Page 89 of 505

Re: [confirmed]Devil's Play

PostPosted: 02 Dec 2011, 13:45
by stassy
As for the 2 lines I think it refer to each card id because in the savegame before I burned several Devil's Play for testing purpose, if only one is in the graveyard there is no popup

Re: Larceny also affects creatures opponent controls

PostPosted: 02 Dec 2011, 13:55
by stassy
It might rather be the combo with Megrim and Larceny because Larceny work ok in my savegame.

Re: Hanweir Watchkeep

PostPosted: 02 Dec 2011, 14:01
by stassy
confirmed, the effect window appear but nothing happen

Re: [checked under Dec1] Sharuum the Hegemon in EDH game

PostPosted: 02 Dec 2011, 18:34
by Aswan jaguar
Sharuum the Hegemon in EDH comes in play without problem in 1st December update,when there is not an artifact in my Graveyard,every time there is an artifact in graveyard the game went on an infinite loop of thinking.

Missing and misplaced art

PostPosted: 02 Dec 2011, 20:51
by Megres
Is it me or there are many missing and misplaced card arts?

Otherwise I have done a mess between download and copy/paste.

Re: [confirmed]Psychosis Crawler

PostPosted: 02 Dec 2011, 21:20
by Gargaroz
It's working from me. There should be some other card in play that is messing it, could you post a screen capture ?

Re: [confirmed]Hanweir Watchkeep

PostPosted: 02 Dec 2011, 21:27
by Gargaroz
Fixed.

Re: [bug confirmed]Terror of Kruin Pass

PostPosted: 02 Dec 2011, 21:51
by Gargaroz
Code rewroted, it should work now.

Re: Grave Robbers crashes the game

PostPosted: 02 Dec 2011, 22:03
by Gargaroz
The code was a bit messy, I rewrote it. Consider it fixed.

Re: Missing and misplaced art

PostPosted: 02 Dec 2011, 22:08
by Gargaroz
In what version ?

Re: Missing and misplaced art

PostPosted: 03 Dec 2011, 03:57
by stassy
Please specify which card art are missing so we can check the version :)

[fixed by Gargaroz]Volt Charge

PostPosted: 03 Dec 2011, 05:43
by stassy
Describe the Bug:
Volt Charge is tagged as a green card instead of red

Which card did behave improperly ?
Volt Charge

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLV2dec

What exactly should be the correct behavior/interaction ?
Volt Charge should be a red card

Are any other cards possibly affected by this bug ?
-

Weird bug because it become a red card in the AI graveyard, elsewhere it's a green card

Image

Image

Re: [confirmed]Psychosis Crawler

PostPosted: 03 Dec 2011, 06:53
by Aswan jaguar
Here is the photo maybe the card in the graveyard is causing the problem,I have it enlarged Jace's Archivist also Neurok Commando is in graveyard.

*Also another possible bug I found with this save game about Psychosis Crawler is that his power/toughness should go 0/0 with the effect of Jace's Archivist ability and die,right?since there is "then" it is not simultaneously the discard-draw effect,right?

Re: [confirmed]Psychosis Crawler

PostPosted: 03 Dec 2011, 07:10
by stassy
I can confirm that Psychosis Crawler ability trigger and work when AI has one in his battlefield but not when a player own one in his own battlefield

Re: Missing and misplaced art

PostPosted: 03 Dec 2011, 11:17
by Megres