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[Fixed] Bug Archive

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

Re: [confirmed]Spirit Mantle

Postby Gargaroz » 14 Nov 2011, 14:38

Ah, I suspected so, as for some reason the KEYWORD_BANDING_WHEN_ATTACKING was replaced with KEYWORD_PROT_CREATURES, probably by Mok. But that new keyword was never fully implemented.
I'll do it, but it will function only about damage. I dunno how to implement a "protection from abilities of creatures".
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed by Gargaroz-Necropede]-Report similar bug cards h

Postby Gargaroz » 14 Nov 2011, 14:48

Ahem, I don't see the connection with the Necropede bug (I stated "cards that may target something if they go to graveyard from play"), however fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Phyrexian Metamorph

Postby Gargaroz » 14 Nov 2011, 14:55

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Carnifex Demon

Postby Gargaroz » 14 Nov 2011, 14:57

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [already reported]Solemn Simulacrum

Postby Gargaroz » 14 Nov 2011, 14:59

Ah, you sure are annoying, mates ;)
However, I'll implement the usual legacy card for the graveyard effect. Consider this fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed by Gargaroz-Necropede]-Report similar bug cards h

Postby Masaaki » 14 Nov 2011, 15:12

Sorry, the game crashed after I had to choose something, that reminded me of the Necropede thing.
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[fixed by Gargaroz]Quicksilver Geyser

Postby Masaaki » 14 Nov 2011, 15:33

Describe the Bug:
When choosing two targets for Quicksilver Geyser, it just bounces the last chosen target. There's a target symbol on the first target for the rest of the game. (Similar to the Chandra Firebrand bug)

Which card did behave improperly ?
Quicksilver Geyser

Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v2

What exactly should be the correct behavior/interaction ?
Bounce all targets

Are any other cards possibly affected by this bug ?
Cards with multiple targets
Attachments
geyser.rar
(1.58 KiB) Downloaded 102 times
Last edited by stassy on 15 Nov 2011, 03:26, edited 1 time in total.
Reason: bug fixed
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Re: Quicksilver Geyser

Postby Gargaroz » 15 Nov 2011, 01:32

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Crescendo of War gives +X/+0 to AI's def,

Postby 0rion79 » 17 Nov 2011, 07:14

As in the Subject, Crescendo of War gives +X/+0 to AI's defending creatures too, even if it should to so only to owner's defending creatures.
About attacking creatures, it works fine.
Last edited by Aswan jaguar on 17 Nov 2011, 17:18, edited 1 time in total.
Reason: fixed bug
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Re: Crescendo of War gives +X/+0 to AI's defenders too

Postby Gargaroz » 17 Nov 2011, 13:46

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Gladecover Scout

Postby Masaaki » 17 Nov 2011, 14:40

Describe the Bug:
Gladecover Scout has flying.

Which card did behave improperly ?
Gladecover Scout

Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v2

What exactly should be the correct behavior/interaction ?
Gladecover Scout doesn't have flying.

Are any other cards possibly affected by this bug ?
No
Attachments
scout.rar
(2.2 KiB) Downloaded 109 times
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[fixed by Gargaroz]Vault Skirge

Postby Megres » 17 Nov 2011, 21:56

Describe the Bug:
You can't pay the phyrexian mana cost (2 life) of the Vault Skirge. You must spend black mana. The game, however, shows the card as playable even if I don't have black mana available.

Which card did behave improperly ?
Vault Skirge.

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL v.2.

What exactly should be the correct behavior/interaction ?
I should be able to pay 2 life instead the black mana in the Vault Skirge cc.

Are any other cards possibly affected by this bug ?
No.
Attachments
Vault .rar
(1.41 KiB) Downloaded 105 times
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Re: Vault Skirge

Postby Gargaroz » 18 Nov 2011, 00:46

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Gladecover Scout

Postby Gargaroz » 18 Nov 2011, 01:08

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Metallic Mastery

Postby stassy » 18 Nov 2011, 05:40

Describe the Bug:
Metallic Mastery is tagged as a green card instead of red and thus considered as a green card by Random Singleton

Which card did behave improperly ?
Metallic Mastery

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLV2

What exactly should be the correct behavior/interaction ?
Metallic Mastery should be a red card

Are any other cards possibly affected by this bug ?
-

Image
Last edited by Aswan jaguar on 18 Nov 2011, 16:56, edited 1 time in total.
Reason: fixed bug
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