[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
[fixed by Gargaroz]Goblin Fireslinger
by stassy » 14 Nov 2011, 07:29
Describe the Bug:
Goblin Fireslinger is summoned into the battlefield tapped and automatically trigger damage to the opponent with no effect. Once untapped, its owner can trigger Goblin Fireslinger ability without tapping him, thus triggering unlimited damage to opponent
Which card did behave improperly ?
Goblin Fireslinger
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLV2
What exactly should be the correct behavior/interaction ?
Goblin Fireslinger shouldn't be summoned onto the battlefield tapped and triggering ability and should be tapped when triggering ability.
Are any other cards possibly affected by this bug ?
-
Fun fact: AI love to hammer the player with Goblin Fireslinger for 255 damage when able, maybe he doesn't know you are already dead...
Goblin Fireslinger is summoned into the battlefield tapped and automatically trigger damage to the opponent with no effect. Once untapped, its owner can trigger Goblin Fireslinger ability without tapping him, thus triggering unlimited damage to opponent
Which card did behave improperly ?
Goblin Fireslinger
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLV2
What exactly should be the correct behavior/interaction ?
Goblin Fireslinger shouldn't be summoned onto the battlefield tapped and triggering ability and should be tapped when triggering ability.
Are any other cards possibly affected by this bug ?
-
Fun fact: AI love to hammer the player with Goblin Fireslinger for 255 damage when able, maybe he doesn't know you are already dead...
- Attachments
-
1.zip- (3.01 KiB) Downloaded 109 times
Last edited by Aswan jaguar on 14 Nov 2011, 19:10, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: [fixed by Gargaroz-Necropede]-Report similar bug cards h
by Masaaki » 14 Nov 2011, 08:38
Describe the Bug:
When targeting a player and then a second target for Chandra's ultimate ability, the game crashes.
Which card did behave improperly ?
Chandra Firebrand
Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v2
What exactly should be the correct behavior/interaction ?
No crash
Are any other cards possibly affected by this bug ?
Maybe
When targeting a player and then a second target for Chandra's ultimate ability, the game crashes.
Which card did behave improperly ?
Chandra Firebrand
Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v2
What exactly should be the correct behavior/interaction ?
No crash
Are any other cards possibly affected by this bug ?
Maybe
- Attachments
-
chandra.rar- (1.32 KiB) Downloaded 98 times
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chandra1.rar- (1.32 KiB) Downloaded 99 times
Last edited by Masaaki on 14 Nov 2011, 10:35, edited 1 time in total.
Re: [fixed by Gargaroz-Necropede]-Report similar bug cards h
by stassy » 14 Nov 2011, 10:23
confirmed but got a different effect after loading Masaaki savegame, I directly got an error windows but was able to play and to use the ultimate which did no effect and tagged a creature with the "unselectable" sign after the 1st assignment that stayed during the rest of the game.
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Re: [fixed by Gargaroz-Necropede]-Report similar bug cards h
by Masaaki » 14 Nov 2011, 10:36
Yes, that happens when I select a creature first. I uploaded another savegame where it (the bug) should work better. Remember to select opponent first.
[fixed by Gargaroz]Phyrexian Metamorph
by Megres » 14 Nov 2011, 12:44
Describe the Bug:
The Ai has a Fiend Hunter and a Hero of Bladehold in play.
I have Heartless Summoning in play.
If I try to cast Phyrexian Metamorph two bugs happen:
1) it doesn't benefit from Heartless Summoning: i.e., it doesn't cost 2 colorless mana less to play;
2) if I choose to copy the AI Fiend Hunter, and target the Hero of Bladehold, the Hero will be removed from the game, but my Phyrexian Metamorph will become...a Stoic Rebuttal (!), that remains on the battlefield, buit it's not a creature. I can't attack or do anything else with it.
Which card did behave improperly ?
Phyrexian Metamorph.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL v. 2.
What exactly should be the correct behavior/interaction ?
Phyrexian Metamorph should cost 2 colorless mana less if I have Heartless Summoning in play.
Besides, it should copy the Fiend Hunter without becoming a ... Stoic Rebuttal.
Are any other cards possibly affected by this bug ?
Maybe other creatures and/or artifacts with "effect when it comes on the battlefield."
The Ai has a Fiend Hunter and a Hero of Bladehold in play.
I have Heartless Summoning in play.
If I try to cast Phyrexian Metamorph two bugs happen:
1) it doesn't benefit from Heartless Summoning: i.e., it doesn't cost 2 colorless mana less to play;
2) if I choose to copy the AI Fiend Hunter, and target the Hero of Bladehold, the Hero will be removed from the game, but my Phyrexian Metamorph will become...a Stoic Rebuttal (!), that remains on the battlefield, buit it's not a creature. I can't attack or do anything else with it.
