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[Fixed] Bug Archive

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

Re: [confirmed]Devil's Play

Postby stassy » 02 Dec 2011, 13:45

As for the 2 lines I think it refer to each card id because in the savegame before I burned several Devil's Play for testing purpose, if only one is in the graveyard there is no popup
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Re: Larceny also affects creatures opponent controls

Postby stassy » 02 Dec 2011, 13:55

It might rather be the combo with Megrim and Larceny because Larceny work ok in my savegame.
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Re: Hanweir Watchkeep

Postby stassy » 02 Dec 2011, 14:01

confirmed, the effect window appear but nothing happen
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Re: [checked under Dec1] Sharuum the Hegemon in EDH game

Postby Aswan jaguar » 02 Dec 2011, 18:34

Sharuum the Hegemon in EDH comes in play without problem in 1st December update,when there is not an artifact in my Graveyard,every time there is an artifact in graveyard the game went on an infinite loop of thinking.
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Missing and misplaced art

Postby Megres » 02 Dec 2011, 20:51

Is it me or there are many missing and misplaced card arts?

Otherwise I have done a mess between download and copy/paste.
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Re: [confirmed]Psychosis Crawler

Postby Gargaroz » 02 Dec 2011, 21:20

It's working from me. There should be some other card in play that is messing it, could you post a screen capture ?
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Re: [confirmed]Hanweir Watchkeep

Postby Gargaroz » 02 Dec 2011, 21:27

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [bug confirmed]Terror of Kruin Pass

Postby Gargaroz » 02 Dec 2011, 21:51

Code rewroted, it should work now.
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Grave Robbers crashes the game

Postby Gargaroz » 02 Dec 2011, 22:03

The code was a bit messy, I rewrote it. Consider it fixed.
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Re: Missing and misplaced art

Postby Gargaroz » 02 Dec 2011, 22:08

In what version ?
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Re: Missing and misplaced art

Postby stassy » 03 Dec 2011, 03:57

Please specify which card art are missing so we can check the version :)
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[fixed by Gargaroz]Volt Charge

Postby stassy » 03 Dec 2011, 05:43

Describe the Bug:
Volt Charge is tagged as a green card instead of red

Which card did behave improperly ?
Volt Charge

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLV2dec

What exactly should be the correct behavior/interaction ?
Volt Charge should be a red card

Are any other cards possibly affected by this bug ?
-

Weird bug because it become a red card in the AI graveyard, elsewhere it's a green card

Image

Image
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Re: [confirmed]Psychosis Crawler

Postby Aswan jaguar » 03 Dec 2011, 06:53

Here is the photo maybe the card in the graveyard is causing the problem,I have it enlarged Jace's Archivist also Neurok Commando is in graveyard.

*Also another possible bug I found with this save game about Psychosis Crawler is that his power/toughness should go 0/0 with the effect of Jace's Archivist ability and die,right?since there is "then" it is not simultaneously the discard-draw effect,right?
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Re: [confirmed]Psychosis Crawler

Postby stassy » 03 Dec 2011, 07:10

I can confirm that Psychosis Crawler ability trigger and work when AI has one in his battlefield but not when a player own one in his own battlefield
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Re: Missing and misplaced art

Postby Megres » 03 Dec 2011, 11:17

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