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Re: Metallic Mastery

PostPosted: 18 Nov 2011, 13:53
by Gargaroz
Fixed.

[fixed by Gargaroz]Inkmoth Nexus and/or Mirran Mettle

PostPosted: 19 Nov 2011, 10:41
by Megres
Describe the Bug:
The Inkmoth Nexus "dude" doesn't count as an artifact for the purposes of Mirran Mettle.

Which card did behave improperly ?
Inkmoth Nexus and/or Mirran Mettle

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL v.2.

What exactly should be the correct behavior/interaction ?
Inkmoth Nexus "dude" should count as an artifact for Mirran Mettle metalcraft ability.

Are any other cards possibly affected by this bug ?
Anything that counts on it being an artifact.

P.S. I added 2 images in case the savegame can't be loaded.

[fixed by Gargaroz]Falkenrath Marauder

PostPosted: 19 Nov 2011, 10:49
by Megres
Describe the Bug:
Falkenrath Marauder comes into play as a 3/3 creature.

Which card did behave improperly ?
Falkenrath Marauder

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL v.2.

What exactly should be the correct behavior/interaction ?
Falkenrath Marauder should come into play as a 2/2 creature.

Are any other cards possibly affected by this bug ?
No.

Re: [confirmed]Falkenrath Marauder

PostPosted: 19 Nov 2011, 14:02
by Gargaroz
Fixed.

[all fixed by Gargaroz]few bugs[Mitotic.S.Splinter

PostPosted: 20 Nov 2011, 21:20
by Althuna
I haven't got any savegames of this yet but I can always reproduce the bugs and upload some saves if you need. But here are the bugs I found anyway:

1) Mitotic Slime - I sacrificed it (using Greater Gargadon) and it just went to GY without spawning others.

2) Used Splinter Twin on a token and made another, and then at the end of my round it killed all my tokens with that name, instead of just the one that was created.

3) When you have suspended the Greater Gargadon and its down to just 1 time token left, if you try to remove that last one by sacrificing something, it says:

The following error has occured in the Magic duel which will cause the current card to behave improperly (to not perform all of its effect or not deal all of its damage):
AddCard error: No more room in cd to add a card.

You can click OK and then gives another box:
Error!
Wrong parameters at address: 0x433907
eax = 0x0
ecx = 0xfffffffff


You can OK that but it goes back to the first error and then loops forever, you have to end task the game.


Want me to post any more if I find some? Or do you only want them with the savegames?

Re: few bugs since latest patch

PostPosted: 21 Nov 2011, 06:09
by stassy
I can confirm the 2 suspend bugs about Greater Gargadon and the non activation of Mitotic Slime ability when combined with the last.

Unfortunately it seems that the suspend ability of Greater Gargadon will corrupt the savegame so no file available, also the bug happen when you don't sacrificee the last token.

Image

Those bugs appears on NLV2 Constructed.

Also on the Splinter Twin bug, I cannot reproduce it, unless you want to splinter a token which is not a token already duplicated from splinter.
Do you mean a token generated from another creature/spell/artifact?

Re: few bugs since latest patch

PostPosted: 21 Nov 2011, 10:12
by Althuna
Yeah I made the 5 dragons with Sarkan Vol, and I put the Splinter Twin on one of those (for no reason really). I then used the splinter twin to make another dragon and attacked with them and then all 6 dragons were removed at the end of the turn.

Re: few bugs since latest patch

PostPosted: 21 Nov 2011, 11:14
by Aswan jaguar
Please remember next time to report different card bugs in different topics,thanks.Otherwise some bugs may get overlooked.

Re: few bugs since latest patch

PostPosted: 21 Nov 2011, 14:39
by Gargaroz
All fixed.

Re: [all fixed by Gargaroz]few bugs[Mitotic.S.Splinter

PostPosted: 21 Nov 2011, 15:00
by Althuna
Lol that was fast, nice work.

[fixed by Gargaroz]Polymorph

PostPosted: 21 Nov 2011, 17:36
by Aswan jaguar
Describe the Bug:
AI uses Polymorph to kill my creature and then reveal cards and puts a creature in play.

Which card did behave improperly ?
Polymorph

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed,3november V2

What exactly should be the correct behavior/interaction ?
If AI uses Polymorph to kill my creature I must reveal cards and put in play the first creature not AI.

Are any other cards possibly affected by this bug ?
-

Re: Polymorph

PostPosted: 22 Nov 2011, 03:50
by stassy
confirmed, also I got a windows error and AI polymorphed...a land :D

Also if the player cast it on the AI or self creature, the AI will make the choice over the player

Re: [confirmed]Polymorph

PostPosted: 22 Nov 2011, 15:19
by Gargaroz
Fixed.

[fixed by Gargaroz]Conqueror's Pledge

PostPosted: 22 Nov 2011, 22:25
by Megres
Describe the Bug:
Conqueror's Pledge puts six 1/1 white Soldier creature tokens onto the battlefield that aren't Kor.

Which card did behave improperly ?
Conqueror's Pledge

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL v.2

What exactly should be the correct behavior/interaction ?
Conqueror's Pledge should put six 1/1 white Kor Soldier creature tokens onto the battlefield

Are any other cards possibly affected by this bug ?
No.

Re: Conqueror's Pledge

PostPosted: 23 Nov 2011, 04:59
by stassy
confirmed