Which card did behave improperly ?
Phyrexian Metamorph.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL v. 2.
What exactly should be the correct behavior/interaction ?
Phyrexian Metamorph should cost 2 colorless mana less if I have Heartless Summoning in play.
Besides, it should copy the Fiend Hunter without becoming a ... Stoic Rebuttal.
Are any other cards possibly affected by this bug ?
Maybe other creatures and/or artifacts with "effect when it comes on the battlefield."
- Attachments
-
Phyrexian Metamorph.rar- (1.96 KiB) Downloaded 102 times
Last edited by Aswan jaguar on 14 Nov 2011, 19:07, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
[already fixed by Gargaroz]Solemn Simulacrum
by Megres » 14 Nov 2011, 12:48
Describe the Bug:
Solemn Simulacrum doesn't allow to draw a card when it dies.
Which card did behave improperly ?
Solemn Simulacrum
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Nl v2.
What exactly should be the correct behavior/interaction ?
When Solemn Simulacrum dies, you should be allowed to draw a card.
Are any other cards possibly affected by this bug ?
No.
P.S.: the savegame is the same of the Phyrexian Metamorph bug. I have a Solemn Simulacrum in play.
Just use it to block the AI Fiend Hunter and check the bug.
Solemn Simulacrum doesn't allow to draw a card when it dies.
Which card did behave improperly ?
Solemn Simulacrum
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Nl v2.
What exactly should be the correct behavior/interaction ?
When Solemn Simulacrum dies, you should be allowed to draw a card.
Are any other cards possibly affected by this bug ?
No.
P.S.: the savegame is the same of the Phyrexian Metamorph bug. I have a Solemn Simulacrum in play.
Just use it to block the AI Fiend Hunter and check the bug.
- Attachments
-
Phyrexian Metamorph.rar- (1.96 KiB) Downloaded 98 times
Last edited by Aswan jaguar on 14 Nov 2011, 19:01, edited 1 time in total.
Reason: already reported and fixed
Reason: already reported and fixed
[fixed by Gargaroz]Carnifex Demon
by Megres » 14 Nov 2011, 12:52
Describe the Bug:
Carnifex Demon comes into play as a 4/4 creature with two -1/-1 counters, instead of a
6/6 creature with two -1/-1 counters.
Note that the card itself, if highlighted, shows a 6/6 creature.
Which card did behave improperly ?
Carnifex Demon.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL v.2.
What exactly should be the correct behavior/interaction ?
Carnifex Demon should come into play as a
6/6 with two -1/-1 counters.
Are any other cards possibly affected by this bug ?
No.
Carnifex Demon comes into play as a 4/4 creature with two -1/-1 counters, instead of a
6/6 creature with two -1/-1 counters.
Note that the card itself, if highlighted, shows a 6/6 creature.
Which card did behave improperly ?
Carnifex Demon.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL v.2.
What exactly should be the correct behavior/interaction ?
Carnifex Demon should come into play as a
6/6 with two -1/-1 counters.
Are any other cards possibly affected by this bug ?
No.
Last edited by Aswan jaguar on 14 Nov 2011, 19:06, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Re: Phyrexian Metamorph
by stassy » 14 Nov 2011, 13:17
I can confirm the mana cost issue about Phyrexian Metamorph not affected by Heartless Summoning.
The Fiend Hunter bug is an already reported and fixed bug for next release.
Might have to check for any creature that has alternative mana cost as I don't think they are affected too.
The Fiend Hunter bug is an already reported and fixed bug for next release.
Might have to check for any creature that has alternative mana cost as I don't think they are affected too.
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Re: [confirmed]Phyrexian Metamorph
by stassy » 14 Nov 2011, 13:32
Well seems to be I was half wrong, Vault Skirge correctly get the 1 bonus, it can be cast for B; while Cathedral Membrane is just having a typo and also get the bonus (empty char while needing the W)
Phyrexian Metamorph however still doesn't get the bonus but all of these are confirmed in NL Constructed

Phyrexian Metamorph however still doesn't get the bonus but all of these are confirmed in NL Constructed

- Attachments
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1.zip- (2.31 KiB) Downloaded 102 times
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Re: [confirmed]Steel Sabotage counters no artifacts
by Gargaroz » 14 Nov 2011, 14:13
Edit : Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Serum Raker
by Gargaroz » 14 Nov 2011, 14:14
I see : consider it fixed, I'll implement the usual "legacy for graveyard from play". It's a bit ugly, but it's the only sure mode to make cards like this work.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Goblin Fireslinger
by Gargaroz » 14 Nov 2011, 14:36
Ah, this one makes me laugh 
Fixed.
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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