[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: Metallic Mastery
by Gargaroz » 18 Nov 2011, 13:53
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed by Gargaroz]Inkmoth Nexus and/or Mirran Mettle
by Megres » 19 Nov 2011, 10:41
Describe the Bug:
The Inkmoth Nexus "dude" doesn't count as an artifact for the purposes of Mirran Mettle.
Which card did behave improperly ?
Inkmoth Nexus and/or Mirran Mettle
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL v.2.
What exactly should be the correct behavior/interaction ?
Inkmoth Nexus "dude" should count as an artifact for Mirran Mettle metalcraft ability.
Are any other cards possibly affected by this bug ?
Anything that counts on it being an artifact.
P.S. I added 2 images in case the savegame can't be loaded.
The Inkmoth Nexus "dude" doesn't count as an artifact for the purposes of Mirran Mettle.
Which card did behave improperly ?
Inkmoth Nexus and/or Mirran Mettle
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL v.2.
What exactly should be the correct behavior/interaction ?
Inkmoth Nexus "dude" should count as an artifact for Mirran Mettle metalcraft ability.
Are any other cards possibly affected by this bug ?
Anything that counts on it being an artifact.
P.S. I added 2 images in case the savegame can't be loaded.
- Attachments
-
Mirran Mettle.rar- (1.37 KiB) Downloaded 107 times
Last edited by stassy on 15 Jan 2012, 06:17, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
[fixed by Gargaroz]Falkenrath Marauder
by Megres » 19 Nov 2011, 10:49
Describe the Bug:
Falkenrath Marauder comes into play as a 3/3 creature.
Which card did behave improperly ?
Falkenrath Marauder
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL v.2.
What exactly should be the correct behavior/interaction ?
Falkenrath Marauder should come into play as a 2/2 creature.
Are any other cards possibly affected by this bug ?
No.
Falkenrath Marauder comes into play as a 3/3 creature.
Which card did behave improperly ?
Falkenrath Marauder
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL v.2.
What exactly should be the correct behavior/interaction ?
Falkenrath Marauder should come into play as a 2/2 creature.
Are any other cards possibly affected by this bug ?
No.
Last edited by Aswan jaguar on 19 Nov 2011, 18:20, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Re: [confirmed]Falkenrath Marauder
by Gargaroz » 19 Nov 2011, 14:02
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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[all fixed by Gargaroz]few bugs[Mitotic.S.Splinter
by Althuna » 20 Nov 2011, 21:20
I haven't got any savegames of this yet but I can always reproduce the bugs and upload some saves if you need. But here are the bugs I found anyway:
1) Mitotic Slime - I sacrificed it (using Greater Gargadon) and it just went to GY without spawning others.
2) Used Splinter Twin on a token and made another, and then at the end of my round it killed all my tokens with that name, instead of just the one that was created.
3) When you have suspended the Greater Gargadon and its down to just 1 time token left, if you try to remove that last one by sacrificing something, it says:
The following error has occured in the Magic duel which will cause the current card to behave improperly (to not perform all of its effect or not deal all of its damage):
AddCard error: No more room in cd to add a card.
You can click OK and then gives another box:
Error!
Wrong parameters at address: 0x433907
eax = 0x0
ecx = 0xfffffffff
You can OK that but it goes back to the first error and then loops forever, you have to end task the game.
Want me to post any more if I find some? Or do you only want them with the savegames?
1) Mitotic Slime - I sacrificed it (using Greater Gargadon) and it just went to GY without spawning others.
2) Used Splinter Twin on a token and made another, and then at the end of my round it killed all my tokens with that name, instead of just the one that was created.
3) When you have suspended the Greater Gargadon and its down to just 1 time token left, if you try to remove that last one by sacrificing something, it says:
The following error has occured in the Magic duel which will cause the current card to behave improperly (to not perform all of its effect or not deal all of its damage):
AddCard error: No more room in cd to add a card.
You can click OK and then gives another box:
Error!
Wrong parameters at address: 0x433907
eax = 0x0
ecx = 0xfffffffff
You can OK that but it goes back to the first error and then loops forever, you have to end task the game.
