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Re: Lumengrid Drake

PostPosted: 11 Nov 2011, 20:39
by Masaaki
Just noticed its triggered ability doesn't work either.

[fixed by Gargaroz]Geth, Lord of the Vault

PostPosted: 11 Nov 2011, 21:59
by Megres
Describe the Bug:
Geth, Lord of the Vault requires 1 mana more than it should be to activate.
If, for example, I have Geth in play, 1 black mana and 2 mana of any other color available, and there's a Ichorclaw Myr in my opponent's graveyard, I can't take it with Geth.

Which card did behave improperly ?
Geth, Lord of the Vault

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL v.2.

What exactly should be the correct behavior/interaction ?
Geth, Lord of the Vault should be able to take a 2cc creature from my opponent's graveyard if I have 1 black mana and 2 mana of any other color available.

Are any other cards possibly affected by this bug ?
No.

Re: Training Drone

PostPosted: 12 Nov 2011, 04:43
by stassy
confirmed

Re: Lumengrid Drake

PostPosted: 12 Nov 2011, 04:44
by stassy
confirmed

Re: Geth, Lord of the Vault

PostPosted: 12 Nov 2011, 04:47
by stassy
confirmed (also with the 1 more mana required bug the creature summoned by Geth is not tapped)

[fixed by Gargaroz]-Necropede

PostPosted: 12 Nov 2011, 10:02
by Masaaki
Describe the Bug:
When Necropede dies and I refuse to put a -1/-1 counter on a creature, the game crashes.

Which card did behave improperly ?
Necropede

Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v2

What exactly should be the correct behavior/interaction ?
No crash

Are any other cards possibly affected by this bug ?
cards with "you may put a -1/-1 counter on target creature"

[fixed by Gargaroz]Vengeful Pharaoh

PostPosted: 12 Nov 2011, 12:29
by Megres
Short and simple: Vengeful Pharaoh is shown as a green card, but it is black.

Re: Vengeful Pharaoh

PostPosted: 12 Nov 2011, 14:19
by Gargaroz
Fixed.

Re: [confirmed]Training Drone

PostPosted: 12 Nov 2011, 14:27
by Gargaroz
Fixed.

Re: [confirmed]Lumengrid Drake

PostPosted: 12 Nov 2011, 14:29
by Gargaroz
Another code pointer that I forgot to update. Fixed.

Re: [confirmed]Geth, Lord of the Vault

PostPosted: 12 Nov 2011, 14:36
by Gargaroz
Wow, apart from the bugs you mentioned, there was at least two more errors. :(
All is fixed now.

Re: Necropede

PostPosted: 12 Nov 2011, 14:54
by Gargaroz
Fixed. Probably other similar cards (may target something if they go to graveyard from play) from M12 onward have the same bug : I already fixed Goblin Arsonist, if you find other cards report them here.

[fixed by Gargaroz]Profane Command

PostPosted: 13 Nov 2011, 08:01
by 0rion79
There is an error with Profane Command: in the in-game menu, entries to give fear to own creatures and to kill creatures are switched. Selecting fear, it will kill a creature and selecting the option to kill a creature will give fear.

[Fixed by Gargaroz] Prototype Portal

PostPosted: 13 Nov 2011, 13:39
by Masaaki
Describe the Bug:
Prototype Portal can't be activated.

Which card did behave improperly ?
Prototype Portal

Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v2

What exactly should be the correct behavior/interaction ?
Should be able to activate ability.

Are any other cards possibly affected by this bug ?
Other cards with imprint?

Re: Profane Command

PostPosted: 13 Nov 2011, 14:05
by Gargaroz
Coding stuff like Profane Command is a very pain, as there are so many modes to play it. However, I think it's fixed now.