[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: [confirmed]Thopter Assembly
by Gargaroz » 07 Nov 2011, 14:11
I forgot to add the Thopter token in New Limited. I'll do it now.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Squee, Goblin Nabob
by Gargaroz » 07 Nov 2011, 15:15
Damn, it seems that while I was working on Random Singleton, I introduced a bug in the Rules Engine. Probably many other rules engine-relates abilities doesn't work as now.
Now it's fixed, but obviously a V2 is required. Expect it in a few days.
Now it's fixed, but obviously a V2 is required. Expect it in a few days.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Umezawa's Jitte
by Gargaroz » 07 Nov 2011, 15:37
Strange, it works for me. Dunno, maybe it's related to the Rules Engine bug, we'll see with V2.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz] Trigon of Mending
by Aswan jaguar » 07 Nov 2011, 16:00
Describe the Bug:
Trigon of Mending comes wrongly with 2 counters in play
Which card did behave improperly ?
Trigon of Mending
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL November3
What exactly should be the correct behavior/interaction ?
It comes in play with 3 counters
Are any other cards possibly affected by this bug ?
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Trigon of Mending comes wrongly with 2 counters in play
Which card did behave improperly ?
Trigon of Mending
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL November3
What exactly should be the correct behavior/interaction ?
It comes in play with 3 counters
Are any other cards possibly affected by this bug ?
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Last edited by Aswan jaguar on 10 Nov 2011, 17:13, edited 3 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Trigon of Mending
by Gargaroz » 08 Nov 2011, 00:44
Ops, this bug probably affect all 5 trigons. Damn, I'll fix it.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz] Blazing Torch / Buried Ruin?
by stassy » 08 Nov 2011, 11:15
Describe the Bug:
AI will constantly crash the game with a specific Pure Equipment deck which contain Blazing Torch and Buried Ruin in hand
Which card did behave improperly ?
Blazing Torch / Buried Ruin?
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLV2
What exactly should be the correct behavior/interaction ?
No crash
Are any other cards possibly affected by this bug ?
Others cards in the Pure Equipment deck
The AI in the savegame provided will crash with Blazing Torch / Buried Ruin in hand, any other cards removed by debug or if only Blazing Torch or Buried Ruin are alone in hand will not crash it.
The deck will constantly crash against any other deck but if Blazing Torch / Buried Ruin are put into another deck it will not so I don't know which interaction goes wrong
AI will constantly crash the game with a specific Pure Equipment deck which contain Blazing Torch and Buried Ruin in hand
Which card did behave improperly ?
Blazing Torch / Buried Ruin?
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLV2
What exactly should be the correct behavior/interaction ?
No crash
Are any other cards possibly affected by this bug ?
Others cards in the Pure Equipment deck
The AI in the savegame provided will crash with Blazing Torch / Buried Ruin in hand, any other cards removed by debug or if only Blazing Torch or Buried Ruin are alone in hand will not crash it.
The deck will constantly crash against any other deck but if Blazing Torch / Buried Ruin are put into another deck it will not so I don't know which interaction goes wrong
- Code: Select all
;NL3N Pure Equipment
;
;User
;User E-Mail
;06/11/2011
;1
;4th Edition
;
.519 3 Auriok Edgewright
.363 2 Elite Vanguard
.585 4 Glint Hawk
.1015 4 Puresteel Paladin
.698 2 Sunspear Shikari
.510 4 Accorder's Shield
.515 1 Argentum Armor
.1088 2 Blazing Torch
.940 2 Dispatch
.767 3 Flayer Husk
.411 4 Kite Shield
.474 2 Spirit Mantle
.695 2 Strata Scythe
.699 1 Sword of Body and Mind
.861 1 Sword of Feast and Famine
.323 2 Buried Ruin
.188 16 Plains
.485 2 Swiftfoot Boots
.516 3 Arrest
- Attachments
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1.zip- (2.48 KiB) Downloaded 66 times
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Re: Blazing Torch / Buried Ruin?
by Gargaroz » 08 Nov 2011, 15:05
I've fixed some small things here and there and now the decks seems to work fine. AI it's a bit confused by Puresteel Paladin and if there are moltiple equipments in play on his side goes ape for a few seconds, but after that everything seems fine.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Titanic Growth
by Megres » 08 Nov 2011, 18:38
Describe the Bug:
You can't cast Titanic Growth as an instant.
Which card did behave improperly ?
Titanic Growth.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v. 2, Constructed.
What exactly should be the correct behavior/interaction ?
Titanic Growth is an instant spell.
Are any other cards possibly affected by this bug ?
No.
You can't cast Titanic Growth as an instant.
Which card did behave improperly ?
Titanic Growth.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v. 2, Constructed.
What exactly should be the correct behavior/interaction ?
Titanic Growth is an instant spell.
Are any other cards possibly affected by this bug ?
No.
- Attachments
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Titanic Growth.rar- (1.96 KiB) Downloaded 75 times
Last edited by Aswan jaguar on 07 Dec 2011, 22:31, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
[fixed both by Gargaroz]True Conviction and Knight Exemplar
by Megres » 08 Nov 2011, 23:01
Describe the Bug:
True Conviction doesn't grant creatures lifelink.
