirmed that in fact the casting cost has been raised to RRR RRR RRR RRR, AI could only cast it with ten mountains and 4 life 
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Re: Cloistered youth / Unholy Fiend
by Gargaroz » 06 Nov 2011, 14:13
I fixed the Shroud thing, the other was setted up so you will be not asked if you have Duh Mode ON.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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Re: [confirmed]Myr Propagator
by Gargaroz » 06 Nov 2011, 14:13
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Moltensteel Dragon
by Gargaroz » 06 Nov 2011, 14:23
You miss just one value on Magic.exe... Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
[fixed by Gargaroz]Lovisa Coldeyes
by 0rion79 » 06 Nov 2011, 15:06
Just a memento to remember that Lovisa Coldeyes 's code has never been fixed. Please, fix it because she is really an eyecandy as General for EDH Game!
Last edited by stassy on 15 Jan 2012, 06:16, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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[fixed by Gargaroz]Disentomb acts like a crazy Avatar card
by Aswan jaguar » 06 Nov 2011, 15:15
Describe the Bug:
If you put Disentomb in your deck you will have less cards in your library (Disentombs will be missing and 1or more cards).In one case with 4 Disentomb all cards alphabetically after Disentomb were missing I had 20 in library 7 at hand -missing 33 cards out of 60.
Which card did behave improperly ?
Disentomb
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL edition 3November
What exactly should be the correct behavior/interaction ?
Disentomb should be in the deck you put it and don't reduce it.
Are any other cards possibly affected by this bug ?
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If you put Disentomb in your deck you will have less cards in your library (Disentombs will be missing and 1or more cards).In one case with 4 Disentomb all cards alphabetically after Disentomb were missing I had 20 in library 7 at hand -missing 33 cards out of 60.
Which card did behave improperly ?
Disentomb
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL edition 3November
What exactly should be the correct behavior/interaction ?
Disentomb should be in the deck you put it and don't reduce it.
Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 06 Nov 2011, 15:55, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 7450
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Re: Lovisa Coldeyes still not working
by Gargaroz » 06 Nov 2011, 15:30
It works for me, Orion. What's your problem ?
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
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