Want me to post any more if I find some? Or do you only want them with the savegames?
Last edited by Aswan jaguar on 21 Nov 2011, 14:53, edited 2 times in total.
Reason: all bugs fixed
Reason: all bugs fixed
Re: few bugs since latest patch
by stassy » 21 Nov 2011, 06:09
I can confirm the 2 suspend bugs about Greater Gargadon and the non activation of Mitotic Slime ability when combined with the last.
Unfortunately it seems that the suspend ability of Greater Gargadon will corrupt the savegame so no file available, also the bug happen when you don't sacrificee the last token.

Those bugs appears on NLV2 Constructed.
Also on the Splinter Twin bug, I cannot reproduce it, unless you want to splinter a token which is not a token already duplicated from splinter.
Do you mean a token generated from another creature/spell/artifact?
Unfortunately it seems that the suspend ability of Greater Gargadon will corrupt the savegame so no file available, also the bug happen when you don't sacrificee the last token.

Those bugs appears on NLV2 Constructed.
Also on the Splinter Twin bug, I cannot reproduce it, unless you want to splinter a token which is not a token already duplicated from splinter.
Do you mean a token generated from another creature/spell/artifact?
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Re: few bugs since latest patch
by Althuna » 21 Nov 2011, 10:12
Yeah I made the 5 dragons with Sarkan Vol, and I put the Splinter Twin on one of those (for no reason really). I then used the splinter twin to make another dragon and attacked with them and then all 6 dragons were removed at the end of the turn.
Re: few bugs since latest patch
by Aswan jaguar » 21 Nov 2011, 11:14
Please remember next time to report different card bugs in different topics,thanks.Otherwise some bugs may get overlooked.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: few bugs since latest patch
by Gargaroz » 21 Nov 2011, 14:39
All fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
[fixed by Gargaroz]Polymorph
by Aswan jaguar » 21 Nov 2011, 17:36
Describe the Bug:
AI uses Polymorph to kill my creature and then reveal cards and puts a creature in play.
Which card did behave improperly ?
Polymorph
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed,3november V2
What exactly should be the correct behavior/interaction ?
If AI uses Polymorph to kill my creature I must reveal cards and put in play the first creature not AI.
Are any other cards possibly affected by this bug ?
-
AI uses Polymorph to kill my creature and then reveal cards and puts a creature in play.
Which card did behave improperly ?
Polymorph
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed,3november V2
What exactly should be the correct behavior/interaction ?
If AI uses Polymorph to kill my creature I must reveal cards and put in play the first creature not AI.
Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 22 Nov 2011, 17:15, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 7450
- Joined: 13 May 2010, 12:17
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Re: Polymorph
by stassy » 22 Nov 2011, 03:50
confirmed, also I got a windows error and AI polymorphed...a land 
Also if the player cast it on the AI or self creature, the AI will make the choice over the player
Also if the player cast it on the AI or self creature, the AI will make the choice over the player
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Re: [confirmed]Polymorph
by Gargaroz » 22 Nov 2011, 15:19
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
[fixed by Gargaroz]Conqueror's Pledge
by Megres » 22 Nov 2011, 22:25
Describe the Bug:
Conqueror's Pledge puts six 1/1 white Soldier creature tokens onto the battlefield that aren't Kor.
Which card did behave improperly ?
Conqueror's Pledge
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL v.2
What exactly should be the correct behavior/interaction ?
Conqueror's Pledge should put six 1/1 white Kor Soldier creature tokens onto the battlefield
Are any other cards possibly affected by this bug ?
No.
Conqueror's Pledge puts six 1/1 white Soldier creature tokens onto the battlefield that aren't Kor.
Which card did behave improperly ?
Conqueror's Pledge
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL v.2
What exactly should be the correct behavior/interaction ?
Conqueror's Pledge should put six 1/1 white Kor Soldier creature tokens onto the battlefield
Are any other cards possibly affected by this bug ?
No.
- Attachments
-
Conqueror's pledge.rar- (1.77 KiB) Downloaded 105 times
Last edited by Aswan jaguar on 07 Dec 2011, 21:10, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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