It is currently 08 Jul 2021, 05:31
   
Text Size

[Fixed] Bug Archive

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

Re: Memoricide

Postby Gargaroz » 09 Nov 2011, 17:31

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: [fixed by Gargaroz]Myr Welder

Postby Aswan jaguar » 09 Nov 2011, 21:11

So besides the code for the card to be recognized by the engine you implement code for the AI to play the card correctly?Is this more or less how it's done or I am totally wrong, could you enlighten me please?


Since for the player the card works as it is supposed to,why not make AI as you did recognize it as 1/1pumber so it can play it but when it comes in play to have the engine make it have all the abilities of creatures in graveyard.

Maybe Development needs a topic where matters about cards and AI (within the limitations of not having the code,old game engine....)can be discussed and ideas about tricks or ways to overcome problems,or how to help poor AI a bit,mainly from coders-developers but even for us who don't know anything about coding,if we know in non coding language how things are done maybe we can offer some ideas.Most of them will certainly be rubbish but few may actually give you ideas to improve these cards.Just the thoughts of a simple Electrician.Of course I would be more of a use to put more or better lights in your place :lol:
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 7450
Joined: 13 May 2010, 12:17
Has thanked: 639 times
Been thanked: 351 times

Re: [fixed by Gargaroz]Myr Welder

Postby Gargaroz » 10 Nov 2011, 01:17

The coding process about the AI work more or less like this : if the card can be putted in one of the "categories" of the original Manalink (the one coded in the CSV as DB Type Card) plus few more (that are coding in a unclera way through the "Reserved Infos" in Magic.exe), it's not big deal.
However, if I'm coding stuff like Planeswalker (multi-purpose cards), in order to play a more enjoyable duel a bit of additional AI is required.

Another example : recently, I recoded most of the creatures that sac creatures to do stuff in order for them to recognize the creatures worth sacrificing (Bloodghast, Anger and so on).

For the Myr Welder, is too complex to foresee what the AI could remove and what abilities it will get : a sort of AI could be done, but will be clumsy and will probably take a lot of CPU power to work correctly, so I won't do it.

Finally, your suggestion is interesting, I'll post a thread in the Bug forum to ask if the community will like some more AI for certain cards. And, if you're willing to learn coding, I'll greatly appreciate ;)
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: [fixed by Gargaroz]Myr Welder

Postby Aswan jaguar » 10 Nov 2011, 05:30

Gargaroz thanks for the simple and clear answer for a non-coder to understand.
We all have seen that you constantly try to find ideas to make the cards we have already, better and better and help AI with them as much as can be done, to have better interaction with other cards and more.The idea is when coders and rest of us talk-give ideas maybe sometimes we can help you and take a bit of the burden.BY NO MEANS I DON'T WANT TO PUT MORE BURDEN TO YOU!
Of course,if more developers got interested it would be great but I know that without the source code the job is not easy and is only for the ones who can deal with a HUGE CHALLENGE.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 7450
Joined: 13 May 2010, 12:17
Has thanked: 639 times
Been thanked: 351 times

[fixed by Gargaroz]Glimmerpost

Postby stassy » 10 Nov 2011, 09:09

Describe the Bug:
AI doesn't seem to get life when casting Glimmerpost while it work perfectly for the player

Which card did behave improperly ?
Glimmerpost

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLV2

What exactly should be the correct behavior/interaction ?
AI should get life from casting Glimmerpost (at least 1 life if no Glimmetpost are already on the battlefield)

Are any other cards possibly affected by this bug ?
-
Attachments
2.zip
(3.11 KiB) Downloaded 59 times
Last edited by Aswan jaguar on 10 Nov 2011, 16:49, edited 1 time in total.
Reason: fixed bug
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[fixed by GargarozSolemn Simulacrum

Postby stassy » 10 Nov 2011, 09:27

Describe the Bug:
Solemn Simulacrum doesn't allow to draw a card when buried from the battlefield

Which card did behave improperly ?
Solemn Simulacrum

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLV2

What exactly should be the correct behavior/interaction ?
Solemn Simulacrum should allow to draw a card when buried from the battlefield

