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[Fixed] Bug Archive

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Re: Prototype Portal

Postby Gargaroz » 13 Nov 2011, 14:09

Fixed.
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Re: Profane Command

Postby 0rion79 » 13 Nov 2011, 15:53

I know gargaroz, you just have to invert tags
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Re: Profane Command

Postby Gargaroz » 13 Nov 2011, 16:23

No Orion, unfortunately is not that simple. But I think it's working fine now.
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[fixed by Gargaroz]Kemba, Kha Regent

Postby Masaaki » 13 Nov 2011, 16:28

Describe the Bug:
During upkeep, Kemba creates like 100 Savannah Lions, regardless if it's equipped or not.

Which card did behave improperly ?
Kemba, Kha Regent

Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v2

What exactly should be the correct behavior/interaction ?
Kemba should create tokens only if equipped and in a reasonable manner.

Are any other cards possibly affected by this bug ?
No
Attachments
kemba.rar
(1.37 KiB) Downloaded 101 times
Last edited by stassy on 14 Nov 2011, 03:44, edited 2 times in total.
Reason: bug fixed
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[fixed by Gargaroz]Serum Raker

Postby Masaaki » 13 Nov 2011, 16:32

Describe the Bug:
If Serum Raker, which is controlled by AI, dies, it forces all players to discard their whole hand (and sometimes even more).

Which card did behave improperly ?
Serum Raker

Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v2

What exactly should be the correct behavior/interaction ?
Players should only discard one card.

Are any other cards possibly affected by this bug ?
No
Attachments
raker.rar
(2.25 KiB) Downloaded 106 times
Last edited by Aswan jaguar on 14 Nov 2011, 19:11, edited 2 times in total.
Reason: fixed bug
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Re: Kemba, Kha Regent

Postby Sonic » 13 Nov 2011, 17:42

It's strange it should produce Savannah Lions anyway. Considering there's a separate Cat token included in New Limited. :-s
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Re: [confirmed]Serum Raker

Postby Aswan jaguar » 13 Nov 2011, 18:42

Even if player owns Serum Raker and it dies it forces to discard more than 1 cards for both players.
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Re: [confirmed]Kemba, Kha Regent

Postby Aswan jaguar » 13 Nov 2011, 18:50

I confirm both above bugs.
And a 3nd bug is that Kemba, Kha Regent has wrongly 2/2 instead of 2/4.

She Must be the most power creature ever :lol: She can win all annihilators together!!!
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[fixed by Gargaroz]Steel Sabotage counters no artifacts

Postby Aswan jaguar » 13 Nov 2011, 19:35

Describe the Bug:
Steel Sabotage counters no artifacts (at least at AI hands)

Which card did behave improperly ?
Steel Sabotage

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLimited November 3

What exactly should be the correct behavior/interaction ?
Steel Sabotage can't counter no artifacts.

Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 14 Nov 2011, 19:12, edited 2 times in total.
Reason: fixed bug
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Re: [confirmed]Serum Raker

Postby Masaaki » 13 Nov 2011, 19:55

For me it only happened when AI controlled it.
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Re: [confirmed]Kemba, Kha Regent

Postby Gargaroz » 14 Nov 2011, 00:54

All fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Serum Raker

Postby Gargaroz » 14 Nov 2011, 00:55

Ah, I bet all this happens if it dies in combat, right ?
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Re: Steel Sabotage counters no artifacts

Postby stassy » 14 Nov 2011, 03:42

confirmed, player can also counter non artefact creature summon with it too.
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Re: [confirmed]Serum Raker

Postby Masaaki » 14 Nov 2011, 05:32

Yes
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[fixed by Gargaroz 2/3-unsolved-prot.targeting]Spirit Mantle

Postby Masaaki » 14 Nov 2011, 06:51

Describe the Bug:
Spirit Mantle gives banding instead of protection from creatures.

Which card did behave improperly ?
Spirit Mantle

Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v2

What exactly should be the correct behavior/interaction ?
Spirit Mantle gives protection from creatures.

Are any other cards possibly affected by this bug ?
No
Attachments
mantle.rar
(1.64 KiB) Downloaded 92 times
Last edited by stassy on 28 Jan 2012, 03:43, edited 5 times in total.
Reason: fixed 2/3 apart-the unsolved protection from creature abilities targeting
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