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[Fixed] Bug Archive

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Re: [confirmed]Thopter Assembly

Postby Gargaroz » 07 Nov 2011, 14:11

I forgot to add the Thopter token in New Limited. I'll do it now.
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Re: [confirmed]Squee, Goblin Nabob

Postby Gargaroz » 07 Nov 2011, 15:15

Damn, it seems that while I was working on Random Singleton, I introduced a bug in the Rules Engine. Probably many other rules engine-relates abilities doesn't work as now.
Now it's fixed, but obviously a V2 is required. Expect it in a few days.
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Re: [confirmed]Umezawa's Jitte

Postby Gargaroz » 07 Nov 2011, 15:37

Strange, it works for me. Dunno, maybe it's related to the Rules Engine bug, we'll see with V2.
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[fixed by Gargaroz] Trigon of Mending

Postby Aswan jaguar » 07 Nov 2011, 16:00

Describe the Bug:
Trigon of Mending comes wrongly with 2 counters in play

Which card did behave improperly ?
Trigon of Mending

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL November3

What exactly should be the correct behavior/interaction ?
It comes in play with 3 counters

Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 10 Nov 2011, 17:13, edited 3 times in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
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Re: Trigon of Mending

Postby Gargaroz » 08 Nov 2011, 00:44

Ops, this bug probably affect all 5 trigons. Damn, I'll fix it.
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz] Blazing Torch / Buried Ruin?

Postby stassy » 08 Nov 2011, 11:15

Describe the Bug:
AI will constantly crash the game with a specific Pure Equipment deck which contain Blazing Torch and Buried Ruin in hand

Which card did behave improperly ?
Blazing Torch / Buried Ruin?

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLV2

What exactly should be the correct behavior/interaction ?
No crash

Are any other cards possibly affected by this bug ?
Others cards in the Pure Equipment deck

The AI in the savegame provided will crash with Blazing Torch / Buried Ruin in hand, any other cards removed by debug or if only Blazing Torch or Buried Ruin are alone in hand will not crash it.

The deck will constantly crash against any other deck but if Blazing Torch / Buried Ruin are put into another deck it will not so I don't know which interaction goes wrong

Code: Select all
;NL3N Pure Equipment
;
;User
;User E-Mail
;06/11/2011
;1
;4th Edition
;

.519   3   Auriok Edgewright
.363   2   Elite Vanguard
.585   4   Glint Hawk
.1015   4   Puresteel Paladin
.698   2   Sunspear Shikari
.510   4   Accorder's Shield
.515   1   Argentum Armor
.1088   2   Blazing Torch
.940   2   Dispatch
.767   3   Flayer Husk
.411   4   Kite Shield
.474   2   Spirit Mantle
.695   2   Strata Scythe
.699   1   Sword of Body and Mind
.861   1   Sword of Feast and Famine
.323   2   Buried Ruin
.188   16   Plains
.485   2   Swiftfoot Boots
.516   3   Arrest
Attachments
1.zip
(2.48 KiB) Downloaded 66 times
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Re: Blazing Torch / Buried Ruin?

Postby Gargaroz » 08 Nov 2011, 15:05

I've fixed some small things here and there and now the decks seems to work fine. AI it's a bit confused by Puresteel Paladin and if there are moltiple equipments in play on his side goes ape for a few seconds, but after that everything seems fine.
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[fixed by Gargaroz]Titanic Growth

Postby Megres » 08 Nov 2011, 18:38

Describe the Bug:
You can't cast Titanic Growth as an instant.

Which card did behave improperly ?
Titanic Growth.

Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v. 2, Constructed.

What exactly should be the correct behavior/interaction ?
Titanic Growth is an instant spell.

Are any other cards possibly affected by this bug ?
No.
Attachments
Titanic Growth.rar
(1.96 KiB) Downloaded 75 times
Last edited by Aswan jaguar on 07 Dec 2011, 22:31, edited 2 times in total.
Reason: fixed bug
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[fixed both by Gargaroz]True Conviction and Knight Exemplar

Postby Megres » 08 Nov 2011, 23:01

Describe the Bug:
True Conviction doesn't grant creatures lifelink.
Knight Exemplars doesn't protect other knights against the Royal Assassin ability.

Which card did behave improperly ?
True Conviction adn Knight Exemplar.

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL V.2, constructed.

What exactly should be the correct behavior/interaction ?
True Conviction sould grant creatures lifelink.
Knight Exemplars should protect other knights against the Royal Assassin ability.

Are any other cards possibly affected by this bug ?
Maybe True Conviction doesn't grant double strike either, and Knight Exemplar doesn't make other knights undestructible at all.

Edit: I can confirm Knight Exemplar doesn't make other knights undestructible.
Attachments
Knight Exemplar.rar
(1.56 KiB) Downloaded 72 times
Last edited by Aswan jaguar on 09 Nov 2011, 20:54, edited 2 times in total.
Reason: fixed bugs
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Re: True Conviction and Knight Exemplar

Postby Gargaroz » 09 Nov 2011, 00:45

Please report only one bug for thread, or we'll go crazy.
I'll check True Conviction, but I need to know what version were you playing when you verified the Knight Exemplar bug. Sorry, I cannot load your savegame as my version is constantly "in progress".
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Re: True Conviction and Knight Exemplar

Postby stassy » 09 Nov 2011, 05:13

I can confirm both bugs in NLV2:
- Knight Exemplar give +1/+1 but not indestructible status

- True Conviction give double strike but not lifelink
Attachments
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[fixed by Gargaroz]Myr Welder

Postby stassy » 09 Nov 2011, 11:06

Describe the Bug:
Myr Welder will crash the game when cast by the player

Which card did behave improperly ?
Myr Welder

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLV2

What exactly should be the correct behavior/interaction ?
Myr Welder should not crash the game when cast by the player

Are any other cards possibly affected by this bug ?
Graveyard issue?

And the fun fact of the day is the AI can cast it with no problem :roll:
Attachments
1.zip
(2.85 KiB) Downloaded 64 times
Last edited by Aswan jaguar on 09 Nov 2011, 20:58, edited 1 time in total.
Reason: fixed bug
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[fixed by Gargaroz]Memoricide

Postby stassy » 09 Nov 2011, 11:10

Describe the Bug:
Memoricide will not validate card choosen by the player from the card list until a very numerous time or until the ESC button is spammed even if the card choosen is owned by the AI in his graveyard, library or hand.

Which card did behave improperly ?
Memoricide

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLV2

What exactly should be the correct behavior/interaction ?
Memoricide should validate the correct card choosen by the player

Are any other cards possibly affected by this bug ?
-
Attachments
1.zip
(2.85 KiB) Downloaded 67 times
Last edited by Aswan jaguar on 09 Nov 2011, 20:55, edited 1 time in total.
Reason: fixed bug
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Re: [confirmed]True Conviction and Knight Exemplar

Postby Gargaroz » 09 Nov 2011, 16:51

Fixed both.
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Myr Welder

Postby Gargaroz » 09 Nov 2011, 17:04

Fixed.
Also, Myr Weleder works for the AI as it cannot activate it, as it's really too complex to write an AI program from such impredictable cards (it's the same for similar cards like Necrotic Ooze, while Experiment Kraj only gives +1/+1 counters for the AI).
----
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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