[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
[fixed by Gargaroz]Disciple of Griselbrand
by Aswan jaguar » 02 Dec 2011, 10:21
Describe the Bug:
Disciple of Griselbrand ability asks wrongly to pay 1W mana instead of 1
Which card did behave improperly ?
Disciple of Griselbrand
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL 2Dec.
What exactly should be the correct behavior/interaction ?
Disciple of Griselbrand ability should cost 1
Are any other cards possibly affected by this bug ?
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Disciple of Griselbrand ability asks wrongly to pay 1W mana instead of 1
Which card did behave improperly ?
Disciple of Griselbrand
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL 2Dec.
What exactly should be the correct behavior/interaction ?
Disciple of Griselbrand ability should cost 1
Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 02 Dec 2011, 13:37, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Grave Robbers crashes the game
by stassy » 02 Dec 2011, 10:26
Unfortunately I wasn't able to reproduce it, my savegame is clean and no crash, maybe it's related to another card, which maybe have a Deadbox?
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Re: [confirmed3]Hero of Bladehold,Geist of Saint Traft,Kessi
by Gargaroz » 02 Dec 2011, 11:23
I fear this is not solvable, as the tokens are putted into play after the declaration of attackers, and the trigger that enable the choice of player / planeswalker happens before. I'll try to find a solution.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed3]Hero of Bladehold,Geist of Saint Traft,Kessi
by stassy » 02 Dec 2011, 11:36
It's not that big of a bug anyways, if it's one of course because I couldn't find any statement about it in the officials rules, thanks for checking though.
Ah nevermind, find the rule about it and it is confirmed as a bug since
Ah nevermind, find the rule about it and it is confirmed as a bug since
6/1/2011: You choose which opponent or planeswalker an opponent controls that each token is attacking when it is put onto the battlefield.
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[fixed by Gargaroz]Devil's Play
by stassy » 02 Dec 2011, 12:52
Describe the Bug:
Devil's Play generate an endless loop when his flashback ability is activated after casting cost is paid (prolly because target bug)
Which card did behave improperly ?
Devil's Play
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLV2dec
What exactly should be the correct behavior/interaction ?
Devil's Play should not generate an endless loop bug and ask for a target after flashback casting cost is paid
Are any other cards possibly affected by this bug ?
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Devil's Play generate an endless loop when his flashback ability is activated after casting cost is paid (prolly because target bug)
Which card did behave improperly ?
Devil's Play
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLV2dec
What exactly should be the correct behavior/interaction ?
Devil's Play should not generate an endless loop bug and ask for a target after flashback casting cost is paid
Are any other cards possibly affected by this bug ?
-
- Attachments
-
1.zip- (2.26 KiB) Downloaded 78 times
Last edited by stassy on 11 Jan 2012, 04:06, edited 3 times in total.
Reason: bug fixed
Reason: bug fixed
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[fixed by Gargaroz]Larceny-Megrim affects opponent creature
by Aswan jaguar » 02 Dec 2011, 13:05
Describe the Bug:
Larceny wrongly affects creatures opponent controls not only yours when there is Megrim in play also.The fun is that the opponent discards the card when he attacks.
Which card did behave improperly ?
Larceny-Megrim
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Limited 2Dec.
What exactly should be the correct behavior/interaction ?
Larceny affects creatures controlled only by you.
Are any other cards possibly affected by this bug ?
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Larceny wrongly affects creatures opponent controls not only yours when there is Megrim in play also.The fun is that the opponent discards the card when he attacks.
Which card did behave improperly ?
Larceny-Megrim
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Limited 2Dec.
What exactly should be the correct behavior/interaction ?
Larceny affects creatures controlled only by you.
Are any other cards possibly affected by this bug ?
-
Last edited by stassy on 11 Mar 2012, 13:58, edited 7 times in total.
Reason: bug fixed
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Terror of Kruin Pass
by Megres » 02 Dec 2011, 13:14
Describe the Bug:
Even if I have Terror of Kruin Pass in play
the AI can block my werewolves with a single creature.
