[Fixed] Bug Archive
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Re: [confirmed]Spirit Mantle
by Gargaroz » 14 Nov 2011, 14:38
Ah, I suspected so, as for some reason the KEYWORD_BANDING_WHEN_ATTACKING was replaced with KEYWORD_PROT_CREATURES, probably by Mok. But that new keyword was never fully implemented.
I'll do it, but it will function only about damage. I dunno how to implement a "protection from abilities of creatures".
I'll do it, but it will function only about damage. I dunno how to implement a "protection from abilities of creatures".
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed by Gargaroz-Necropede]-Report similar bug cards h
by Gargaroz » 14 Nov 2011, 14:48
Ahem, I don't see the connection with the Necropede bug (I stated "cards that may target something if they go to graveyard from play"), however fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Phyrexian Metamorph
by Gargaroz » 14 Nov 2011, 14:55
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Carnifex Demon
by Gargaroz » 14 Nov 2011, 14:57
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [already reported]Solemn Simulacrum
by Gargaroz » 14 Nov 2011, 14:59
Ah, you sure are annoying, mates 
However, I'll implement the usual legacy card for the graveyard effect. Consider this fixed.
However, I'll implement the usual legacy card for the graveyard effect. Consider this fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed by Gargaroz]Quicksilver Geyser
by Masaaki » 14 Nov 2011, 15:33
Describe the Bug:
When choosing two targets for Quicksilver Geyser, it just bounces the last chosen target. There's a target symbol on the first target for the rest of the game. (Similar to the Chandra Firebrand bug)
Which card did behave improperly ?
Quicksilver Geyser
Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v2
What exactly should be the correct behavior/interaction ?
Bounce all targets
Are any other cards possibly affected by this bug ?
Cards with multiple targets
When choosing two targets for Quicksilver Geyser, it just bounces the last chosen target. There's a target symbol on the first target for the rest of the game. (Similar to the Chandra Firebrand bug)
Which card did behave improperly ?
Quicksilver Geyser
Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v2
What exactly should be the correct behavior/interaction ?
Bounce all targets
Are any other cards possibly affected by this bug ?
Cards with multiple targets
- Attachments
-
geyser.rar- (1.58 KiB) Downloaded 102 times
Last edited by stassy on 15 Nov 2011, 03:26, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
Re: Quicksilver Geyser
by Gargaroz » 15 Nov 2011, 01:32
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed by Gargaroz]Crescendo of War gives +X/+0 to AI's def,
by 0rion79 » 17 Nov 2011, 07:14
As in the Subject, Crescendo of War gives +X/+0 to AI's defending creatures too, even if it should to so only to owner's defending creatures.
About attacking creatures, it works fine.
About attacking creatures, it works fine.
Last edited by Aswan jaguar on 17 Nov 2011, 17:18, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Re: Crescendo of War gives +X/+0 to AI's defenders too
by Gargaroz » 17 Nov 2011, 13:46
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed by Gargaroz]Gladecover Scout
by Masaaki » 17 Nov 2011, 14:40
Describe the Bug:
Gladecover Scout has flying.
Which card did behave improperly ?
Gladecover Scout
Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v2
What exactly should be the correct behavior/interaction ?
Gladecover Scout doesn't have flying.
Are any other cards possibly affected by this bug ?
No
Gladecover Scout has flying.
Which card did behave improperly ?
Gladecover Scout
Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v2
What exactly should be the correct behavior/interaction ?
Gladecover Scout doesn't have flying.
Are any other cards possibly affected by this bug ?
No
- Attachments
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scout.rar- (2.2 KiB) Downloaded 109 times
[fixed by Gargaroz]Vault Skirge
by Megres » 17 Nov 2011, 21:56
Describe the Bug:
You can't pay the phyrexian mana cost (2 life) of the Vault Skirge. You must spend black mana. The game, however, shows the card as playable even if I don't have black mana available.
Which card did behave improperly ?
Vault Skirge.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL v.2.
What exactly should be the correct behavior/interaction ?
I should be able to pay 2 life instead the black mana in the Vault Skirge cc.
Are any other cards possibly affected by this bug ?
No.
You can't pay the phyrexian mana cost (2 life) of the Vault Skirge. You must spend black mana. The game, however, shows the card as playable even if I don't have black mana available.
Which card did behave improperly ?
Vault Skirge.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL v.2.
What exactly should be the correct behavior/interaction ?
I should be able to pay 2 life instead the black mana in the Vault Skirge cc.
Are any other cards possibly affected by this bug ?
No.
- Attachments
-
Vault .rar- (1.41 KiB) Downloaded 105 times
Re: Vault Skirge
by Gargaroz » 18 Nov 2011, 00:46
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Gladecover Scout
by Gargaroz » 18 Nov 2011, 01:08
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
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[fixed by Gargaroz]Metallic Mastery
by stassy » 18 Nov 2011, 05:40
Describe the Bug:
Metallic Mastery is tagged as a green card instead of red and thus considered as a green card by Random Singleton
Which card did behave improperly ?
Metallic Mastery
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLV2
What exactly should be the correct behavior/interaction ?
Metallic Mastery should be a red card
Are any other cards possibly affected by this bug ?
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Metallic Mastery is tagged as a green card instead of red and thus considered as a green card by Random Singleton
Which card did behave improperly ?
Metallic Mastery
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLV2
What exactly should be the correct behavior/interaction ?
Metallic Mastery should be a red card
Are any other cards possibly affected by this bug ?
-

Last edited by Aswan jaguar on 18 Nov 2011, 16:56, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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