Are any other cards possibly affected by this bug ?
-
When Solemn Simulacrum die, an effect occur but nothing happen
Attachments
1.zip
(2.7 KiB) Downloaded 54 times
Last edited by Aswan jaguar on 14 Nov 2011, 19:02, edited 1 time in total.
Reason: fixed bug
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[fixed by Gargaroz]Mystifying Maze

Postby stassy » 10 Nov 2011, 13:55

Describe the Bug:
Mystifying Maze exile effect will change the creature affected to another one when back into the battlefield

Which card did behave improperly ?
Mystifying Maze

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLV2

What exactly should be the correct behavior/interaction ?
Creature affected by Mystifying Maze should correctly goes back into the battlefield once effect end

Are any other cards possibly affected by this bug ?
-

Might be a cvs assignment error as the morphed creature is "fixed" (for example a mystified Elvish Archers will become a Force of Nature)

Really mystifying huh? :lol:
Attachments
a.zip
(2.45 KiB) Downloaded 60 times
Last edited by Aswan jaguar on 10 Nov 2011, 16:49, edited 1 time in total.
Reason: fixed bug
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Glimmerpost

Postby Gargaroz » 10 Nov 2011, 16:23

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: Mystifying Maze

Postby Gargaroz » 10 Nov 2011, 16:27

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: [confirmed]Koth of the Hammer

Postby Gargaroz » 10 Nov 2011, 17:11

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

[fixed By Gargaroz]Myr Galvanizer doesn't work

Postby Aswan jaguar » 10 Nov 2011, 17:11

Describe the Bug:
None of the abilities work not pump Myr,not untap other Myr

Which card did behave improperly ?
Myr Galvanizer

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLimited V2

What exactly should be the correct behavior/interaction ?
Pump Myr-untap Myr

Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 10 Nov 2011, 17:45, edited 1 time in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 7450
Joined: 13 May 2010, 12:17
Has thanked: 639 times
Been thanked: 351 times

Re: [wait fix confirmation]Trigon of Mending

Postby Gargaroz » 10 Nov 2011, 17:12

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: Myr Galvanizer doesn't work

Postby Gargaroz » 10 Nov 2011, 17:14

I forgot to update the code pointer for that slot.
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

[fixed by Gargaroz]Consecrated Sphinx

Postby Megres » 10 Nov 2011, 22:12

Describe the Bug:
The Consecrated Sphinx ability doesn't work.

Which card did behave improperly ?
Consecrated Sphinx.

Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v.2.

What exactly should be the correct behavior/interaction ?
The Consecrated Sphinx ability should trigger every time my opponent draws a card.

Are any other cards possibly affected by this bug ?
No.
Attachments
Consecrated Sphinx.rar
(1.63 KiB) Downloaded 59 times
Last edited by Aswan jaguar on 20 Feb 2012, 15:56, edited 4 times in total.
Reason: fixed bug
Megres
 
Posts: 143
Joined: 19 Mar 2011, 22:09
Has thanked: 13 times
Been thanked: 2 times

[fixed by Gargaroz]Venser the Sojourner

Postby Masaaki » 11 Nov 2011, 06:57

Describe the Bug:
Venser the Sojourner's abilities can't be activated.

Which card did behave improperly ?
Venser the Sojourner

Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v2

What exactly should be the correct behavior/interaction ?
Venser the Sojourner's abilities should be activated like any other planeswalkers'.

Are any other cards possibly affected by this bug ?
Other planeswalkers
Attachments
Venser.rar
(2 KiB) Downloaded 60 times
Last edited by Aswan jaguar on 11 Nov 2011, 14:07, edited 2 times in total.
Reason: fixed bug
User avatar
Masaaki
 
Posts: 82
Joined: 20 Jun 2011, 16:09
Has thanked: 41 times
Been thanked: 10 times

PreviousNext

Return to Archived Reports

Who is online

Users browsing this forum: No registered users and 2 guests


Who is online

In total there are 2 users online :: 0 registered, 0 hidden and 2 guests (based on users active over the past 10 minutes)
Most users ever online was 1922 on 07 Jun 2021, 06:01

Users browsing this forum: No registered users and 2 guests

Login Form