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Re: [confirmed]Conqueror's Pledge

PostPosted: 23 Nov 2011, 10:04
by Sonic
It never has - it has always used the standard 'soldier' token used for most of the cards which generate soldier tokens.
We would need to add a separate soldier token to add the 'Kor' type.

Re: [confirmed]Conqueror's Pledge

PostPosted: 23 Nov 2011, 17:28
by Gargaroz
Nah, I'll fix that. I really don't want to use slots for tokens used by one card.

Re: [confirmed]Conqueror's Pledge

PostPosted: 23 Nov 2011, 23:41
by Sonic
Gargaroz wrote:Nah, I'll fix that. I really don't want to use slots for tokens used by one card.
I stand corrected. :-#

:wink:

[fixed by Gargaroz] Angelic Destiny

PostPosted: 24 Nov 2011, 09:43
by 0rion79
Just a minor bug: AI has played Angelic Destiny on one of its creatures, I've played Indrik Stomphowler to destroy the enchantment but it has returned to hand, as Rancor. Instead, it should only return to hand if enchanted creature dies.

Re: Angelic Destiny always return to hand

PostPosted: 24 Nov 2011, 10:15
by stassy
confirmed in NLV2 Constructed

Re: [waiting more reports]Changeling interaction

PostPosted: 24 Nov 2011, 11:12
by 0rion79
: Elvish Champion does not give +1/+1 nor forestwalk to Adaptive Automaton, Chameleon Colossus (other creatures are untested).

[fixed by Gargaroz]Jhoira of Ghitu

PostPosted: 28 Nov 2011, 16:24
by 0rion79
Something weird is happeing with Suspend cards after latest patch. When Greater Gargadon suspend time is over, the game crashes. When Jhoira of Ghitu suspends a target card in hand, she gets suspended instead.

[fixed by Gargaroz]Hand of the Praetors

PostPosted: 28 Nov 2011, 21:13
by Aswan jaguar
Describe the Bug:
AI has Hand of the Praetors and is giving 1-1 to my Infective Blinkmoth

Which card did behave improperly ?
Hand of the Praetors

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed 3Nov.V2

What exactly should be the correct behavior/interaction ?
Hand of the Praetors should only boost his owners creatures.

Are any other cards possibly affected by this bug ?
-

Re: Hand of the Praetors

PostPosted: 29 Nov 2011, 01:44
by Gargaroz
Fixed.

Re: Suspend

PostPosted: 29 Nov 2011, 01:50
by Gargaroz
I alredy fixed the Greater Gargadon bug, but thanx for the other report. Jhoira is fixed now.

[fixed by Gargaroz]Bloodline Keeper and/or Mimic Vat

PostPosted: 30 Nov 2011, 23:16
by Megres
Describe the Bug:
If I put a Bloodline Keeper into a Mimic Vat, and activate the artifact to put a Bloodline Keeper with haste into play, if I choose to put a vampire token into play with the BLK the token dies immediately with no apparent reason.

Which card did behave improperly ?
Bloodline Keeper and/or Mimic Vat

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL v.2.

What exactly should be the correct behavior/interaction ?
Even if the BLK dies at the end of turn, the token should stay on the battlefield.

Are any other cards possibly affected by this bug ?
Maybe other creatures that can put tokens into play.

Re: Bloodline Keeper and/or Mimic Vat

PostPosted: 01 Dec 2011, 04:34
by stassy
Confirmed in the savegame, however it seems only Bloodline Keeper has this error because Stitcher's Apprentice work ok for me as well as Geist-Honored Monk

Re: [confirmed]Bloodline Keeper and/or Mimic Vat

PostPosted: 01 Dec 2011, 15:04
by Gargaroz
It's a token-related problem. Consider it fixed.

[fixed by Gargaroz]Hero of Bladehold,Geist of Saint,Kessig

PostPosted: 02 Dec 2011, 04:38
by stassy
Describe the Bug:
Token immediately generated by Hero of Bladehold will not be able to choose target between player and planeswalker and will automatically attack the player instead.

Which card did behave improperly ?
Hero of Bladehold

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLV2dec

What exactly should be the correct behavior/interaction ?
Token immediately generated by Hero of Bladehold should be able to choose between attacking planeswalker or player

Are any other cards possibly affected by this bug ?
Geist of Saint Traft and Kessig Cagebreakers

[fixed by Gargaroz]Grave Robbers

PostPosted: 02 Dec 2011, 10:00
by Aswan jaguar
Describe the Bug:
Grave Robbers crashes the game when you play it's ability(at least in AI hands) in some cases when it just is in battlefield.

Which card did behave improperly ?
Grave Robbers

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Limited Dec.2

What exactly should be the correct behavior/interaction ?
No crash

Are any other cards possibly affected by this bug ?
-

Sorry,you can't save a crashed game.