[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: [confirmed]Devil's Play
by stassy » 02 Dec 2011, 13:45
As for the 2 lines I think it refer to each card id because in the savegame before I burned several Devil's Play for testing purpose, if only one is in the graveyard there is no popup
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Re: [checked under Dec1] Sharuum the Hegemon in EDH game
by Aswan jaguar » 02 Dec 2011, 18:34
Sharuum the Hegemon in EDH comes in play without problem in 1st December update,when there is not an artifact in my Graveyard,every time there is an artifact in graveyard the game went on an infinite loop of thinking.
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Re: [confirmed]Psychosis Crawler
by Gargaroz » 02 Dec 2011, 21:20
It's working from me. There should be some other card in play that is messing it, could you post a screen capture ?
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Hanweir Watchkeep
by Gargaroz » 02 Dec 2011, 21:27
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [bug confirmed]Terror of Kruin Pass
by Gargaroz » 02 Dec 2011, 21:51
Code rewroted, it should work now.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Grave Robbers crashes the game
by Gargaroz » 02 Dec 2011, 22:03
The code was a bit messy, I rewrote it. Consider it fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Missing and misplaced art
by Gargaroz » 02 Dec 2011, 22:08
In what version ?
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Volt Charge
by stassy » 03 Dec 2011, 05:43
Describe the Bug:
Volt Charge is tagged as a green card instead of red
Which card did behave improperly ?
Volt Charge
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLV2dec
What exactly should be the correct behavior/interaction ?
Volt Charge should be a red card
Are any other cards possibly affected by this bug ?
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Weird bug because it become a red card in the AI graveyard, elsewhere it's a green card


Volt Charge is tagged as a green card instead of red
Which card did behave improperly ?
Volt Charge
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLV2dec
What exactly should be the correct behavior/interaction ?
Volt Charge should be a red card
Are any other cards possibly affected by this bug ?
-
Weird bug because it become a red card in the AI graveyard, elsewhere it's a green card


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Re: [confirmed]Psychosis Crawler
by Aswan jaguar » 03 Dec 2011, 06:53
Here is the photo maybe the card in the graveyard is causing the problem,I have it enlarged Jace's Archivist also Neurok Commando is in graveyard.
*Also another possible bug I found with this save game about Psychosis Crawler is that his power/toughness should go 0/0 with the effect of Jace's Archivist ability and die,right?since there is "then" it is not simultaneously the discard-draw effect,right?
*Also another possible bug I found with this save game about Psychosis Crawler is that his power/toughness should go 0/0 with the effect of Jace's Archivist ability and die,right?since there is "then" it is not simultaneously the discard-draw effect,right?
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Re: [confirmed]Psychosis Crawler
by stassy » 03 Dec 2011, 07:10
I can confirm that Psychosis Crawler ability trigger and work when AI has one in his battlefield but not when a player own one in his own battlefield
- Attachments
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1.zip- (2.56 KiB) Downloaded 72 times
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Re: Missing and misplaced art
by Megres » 03 Dec 2011, 11:17
Im' using the NL v.2, decembre 2011.
I can cite:
Brutalizer Exarch
Caged Sun
Caress of Phyrexia
Cathedral Membrane
Chained Throatseeker
Chancellor of the Annex, just to name a few.
I can cite:
Brutalizer Exarch
Caged Sun
Caress of Phyrexia
Cathedral Membrane
Chained Throatseeker
Chancellor of the Annex, just to name a few.
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