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[Fixed] Bug Archive

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

Re: Consuming Vapors asks a sacrifice with no creatures

Postby stassy » 05 Dec 2011, 10:53

Confirmed in Constructed 2dec, though it's very tricky to force the AI to play Consuming Vapors and to have an invalid target as he would only use it at last resort (maybe he know it's bugged and don't want to lock the game :mrgreen: ).

In the savegame, the AI should cast Consuming Vapors on you, just sacrifice the 2 Sakura-Tribe Elder before and see the game asking you to sac while you have nothing and can do nothing but close the game with the manager task.
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Re: [confirmed]Consuming Vapors

Postby Gargaroz » 05 Dec 2011, 11:11

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Gaea's Blessing

Postby Gargaroz » 05 Dec 2011, 11:13

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Blazing Torch

Postby stassy » 05 Dec 2011, 12:03

Describe the Bug:
If only one creature is in play and is equipped of Blazing Torch, selecting the option "equip" instead of "throwing torch" will lock the game since it will ask you to target another creature and you can't since the only one in the battlefield has a untargetable symbol.

Also Blazing Torch do 0 damage when "throwing torch" is selected.

Which card did behave improperly ?
Blazing Torch

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2

What exactly should be the correct behavior/interaction ?
Blazing Torch shouldn't lock the game if only one creature is in play and should deal 2 damages when thrown.

Are any other cards possibly affected by this bug ?
All others equipments?
Attachments
1.zip
(2.87 KiB) Downloaded 62 times
Last edited by Aswan jaguar on 05 Dec 2011, 16:57, edited 2 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Cellar Door

Postby stassy » 05 Dec 2011, 13:52

Describe the Bug:
Cellar Door will create a copy of the last card in the library of the targeted player to the graveyard instead of moving it to the graveyard.

Which card did behave improperly ?
Cellar Door

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2

What exactly should be the correct behavior/interaction ?
Cellar Door should move instead of copy the last card of the library targeted player.

Are any other cards possibly affected by this bug ?
-
Attachments
1.zip
(2.58 KiB) Downloaded 67 times
Last edited by Aswan jaguar on 05 Dec 2011, 15:18, edited 2 times in total.
Reason: fixed bug
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Re: [confirmed]Cellar Door

Postby Aswan jaguar » 05 Dec 2011, 14:11

Stassy you found the not obvious bug of Cellar Door but there is a more clear one, you should be able to activate it with 3 mana not 2. :D

As in every aspect in life,4 eyes are better than 2,and what may one miss the other one spots it.I am really glad you are here to spot and clarify the ones I miss to notice and share the work,thanks.
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Re: [confirmed]Cellar Door

Postby Gargaroz » 05 Dec 2011, 15:02

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Dragon Arch

Postby Aswan jaguar » 05 Dec 2011, 15:23

Describe the Bug:
AI uses rarely Dragon Arch but when AI does nothing happens although AI hand is full of multicolored cards.

Which card did behave improperly ?
AI-Dragon Arch

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Dec v2

What exactly should be the correct behavior/interaction ?
When Dragon Arch is used by AI put a multicolored creature in play.

Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 05 Dec 2011, 16:58, edited 1 time in total.
Reason: fixed bug
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Re: [confirmed]Blazing Torch

Postby Gargaroz » 05 Dec 2011, 15:26

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Dragon Arch

Postby Gargaroz » 05 Dec 2011, 15:37

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Stitched Drake

Postby stassy » 06 Dec 2011, 03:53

Describe the Bug:
Stitched Drake doesn't have flying ability

Which card did behave improperly ?
Stitched Drake

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2

What exactly should be the correct behavior/interaction ?
Stitched Drake should have flying as stated in its description text.

Are any other cards possibly affected by this bug ?
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Last edited by Aswan jaguar on 06 Dec 2011, 17:43, edited 2 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Shriekhorn

Postby stassy » 06 Dec 2011, 06:33

Describe the Bug:
Shriekhorn is affected by "summoning sickness" effect while it should not

Which card did behave improperly ?
Shriekhorn

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2

What exactly should be the correct behavior/interaction ?
Shriekhorn should not be affected by summoning sickness and should be able to use its ability right after cast.

Are any other cards possibly affected by this bug ?
-
Attachments
1.zip
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Last edited by Aswan jaguar on 06 Dec 2011, 17:42, edited 2 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Garruk Relentless

Postby stassy » 06 Dec 2011, 06:57

Describe the Bug:
When activated, no choice box will pop up to make choice between damaging target or creating a creature, also no transform will happen when down to 2 or less counter.

Which card did behave improperly ?
Garruk Relentless

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2

What exactly should be the correct behavior/interaction ?
A window choice should pop when Garruk Relentless is activated in order to choose between his abilities and he should transform when his loyalty counter is equal or below 2.

Are any other cards possibly affected by this bug ?
-
Attachments
1.zip
(2.8 KiB) Downloaded 67 times
Last edited by Aswan jaguar on 06 Dec 2011, 17:58, edited 2 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Creepy Doll

Postby stassy » 06 Dec 2011, 07:02

Describe the Bug:
Creepy Doll doesn't have indestructible status and the flip effect

Which card did behave improperly ?
Creepy Doll

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2

What exactly should be the correct behavior/interaction ?
Creepy Doll should have indestructible status (even if it's the non reliable one) and the flip effect

Are any other cards possibly affected by this bug ?
Gutter Grime will create a 1002/1002 token Ooze creature when Creepy Doll go to the graveyard, making it even more creepier.
Attachments
1.zip
(2.8 KiB) Downloaded 68 times
Last edited by Aswan jaguar on 06 Dec 2011, 17:59, edited 2 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Gutter Grime

Postby stassy » 06 Dec 2011, 09:20

Describe the Bug:
Gutter Grime will create a 100X/100X Ooze token when a creature die with X a random number

Which card did behave improperly ?
Gutter Grime

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2

What exactly should be the correct behavior/interaction ?
Generated token stats should be from the Gutter Grime counter and not 100X/100X

Are any other cards possibly affected by this bug ?
-
Attachments
1.zip
(2.47 KiB) Downloaded 61 times
Last edited by Aswan jaguar on 06 Dec 2011, 17:42, edited 2 times in total.
Reason: fixed bug
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