[Fixed] Bug Archive
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[fixed by Gargaroz]Geth, Lord of the Vault
by Megres » 11 Nov 2011, 21:59
Describe the Bug:
Geth, Lord of the Vault requires 1 mana more than it should be to activate.
If, for example, I have Geth in play, 1 black mana and 2 mana of any other color available, and there's a Ichorclaw Myr in my opponent's graveyard, I can't take it with Geth.
Which card did behave improperly ?
Geth, Lord of the Vault
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL v.2.
What exactly should be the correct behavior/interaction ?
Geth, Lord of the Vault should be able to take a 2cc creature from my opponent's graveyard if I have 1 black mana and 2 mana of any other color available.
Are any other cards possibly affected by this bug ?
No.
Geth, Lord of the Vault requires 1 mana more than it should be to activate.
If, for example, I have Geth in play, 1 black mana and 2 mana of any other color available, and there's a Ichorclaw Myr in my opponent's graveyard, I can't take it with Geth.
Which card did behave improperly ?
Geth, Lord of the Vault
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL v.2.
What exactly should be the correct behavior/interaction ?
Geth, Lord of the Vault should be able to take a 2cc creature from my opponent's graveyard if I have 1 black mana and 2 mana of any other color available.
Are any other cards possibly affected by this bug ?
No.
- Attachments
-
Geth.rar- (2.25 KiB) Downloaded 102 times
Last edited by Aswan jaguar on 12 Nov 2011, 14:37, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]-Necropede
by Masaaki » 12 Nov 2011, 10:02
Describe the Bug:
When Necropede dies and I refuse to put a -1/-1 counter on a creature, the game crashes.
Which card did behave improperly ?
Necropede
Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v2
What exactly should be the correct behavior/interaction ?
No crash
Are any other cards possibly affected by this bug ?
cards with "you may put a -1/-1 counter on target creature"
When Necropede dies and I refuse to put a -1/-1 counter on a creature, the game crashes.
Which card did behave improperly ?
Necropede
Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v2
What exactly should be the correct behavior/interaction ?
No crash
Are any other cards possibly affected by this bug ?
cards with "you may put a -1/-1 counter on target creature"
- Attachments
-
necropede.rar- (1.51 KiB) Downloaded 103 times
Last edited by Aswan jaguar on 08 Dec 2011, 07:53, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Vengeful Pharaoh
by Megres » 12 Nov 2011, 12:29
Short and simple: Vengeful Pharaoh is shown as a green card, but it is black.
Last edited by Aswan jaguar on 12 Nov 2011, 14:33, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
Re: Vengeful Pharaoh
by Gargaroz » 12 Nov 2011, 14:19
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Training Drone
by Gargaroz » 12 Nov 2011, 14:27
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [confirmed]Lumengrid Drake
by Gargaroz » 12 Nov 2011, 14:29
Another code pointer that I forgot to update. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [confirmed]Geth, Lord of the Vault
by Gargaroz » 12 Nov 2011, 14:36
Wow, apart from the bugs you mentioned, there was at least two more errors. 
All is fixed now.
All is fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Necropede
by Gargaroz » 12 Nov 2011, 14:54
Fixed. Probably other similar cards (may target something if they go to graveyard from play) from M12 onward have the same bug : I already fixed Goblin Arsonist, if you find other cards report them here.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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[fixed by Gargaroz]Profane Command
by 0rion79 » 13 Nov 2011, 08:01
There is an error with Profane Command: in the in-game menu, entries to give fear to own creatures and to kill creatures are switched. Selecting fear, it will kill a creature and selecting the option to kill a creature will give fear.
Last edited by Aswan jaguar on 13 Nov 2011, 18:02, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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0rion79 - Posts: 1519
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[Fixed by Gargaroz] Prototype Portal
by Masaaki » 13 Nov 2011, 13:39
Describe the Bug:
Prototype Portal can't be activated.
Which card did behave improperly ?
Prototype Portal
Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v2
What exactly should be the correct behavior/interaction ?
Should be able to activate ability.
Are any other cards possibly affected by this bug ?
Other cards with imprint?
Prototype Portal can't be activated.
Which card did behave improperly ?
Prototype Portal
Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v2
What exactly should be the correct behavior/interaction ?
Should be able to activate ability.
Are any other cards possibly affected by this bug ?
Other cards with imprint?
- Attachments
-
portal.rar- (1.69 KiB) Downloaded 94 times
Last edited by Aswan jaguar on 13 Nov 2011, 18:01, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Re: Profane Command
by Gargaroz » 13 Nov 2011, 14:05
Coding stuff like Profane Command is a very pain, as there are so many modes to play it. However, I think it's fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
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