[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: Prototype Portal
by Gargaroz » 13 Nov 2011, 14:09
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Profane Command
by Gargaroz » 13 Nov 2011, 16:23
No Orion, unfortunately is not that simple. But I think it's working fine now.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed by Gargaroz]Kemba, Kha Regent
by Masaaki » 13 Nov 2011, 16:28
Describe the Bug:
During upkeep, Kemba creates like 100 Savannah Lions, regardless if it's equipped or not.
Which card did behave improperly ?
Kemba, Kha Regent
Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v2
What exactly should be the correct behavior/interaction ?
Kemba should create tokens only if equipped and in a reasonable manner.
Are any other cards possibly affected by this bug ?
No
During upkeep, Kemba creates like 100 Savannah Lions, regardless if it's equipped or not.
Which card did behave improperly ?
Kemba, Kha Regent
Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v2
What exactly should be the correct behavior/interaction ?
Kemba should create tokens only if equipped and in a reasonable manner.
Are any other cards possibly affected by this bug ?
No
- Attachments
-
kemba.rar- (1.37 KiB) Downloaded 101 times
Last edited by stassy on 14 Nov 2011, 03:44, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
[fixed by Gargaroz]Serum Raker
by Masaaki » 13 Nov 2011, 16:32
Describe the Bug:
If Serum Raker, which is controlled by AI, dies, it forces all players to discard their whole hand (and sometimes even more).
Which card did behave improperly ?
Serum Raker
Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v2
What exactly should be the correct behavior/interaction ?
Players should only discard one card.
Are any other cards possibly affected by this bug ?
No
If Serum Raker, which is controlled by AI, dies, it forces all players to discard their whole hand (and sometimes even more).
Which card did behave improperly ?
Serum Raker
Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v2
What exactly should be the correct behavior/interaction ?
Players should only discard one card.
Are any other cards possibly affected by this bug ?
No
- Attachments
-
raker.rar- (2.25 KiB) Downloaded 106 times
Last edited by Aswan jaguar on 14 Nov 2011, 19:11, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Re: Kemba, Kha Regent
by Sonic » 13 Nov 2011, 17:42
It's strange it should produce Savannah Lions anyway. Considering there's a separate Cat token included in New Limited. 

Working On: Life, the Universe, and Everything.
Re: [confirmed]Serum Raker
by Aswan jaguar » 13 Nov 2011, 18:42
Even if player owns Serum Raker and it dies it forces to discard more than 1 cards for both players.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Kemba, Kha Regent
by Aswan jaguar » 13 Nov 2011, 18:50
I confirm both above bugs.
And a 3nd bug is that Kemba, Kha Regent has wrongly 2/2 instead of 2/4.
She Must be the most power creature ever
She can win all annihilators together!!!
And a 3nd bug is that Kemba, Kha Regent has wrongly 2/2 instead of 2/4.
She Must be the most power creature ever
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 7450
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[fixed by Gargaroz]Steel Sabotage counters no artifacts
by Aswan jaguar » 13 Nov 2011, 19:35
Describe the Bug:
Steel Sabotage counters no artifacts (at least at AI hands)
Which card did behave improperly ?
Steel Sabotage
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLimited November 3
What exactly should be the correct behavior/interaction ?
Steel Sabotage can't counter no artifacts.
Are any other cards possibly affected by this bug ?
-
Steel Sabotage counters no artifacts (at least at AI hands)
Which card did behave improperly ?
Steel Sabotage
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLimited November 3
What exactly should be the correct behavior/interaction ?
Steel Sabotage can't counter no artifacts.
Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 14 Nov 2011, 19:12, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
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Re: [confirmed]Kemba, Kha Regent
by Gargaroz » 14 Nov 2011, 00:54
All fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Serum Raker
by Gargaroz » 14 Nov 2011, 00:55
Ah, I bet all this happens if it dies in combat, right ?
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
[fixed by Gargaroz 2/3-unsolved-prot.targeting]Spirit Mantle
by Masaaki » 14 Nov 2011, 06:51
Describe the Bug:
Spirit Mantle gives banding instead of protection from creatures.
Which card did behave improperly ?
Spirit Mantle
Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v2
What exactly should be the correct behavior/interaction ?
Spirit Mantle gives protection from creatures.
Are any other cards possibly affected by this bug ?
No
Spirit Mantle gives banding instead of protection from creatures.
Which card did behave improperly ?
Spirit Mantle
Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v2
What exactly should be the correct behavior/interaction ?
Spirit Mantle gives protection from creatures.
Are any other cards possibly affected by this bug ?
No
- Attachments
-
mantle.rar- (1.64 KiB) Downloaded 92 times
Last edited by stassy on 28 Jan 2012, 03:43, edited 5 times in total.
Reason: fixed 2/3 apart-the unsolved protection from creature abilities targeting
Reason: fixed 2/3 apart-the unsolved protection from creature abilities targeting
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