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Re: [confirmed]Spirit Mantle

PostPosted: 14 Nov 2011, 14:38
by Gargaroz
Ah, I suspected so, as for some reason the KEYWORD_BANDING_WHEN_ATTACKING was replaced with KEYWORD_PROT_CREATURES, probably by Mok. But that new keyword was never fully implemented.
I'll do it, but it will function only about damage. I dunno how to implement a "protection from abilities of creatures".

Re: [fixed by Gargaroz-Necropede]-Report similar bug cards h

PostPosted: 14 Nov 2011, 14:48
by Gargaroz
Ahem, I don't see the connection with the Necropede bug (I stated "cards that may target something if they go to graveyard from play"), however fixed.

Re: [confirmed]Phyrexian Metamorph

PostPosted: 14 Nov 2011, 14:55
by Gargaroz
Fixed.

Re: [confirmed]Carnifex Demon

PostPosted: 14 Nov 2011, 14:57
by Gargaroz
Fixed.

Re: [already reported]Solemn Simulacrum

PostPosted: 14 Nov 2011, 14:59
by Gargaroz
Ah, you sure are annoying, mates ;)
However, I'll implement the usual legacy card for the graveyard effect. Consider this fixed.

Re: [fixed by Gargaroz-Necropede]-Report similar bug cards h

PostPosted: 14 Nov 2011, 15:12
by Masaaki
Sorry, the game crashed after I had to choose something, that reminded me of the Necropede thing.

[fixed by Gargaroz]Quicksilver Geyser

PostPosted: 14 Nov 2011, 15:33
by Masaaki
Describe the Bug:
When choosing two targets for Quicksilver Geyser, it just bounces the last chosen target. There's a target symbol on the first target for the rest of the game. (Similar to the Chandra Firebrand bug)

Which card did behave improperly ?
Quicksilver Geyser

Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v2

What exactly should be the correct behavior/interaction ?
Bounce all targets

Are any other cards possibly affected by this bug ?
Cards with multiple targets

Re: Quicksilver Geyser

PostPosted: 15 Nov 2011, 01:32
by Gargaroz
Fixed.

[fixed by Gargaroz]Crescendo of War gives +X/+0 to AI's def,

PostPosted: 17 Nov 2011, 07:14
by 0rion79
As in the Subject, Crescendo of War gives +X/+0 to AI's defending creatures too, even if it should to so only to owner's defending creatures.
About attacking creatures, it works fine.

Re: Crescendo of War gives +X/+0 to AI's defenders too

PostPosted: 17 Nov 2011, 13:46
by Gargaroz
Fixed.

[fixed by Gargaroz]Gladecover Scout

PostPosted: 17 Nov 2011, 14:40
by Masaaki
Describe the Bug:
Gladecover Scout has flying.

Which card did behave improperly ?
Gladecover Scout

Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v2

What exactly should be the correct behavior/interaction ?
Gladecover Scout doesn't have flying.

Are any other cards possibly affected by this bug ?
No

[fixed by Gargaroz]Vault Skirge

PostPosted: 17 Nov 2011, 21:56
by Megres
Describe the Bug:
You can't pay the phyrexian mana cost (2 life) of the Vault Skirge. You must spend black mana. The game, however, shows the card as playable even if I don't have black mana available.

Which card did behave improperly ?
Vault Skirge.

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL v.2.

What exactly should be the correct behavior/interaction ?
I should be able to pay 2 life instead the black mana in the Vault Skirge cc.

Are any other cards possibly affected by this bug ?
No.

Re: Vault Skirge

PostPosted: 18 Nov 2011, 00:46
by Gargaroz
Fixed.

Re: Gladecover Scout

PostPosted: 18 Nov 2011, 01:08
by Gargaroz
Fixed.

[fixed by Gargaroz]Metallic Mastery

PostPosted: 18 Nov 2011, 05:40
by stassy
Describe the Bug:
Metallic Mastery is tagged as a green card instead of red and thus considered as a green card by Random Singleton

Which card did behave improperly ?
Metallic Mastery

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLV2

What exactly should be the correct behavior/interaction ?
Metallic Mastery should be a red card

Are any other cards possibly affected by this bug ?
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