Knight Exemplars doesn't protect other knights against the Royal Assassin ability.
Which card did behave improperly ?
True Conviction adn Knight Exemplar.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL V.2, constructed.
What exactly should be the correct behavior/interaction ?
True Conviction sould grant creatures lifelink.
Knight Exemplars should protect other knights against the Royal Assassin ability.
Are any other cards possibly affected by this bug ?
Maybe True Conviction doesn't grant double strike either, and Knight Exemplar doesn't make other knights undestructible at all.
Edit: I can confirm Knight Exemplar doesn't make other knights undestructible.
True Conviction doesn't grant creatures lifelink.
Knight Exemplars doesn't protect other knights against the Royal Assassin ability.
Which card did behave improperly ?
True Conviction adn Knight Exemplar.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL V.2, constructed.
What exactly should be the correct behavior/interaction ?
True Conviction sould grant creatures lifelink.
Knight Exemplars should protect other knights against the Royal Assassin ability.
Are any other cards possibly affected by this bug ?
Maybe True Conviction doesn't grant double strike either, and Knight Exemplar doesn't make other knights undestructible at all.
Edit: I can confirm Knight Exemplar doesn't make other knights undestructible.
- Attachments
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Knight Exemplar.rar- (1.56 KiB) Downloaded 72 times
Last edited by Aswan jaguar on 09 Nov 2011, 20:54, edited 2 times in total.
Reason: fixed bugs
Reason: fixed bugs
Re: True Conviction and Knight Exemplar
by Gargaroz » 09 Nov 2011, 00:45
Please report only one bug for thread, or we'll go crazy.
I'll check True Conviction, but I need to know what version were you playing when you verified the Knight Exemplar bug. Sorry, I cannot load your savegame as my version is constantly "in progress".
I'll check True Conviction, but I need to know what version were you playing when you verified the Knight Exemplar bug. Sorry, I cannot load your savegame as my version is constantly "in progress".
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: True Conviction and Knight Exemplar
by stassy » 09 Nov 2011, 05:13
I can confirm both bugs in NLV2:
- Knight Exemplar give +1/+1 but not indestructible status
- True Conviction give double strike but not lifelink
- Knight Exemplar give +1/+1 but not indestructible status
- True Conviction give double strike but not lifelink
- Attachments
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1.zip- (2.39 KiB) Downloaded 72 times
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[fixed by Gargaroz]Myr Welder
by stassy » 09 Nov 2011, 11:06
Describe the Bug:
Myr Welder will crash the game when cast by the player
Which card did behave improperly ?
Myr Welder
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLV2
What exactly should be the correct behavior/interaction ?
Myr Welder should not crash the game when cast by the player
Are any other cards possibly affected by this bug ?
Graveyard issue?
And the fun fact of the day is the AI can cast it with no problem
Myr Welder will crash the game when cast by the player
Which card did behave improperly ?
Myr Welder
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLV2
What exactly should be the correct behavior/interaction ?
Myr Welder should not crash the game when cast by the player
Are any other cards possibly affected by this bug ?
Graveyard issue?
And the fun fact of the day is the AI can cast it with no problem
- Attachments
-
1.zip- (2.85 KiB) Downloaded 64 times
Last edited by Aswan jaguar on 09 Nov 2011, 20:58, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Memoricide
by stassy » 09 Nov 2011, 11:10
Describe the Bug:
Memoricide will not validate card choosen by the player from the card list until a very numerous time or until the ESC button is spammed even if the card choosen is owned by the AI in his graveyard, library or hand.
Which card did behave improperly ?
Memoricide
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLV2
What exactly should be the correct behavior/interaction ?
Memoricide should validate the correct card choosen by the player
Are any other cards possibly affected by this bug ?
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Memoricide will not validate card choosen by the player from the card list until a very numerous time or until the ESC button is spammed even if the card choosen is owned by the AI in his graveyard, library or hand.
Which card did behave improperly ?
Memoricide
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLV2
What exactly should be the correct behavior/interaction ?
Memoricide should validate the correct card choosen by the player
Are any other cards possibly affected by this bug ?
-
- Attachments
-
1.zip- (2.85 KiB) Downloaded 67 times
Last edited by Aswan jaguar on 09 Nov 2011, 20:55, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Re: [confirmed]True Conviction and Knight Exemplar
by Gargaroz » 09 Nov 2011, 16:51
Fixed both.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Myr Welder
by Gargaroz » 09 Nov 2011, 17:04
Fixed.
Also, Myr Weleder works for the AI as it cannot activate it, as it's really too complex to write an AI program from such impredictable cards (it's the same for similar cards like Necrotic Ooze, while Experiment Kraj only gives +1/+1 counters for the AI).
Also, Myr Weleder works for the AI as it cannot activate it, as it's really too complex to write an AI program from such impredictable cards (it's the same for similar cards like Necrotic Ooze, while Experiment Kraj only gives +1/+1 counters for the AI).
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
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