[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
[fixed by Gargaroz]Zombie Goliath
by stassy » 07 Nov 2011, 09:52
Describe the Bug:
Zombie Goliath is a blue card instead of black
Which card did behave improperly ?
Zombie Goliath
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL3N + Sonic 7/11
What exactly should be the correct behavior/interaction ?
Zombie Goliath should be a black card
Are any other cards possibly affected by this bug ?
-
507 Zombie Goliath

Zombie Goliath is a blue card instead of black
Which card did behave improperly ?
Zombie Goliath
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL3N + Sonic 7/11
What exactly should be the correct behavior/interaction ?
Zombie Goliath should be a black card
Are any other cards possibly affected by this bug ?
-
507 Zombie Goliath

- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed]Umezawa's Jitte
by 0rion79 » 07 Nov 2011, 10:40
: Umezawa's Jitte may be equipped but doesn't add any counter when equipped creature deals combat damage.
Last edited by stassy on 03 Jan 2012, 13:02, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
-

0rion79 - Posts: 1519
- Joined: 24 Feb 2009, 18:33
- Location: Italy
- Has thanked: 94 times
- Been thanked: 59 times
Squee, Goblin Nabob
by stassy » 07 Nov 2011, 10:58
confirmed the bug that doesn't allow Squee, Goblin Nabob to be returned to player hand on upkeep if discarded from hand to the graveyard instead of the battlefield in Constructed 3N
- Attachments
-
1.zip- (2.6 KiB) Downloaded 57 times
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: Lovisa Coldeyes still not working
by stassy » 07 Nov 2011, 11:39
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: Lovisa Coldeyes still not working
by 0rion79 » 07 Nov 2011, 11:52
Please, build a warrior + berserker + barbarian deck and use her for a while. You will see that it won't work as it should, since...
1 - during part of the duel, she will do nothing
2 - she will give +2/+2 only to some creatures of yours or to all creatures on the battlefield
3 - the +2/+2 effect occasionally activates or deactivates when you play a spell. It doesn't happen each time: this effect appears randomly.
1 - during part of the duel, she will do nothing
2 - she will give +2/+2 only to some creatures of yours or to all creatures on the battlefield
3 - the +2/+2 effect occasionally activates or deactivates when you play a spell. It doesn't happen each time: this effect appears randomly.
-

0rion79 - Posts: 1519
- Joined: 24 Feb 2009, 18:33
- Location: Italy
- Has thanked: 94 times
- Been thanked: 59 times
Re: Lovisa Coldeyes still not working
by stassy » 07 Nov 2011, 13:32
Well, to narrow the effects :
Lovisa Coldeyes does give +2/+2 + haste permanently to Barbarian type creature
Lovisa Coldeyes does give +2/+2 + haste until the end of the turn or post combat phase to Warrior type creature.
If a Berserker/Warrior type come into play they will regain their bonuses but will lose them again at end of turn or post combat phase.
If a Barbarian type come into play nothing happen on the others.
Lovisa Coldeyes does give +2/+2 + haste permanently to Barbarian type creature
Lovisa Coldeyes does give +2/+2 + haste until the end of the turn or post combat phase to Warrior type creature.
If a Berserker/Warrior type come into play they will regain their bonuses but will lose them again at end of turn or post combat phase.
If a Barbarian type come into play nothing happen on the others.
- Attachments
-
1.zip- (3.19 KiB) Downloaded 58 times
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: Soul Parry
by Gargaroz » 07 Nov 2011, 13:58
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Zombie Goliath
by Gargaroz » 07 Nov 2011, 13:58
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Blistergrub
by Gargaroz » 07 Nov 2011, 14:00
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Disciple of Griselbrand
by Gargaroz » 07 Nov 2011, 14:01
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Dark Favor
by Gargaroz » 07 Nov 2011, 14:03
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Distress
by Gargaroz » 07 Nov 2011, 14:07
The "auto-targeting" is always on if you have on the Duh Mode and will ever target the opponent. But there was a bug in the final part, and is fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Who is online
Users browsing this forum: No registered users and 2 guests