Which card did behave improperly ?
Terror of Kruin Pass
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL v. 2 1 december.
What exactly should be the correct behavior/interaction ?
With Terror of Kruin Pass on the battlefield each Werewolf you control can't be blocked except by two or more creatures.
Are any other cards possibly affected by this bug ?
No.
Even if I have Terror of Kruin Pass in play
the AI can block my werewolves with a single creature.
Which card did behave improperly ?
Terror of Kruin Pass
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL v. 2 1 december.
What exactly should be the correct behavior/interaction ?
With Terror of Kruin Pass on the battlefield each Werewolf you control can't be blocked except by two or more creatures.
Are any other cards possibly affected by this bug ?
No.
- Attachments
-
Terror of Kruin Pass.rar- (1.81 KiB) Downloaded 78 times
Last edited by stassy on 03 Dec 2011, 03:55, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
[fixed by Gargaroz]Psychosis Crawler
by Megres » 02 Dec 2011, 13:20
Describe the Bug:
Even if I have Psychosis Crawler on the battlefield the AI doesn't lose 1 life whenever I draw a card.
Which card did behave improperly ?
Psychosis Crawler
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL v.2 - december 1.
What exactly should be the correct behavior/interaction ?
With Psychosis Crawler on the battlefield the AI should lose 1 life whenever I draw a card.
Are any other cards possibly affected by this bug ?
No.
Even if I have Psychosis Crawler on the battlefield the AI doesn't lose 1 life whenever I draw a card.
Which card did behave improperly ?
Psychosis Crawler
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL v.2 - december 1.
What exactly should be the correct behavior/interaction ?
With Psychosis Crawler on the battlefield the AI should lose 1 life whenever I draw a card.
Are any other cards possibly affected by this bug ?
No.
- Attachments
-
Psychosis Crawler.rar- (1.86 KiB) Downloaded 95 times
Last edited by stassy on 24 Feb 2012, 14:10, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
[fixed by Gargaroz]Hanweir Watchkeep
by Megres » 02 Dec 2011, 13:26
Describe the Bug:
Hanweir Watchkeep doesn't transform.
Which card did behave improperly ?
Hanweir Watchkeep
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL v. 2 - December 1.
What exactly should be the correct behavior/interaction ?
Hanweir Watchkeep should transform into Bane of Hanweir if no spells were cast last turn
Are any other cards possibly affected by this bug ?
No.
Hanweir Watchkeep doesn't transform.
Which card did behave improperly ?
Hanweir Watchkeep
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL v. 2 - December 1.
What exactly should be the correct behavior/interaction ?
Hanweir Watchkeep should transform into Bane of Hanweir if no spells were cast last turn
Are any other cards possibly affected by this bug ?
No.
- Attachments
-
Hanweir Watchkeep.rar- (1.66 KiB) Downloaded 95 times
Last edited by stassy on 03 Dec 2011, 03:55, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
Re: Grave Robbers crashes the game
by Aswan jaguar » 02 Dec 2011, 13:30
Although in your savegame it is Gravedigger not Grave Robbers, I checked it again with the same AI deck but couldn't reproduce it either,although I had 3 crashes before but only one was directly after AI used it's ability so I believed it was a Grave Robbers bug.So I believe you should bette check this as Unconfirmed,thanks.
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Re: [confirmed]Disciple of Griselbrand
by Gargaroz » 02 Dec 2011, 13:33
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Grave Robbers crashes the game
by stassy » 02 Dec 2011, 13:39
Oups, my bad, it got confused indeed, though after checking I can get a properly save of Grave Robbers and it work ok for me
- Attachments
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1.zip- (2.17 KiB) Downloaded 89 times
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Re: [confirmed]Devil's Play
by Aswan jaguar » 02 Dec 2011, 13:42
Also a minor thing is that in the pop up window there are 2 same lines that ask to choose the same flashback ability.
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