[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
[fixed by Gargaroz]Phantasmal Image
by Megres » 03 Dec 2011, 11:32
Describe the Bug:
If I put a Phantasmal Image into the battlefield from the graveyard with a Sun Titan the AI starts an endless "thinking".
If I play, instead, the Phantasmal Image from my hand nothing wrong happens.
Which card did behave improperly ?
Phantasmal Image.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL v. 2 - december 2011.
What exactly should be the correct behavior/interaction ?
The Phantasmal Image should become a copy of another creature on the battlefield of my choice without problems, even if I take it from the graveyard.
Are any other cards possibly affected by this bug ?
Maybe other "comes into play" creatures taken with the Sun Titan.
If I put a Phantasmal Image into the battlefield from the graveyard with a Sun Titan the AI starts an endless "thinking".
If I play, instead, the Phantasmal Image from my hand nothing wrong happens.
Which card did behave improperly ?
Phantasmal Image.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL v. 2 - december 2011.
What exactly should be the correct behavior/interaction ?
The Phantasmal Image should become a copy of another creature on the battlefield of my choice without problems, even if I take it from the graveyard.
Are any other cards possibly affected by this bug ?
Maybe other "comes into play" creatures taken with the Sun Titan.
- Attachments
-
Phantasmal Image.rar- (1.36 KiB) Downloaded 65 times
[fixed by Gargaroz]Fiend Hunter and werewolves
by Megres » 03 Dec 2011, 23:41
Describe the Bug:
A Fiend Hunter has exiled a transformed Gatstaf Shepherd, but if the FH leaves play the Gatstaf Howler doesn't come back.
Which card did behave improperly ?
The transformed Gatstaf Shepherd, Gatstaf Howler.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Nlv. 2 - december 2011.
What exactly should be the correct behavior/interaction ?
When the Fiend Hunter leaves the battlefield the creature it exiled should come back.
Are any other cards possibly affected by this bug ?
I think it's a transformed werewolves issue.
A Fiend Hunter has exiled a transformed Gatstaf Shepherd, but if the FH leaves play the Gatstaf Howler doesn't come back.
Which card did behave improperly ?
The transformed Gatstaf Shepherd, Gatstaf Howler.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Nlv. 2 - december 2011.
What exactly should be the correct behavior/interaction ?
When the Fiend Hunter leaves the battlefield the creature it exiled should come back.
Are any other cards possibly affected by this bug ?
I think it's a transformed werewolves issue.
- Attachments
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Werevolves and Fiend Hunter.rar- (1.88 KiB) Downloaded 54 times
[fixed by Gargaroz]Titanic Growth - 2
by Megres » 03 Dec 2011, 23:42
Describe the Bug:
Titanic Growth is a red sorcery.
Which card did behave improperly ?
Titanic Growth
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Nl v. 2 - december 2011.
What exactly should be the correct behavior/interaction ?
Titanic Growth is a green instant.
Are any other cards possibly affected by this bug ?
No.
Titanic Growth is a red sorcery.
Which card did behave improperly ?
Titanic Growth
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Nl v. 2 - december 2011.
What exactly should be the correct behavior/interaction ?
Titanic Growth is a green instant.
Are any other cards possibly affected by this bug ?
No.
- Attachments
-
Titanic Growth.rar- (1.64 KiB) Downloaded 60 times
[fixed by Gargaroz]freezes during interaction with graveyard
by 0rion79 » 04 Dec 2011, 07:51
Maybe it is a coincidence, but I've seen that the game now always freezes whenever a card brings back any other card from battlefield: Beacon of Unrest, Shaarum the Hegemon, Sheholder... they all make the game to freeze when their ability is activated.
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Re: Volt Charge
by Gargaroz » 04 Dec 2011, 14:00
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Fiend Hunter and werewolves
by Gargaroz » 04 Dec 2011, 14:05
Yup, I know what's happening, consider this fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Titanic Growth - 2
by Gargaroz » 04 Dec 2011, 14:06
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Game always freezes during interaction with graveyard
by Gargaroz » 04 Dec 2011, 14:10
Ouch, I found a global bug that affected reanimation. I introduced it when coding the ability of Burning Vengenace. V2 it's on the way.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Phantasmal Image
by Gargaroz » 04 Dec 2011, 14:10
Ouch, I found a global bug that affected reanimation. I introduced it when coding the ability of Burning Vengenace. V2 it's on the way.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [confirmed]Psychosis Crawler
by Gargaroz » 04 Dec 2011, 14:13
@Aswan Jagur : No, the Crawler should not die in the middle of the resulution of a spell / ability, but only at the end, so the behaviour is correct.
@ Stassy : I tried cheating one in my battlefield and worked OK. Very slicky bug, indeed...
@ Stassy : I tried cheating one in my battlefield and worked OK. Very slicky bug, indeed...
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Psychosis Crawler
by stassy » 04 Dec 2011, 16:32
Well, in order to make a card "work" exactly as a normal duel sessions while cheating you need to have a deck with at least one of it in, then you can cheat it as you want.
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Re: [confirmed]Psychosis Crawler
by Gargaroz » 05 Dec 2011, 00:50
Stassy, that is true only for cards that need the Rules Engine, and Psychosis Crawler doesn't need it.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed by Gargaroz]Gaea's Blessing
by stassy » 05 Dec 2011, 04:15
Describe the Bug:
When casting Gaea's Blessing, you can't select the cards from the graveyard or select the done option.
If there is no card in graveyard the game will go into infinite loop.
Which card did behave improperly ?
Gaea's Blessing
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed decV2
What exactly should be the correct behavior/interaction ?
When casting Gaea's Blessing, you should be able to select the cards from the graveyard or select the done option and not go into infinite loop when graveyard targeted is empty
Are any other cards possibly affected by this bug ?
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When casting Gaea's Blessing, you can't select the cards from the graveyard or select the done option.
If there is no card in graveyard the game will go into infinite loop.
Which card did behave improperly ?
Gaea's Blessing
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed decV2
What exactly should be the correct behavior/interaction ?
When casting Gaea's Blessing, you should be able to select the cards from the graveyard or select the done option and not go into infinite loop when graveyard targeted is empty
Are any other cards possibly affected by this bug ?
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- Attachments
-
1.zip- (2.18 KiB) Downloaded 65 times
Last edited by Aswan jaguar on 05 Dec 2011, 11:55, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Consuming Vapors
by 0rion79 » 05 Dec 2011, 07:49
After latest patch, Consuming Vapor played by AI asks me to sacrifice a creature even if I have none on the battlefield. I have to use cheats in order to keep playing.
Last edited by Aswan jaguar on 05 Dec 2011, 11:56, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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