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[Fixed] Bug Archive

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

Re: Thopter Assembly

Postby stassy » 07 Nov 2011, 09:46

confirmed
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[fixed by Gargaroz]Zombie Goliath

Postby stassy » 07 Nov 2011, 09:52

Describe the Bug:
Zombie Goliath is a blue card instead of black

Which card did behave improperly ?
Zombie Goliath

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL3N + Sonic 7/11

What exactly should be the correct behavior/interaction ?
Zombie Goliath should be a black card

Are any other cards possibly affected by this bug ?
-

507 Zombie Goliath

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Re: Koth of the Hammer

Postby stassy » 07 Nov 2011, 09:54

confirmed in NLN3 + Sonic 7/11
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[fixed]Umezawa's Jitte

Postby 0rion79 » 07 Nov 2011, 10:40

: Umezawa's Jitte may be equipped but doesn't add any counter when equipped creature deals combat damage.
Last edited by stassy on 03 Jan 2012, 13:02, edited 2 times in total.
Reason: bug fixed
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Squee, Goblin Nabob

Postby stassy » 07 Nov 2011, 10:58

confirmed the bug that doesn't allow Squee, Goblin Nabob to be returned to player hand on upkeep if discarded from hand to the graveyard instead of the battlefield in Constructed 3N
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Re: Umezawa's Jitte unactive

Postby stassy » 07 Nov 2011, 11:32

confirmed in Constructed 3N
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Re: Lovisa Coldeyes still not working

Postby stassy » 07 Nov 2011, 11:39

Lovisa Coldeyes work for me with Aerathi Berserker in GY

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Re: Lovisa Coldeyes still not working

Postby 0rion79 » 07 Nov 2011, 11:52

Please, build a warrior + berserker + barbarian deck and use her for a while. You will see that it won't work as it should, since...
1 - during part of the duel, she will do nothing
2 - she will give +2/+2 only to some creatures of yours or to all creatures on the battlefield
3 - the +2/+2 effect occasionally activates or deactivates when you play a spell. It doesn't happen each time: this effect appears randomly.
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Re: Lovisa Coldeyes still not working

Postby stassy » 07 Nov 2011, 13:32

Well, to narrow the effects :

Lovisa Coldeyes does give +2/+2 + haste permanently to Barbarian type creature

Lovisa Coldeyes does give +2/+2 + haste until the end of the turn or post combat phase to Warrior type creature.

If a Berserker/Warrior type come into play they will regain their bonuses but will lose them again at end of turn or post combat phase.

If a Barbarian type come into play nothing happen on the others.
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Re: Soul Parry

Postby Gargaroz » 07 Nov 2011, 13:58

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Zombie Goliath

Postby Gargaroz » 07 Nov 2011, 13:58

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Blistergrub

Postby Gargaroz » 07 Nov 2011, 14:00

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Disciple of Griselbrand

Postby Gargaroz » 07 Nov 2011, 14:01

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Dark Favor

Postby Gargaroz » 07 Nov 2011, 14:03

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Distress

Postby Gargaroz » 07 Nov 2011, 14:07

The "auto-targeting" is always on if you have on the Duh Mode and will ever target the opponent. But there was a bug in the final part, and is fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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