[Fixed] Bug Archive
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Re: [confirmed]Conqueror's Pledge
by Sonic » 23 Nov 2011, 10:04
It never has - it has always used the standard 'soldier' token used for most of the cards which generate soldier tokens.
We would need to add a separate soldier token to add the 'Kor' type.
We would need to add a separate soldier token to add the 'Kor' type.
Working On: Life, the Universe, and Everything.
Re: [confirmed]Conqueror's Pledge
by Gargaroz » 23 Nov 2011, 17:28
Nah, I'll fix that. I really don't want to use slots for tokens used by one card.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Conqueror's Pledge
by Sonic » 23 Nov 2011, 23:41
I stand corrected.Gargaroz wrote:Nah, I'll fix that. I really don't want to use slots for tokens used by one card.
Working On: Life, the Universe, and Everything.
[fixed by Gargaroz] Angelic Destiny
by 0rion79 » 24 Nov 2011, 09:43
Just a minor bug: AI has played Angelic Destiny on one of its creatures, I've played Indrik Stomphowler to destroy the enchantment but it has returned to hand, as Rancor. Instead, it should only return to hand if enchanted creature dies.
Last edited by Aswan jaguar on 07 Dec 2011, 21:08, edited 3 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: [waiting more reports]Changeling interaction
by 0rion79 » 24 Nov 2011, 11:12
: Elvish Champion does not give +1/+1 nor forestwalk to Adaptive Automaton, Chameleon Colossus (other creatures are untested).
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[fixed by Gargaroz]Jhoira of Ghitu
by 0rion79 » 28 Nov 2011, 16:24
Something weird is happeing with Suspend cards after latest patch. When Greater Gargadon suspend time is over, the game crashes. When Jhoira of Ghitu suspends a target card in hand, she gets suspended instead.
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[fixed by Gargaroz]Hand of the Praetors
by Aswan jaguar » 28 Nov 2011, 21:13
Describe the Bug:
AI has Hand of the Praetors and is giving 1-1 to my Infective Blinkmoth
Which card did behave improperly ?
Hand of the Praetors
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed 3Nov.V2
What exactly should be the correct behavior/interaction ?
Hand of the Praetors should only boost his owners creatures.
Are any other cards possibly affected by this bug ?
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AI has Hand of the Praetors and is giving 1-1 to my Infective Blinkmoth
Which card did behave improperly ?
Hand of the Praetors
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed 3Nov.V2
What exactly should be the correct behavior/interaction ?
Hand of the Praetors should only boost his owners creatures.
Are any other cards possibly affected by this bug ?
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Re: Hand of the Praetors
by Gargaroz » 29 Nov 2011, 01:44
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Suspend
by Gargaroz » 29 Nov 2011, 01:50
I alredy fixed the Greater Gargadon bug, but thanx for the other report. Jhoira is fixed now.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Bloodline Keeper and/or Mimic Vat
by Megres » 30 Nov 2011, 23:16
Describe the Bug:
If I put a Bloodline Keeper into a Mimic Vat, and activate the artifact to put a Bloodline Keeper with haste into play, if I choose to put a vampire token into play with the BLK the token dies immediately with no apparent reason.
Which card did behave improperly ?
Bloodline Keeper and/or Mimic Vat
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL v.2.
What exactly should be the correct behavior/interaction ?
Even if the BLK dies at the end of turn, the token should stay on the battlefield.
Are any other cards possibly affected by this bug ?
Maybe other creatures that can put tokens into play.
If I put a Bloodline Keeper into a Mimic Vat, and activate the artifact to put a Bloodline Keeper with haste into play, if I choose to put a vampire token into play with the BLK the token dies immediately with no apparent reason.
Which card did behave improperly ?
Bloodline Keeper and/or Mimic Vat
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL v.2.
What exactly should be the correct behavior/interaction ?
Even if the BLK dies at the end of turn, the token should stay on the battlefield.
Are any other cards possibly affected by this bug ?
Maybe other creatures that can put tokens into play.
- Attachments
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Bloodline.rar- (2.28 KiB) Downloaded 116 times
Last edited by stassy on 02 Dec 2011, 03:33, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
Re: Bloodline Keeper and/or Mimic Vat
by stassy » 01 Dec 2011, 04:34
Confirmed in the savegame, however it seems only Bloodline Keeper has this error because Stitcher's Apprentice work ok for me as well as Geist-Honored Monk
- Attachments
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1.zip- (2.89 KiB) Downloaded 100 times
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Re: [confirmed]Bloodline Keeper and/or Mimic Vat
by Gargaroz » 01 Dec 2011, 15:04
It's a token-related problem. Consider it fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed by Gargaroz]Hero of Bladehold,Geist of Saint,Kessig
by stassy » 02 Dec 2011, 04:38
Describe the Bug:
Token immediately generated by Hero of Bladehold will not be able to choose target between player and planeswalker and will automatically attack the player instead.
Which card did behave improperly ?
Hero of Bladehold
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLV2dec
What exactly should be the correct behavior/interaction ?
Token immediately generated by Hero of Bladehold should be able to choose between attacking planeswalker or player
Are any other cards possibly affected by this bug ?
Geist of Saint Traft and Kessig Cagebreakers
Token immediately generated by Hero of Bladehold will not be able to choose target between player and planeswalker and will automatically attack the player instead.
Which card did behave improperly ?
Hero of Bladehold
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLV2dec
What exactly should be the correct behavior/interaction ?
Token immediately generated by Hero of Bladehold should be able to choose between attacking planeswalker or player
Are any other cards possibly affected by this bug ?
Geist of Saint Traft and Kessig Cagebreakers
- Attachments
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1.zip- (2.76 KiB) Downloaded 103 times
Last edited by Aswan jaguar on 22 Apr 2012, 14:37, edited 4 times in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Grave Robbers
by Aswan jaguar » 02 Dec 2011, 10:00
Describe the Bug:
Grave Robbers crashes the game when you play it's ability(at least in AI hands) in some cases when it just is in battlefield.
Which card did behave improperly ?
Grave Robbers
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Limited Dec.2
What exactly should be the correct behavior/interaction ?
No crash
Are any other cards possibly affected by this bug ?
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Sorry,you can't save a crashed game.
Grave Robbers crashes the game when you play it's ability(at least in AI hands) in some cases when it just is in battlefield.
Which card did behave improperly ?
Grave Robbers
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Limited Dec.2
What exactly should be the correct behavior/interaction ?
No crash
Are any other cards possibly affected by this bug ?
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Sorry,you can't save a crashed game.
Last edited by stassy on 03 Dec 2011, 03:56, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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