Page 91 of 505

Re: Consuming Vapors asks a sacrifice with no creatures

PostPosted: 05 Dec 2011, 10:53
by stassy
Confirmed in Constructed 2dec, though it's very tricky to force the AI to play Consuming Vapors and to have an invalid target as he would only use it at last resort (maybe he know it's bugged and don't want to lock the game :mrgreen: ).

In the savegame, the AI should cast Consuming Vapors on you, just sacrifice the 2 Sakura-Tribe Elder before and see the game asking you to sac while you have nothing and can do nothing but close the game with the manager task.

Re: [confirmed]Consuming Vapors

PostPosted: 05 Dec 2011, 11:11
by Gargaroz
Fixed.

Re: [confirmed]Gaea's Blessing

PostPosted: 05 Dec 2011, 11:13
by Gargaroz
Fixed.

[fixed by Gargaroz]Blazing Torch

PostPosted: 05 Dec 2011, 12:03
by stassy
Describe the Bug:
If only one creature is in play and is equipped of Blazing Torch, selecting the option "equip" instead of "throwing torch" will lock the game since it will ask you to target another creature and you can't since the only one in the battlefield has a untargetable symbol.

Also Blazing Torch do 0 damage when "throwing torch" is selected.

Which card did behave improperly ?
Blazing Torch

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2

What exactly should be the correct behavior/interaction ?
Blazing Torch shouldn't lock the game if only one creature is in play and should deal 2 damages when thrown.

Are any other cards possibly affected by this bug ?
All others equipments?

[fixed by Gargaroz]Cellar Door

PostPosted: 05 Dec 2011, 13:52
by stassy
Describe the Bug:
Cellar Door will create a copy of the last card in the library of the targeted player to the graveyard instead of moving it to the graveyard.

Which card did behave improperly ?
Cellar Door

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2

What exactly should be the correct behavior/interaction ?
Cellar Door should move instead of copy the last card of the library targeted player.

Are any other cards possibly affected by this bug ?
-

Re: [confirmed]Cellar Door

PostPosted: 05 Dec 2011, 14:11
by Aswan jaguar
Stassy you found the not obvious bug of Cellar Door but there is a more clear one, you should be able to activate it with 3 mana not 2. :D

As in every aspect in life,4 eyes are better than 2,and what may one miss the other one spots it.I am really glad you are here to spot and clarify the ones I miss to notice and share the work,thanks.

Re: [confirmed]Cellar Door

PostPosted: 05 Dec 2011, 15:02
by Gargaroz
Fixed.

[fixed by Gargaroz]Dragon Arch

PostPosted: 05 Dec 2011, 15:23
by Aswan jaguar
Describe the Bug:
AI uses rarely Dragon Arch but when AI does nothing happens although AI hand is full of multicolored cards.

Which card did behave improperly ?
AI-Dragon Arch

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Dec v2

What exactly should be the correct behavior/interaction ?
When Dragon Arch is used by AI put a multicolored creature in play.

Are any other cards possibly affected by this bug ?
-

Re: [confirmed]Blazing Torch

PostPosted: 05 Dec 2011, 15:26
by Gargaroz
Fixed.

Re: Dragon Arch

PostPosted: 05 Dec 2011, 15:37
by Gargaroz
Fixed.

[fixed by Gargaroz]Stitched Drake

PostPosted: 06 Dec 2011, 03:53
by stassy
Describe the Bug:
Stitched Drake doesn't have flying ability

Which card did behave improperly ?
Stitched Drake

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2

What exactly should be the correct behavior/interaction ?
Stitched Drake should have flying as stated in its description text.

Are any other cards possibly affected by this bug ?
-

Image

[fixed by Gargaroz]Shriekhorn

PostPosted: 06 Dec 2011, 06:33
by stassy
Describe the Bug:
Shriekhorn is affected by "summoning sickness" effect while it should not

Which card did behave improperly ?
Shriekhorn

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2

What exactly should be the correct behavior/interaction ?
Shriekhorn should not be affected by summoning sickness and should be able to use its ability right after cast.

Are any other cards possibly affected by this bug ?
-

[fixed by Gargaroz]Garruk Relentless

PostPosted: 06 Dec 2011, 06:57
by stassy
Describe the Bug:
When activated, no choice box will pop up to make choice between damaging target or creating a creature, also no transform will happen when down to 2 or less counter.

Which card did behave improperly ?
Garruk Relentless

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2

What exactly should be the correct behavior/interaction ?
A window choice should pop when Garruk Relentless is activated in order to choose between his abilities and he should transform when his loyalty counter is equal or below 2.

Are any other cards possibly affected by this bug ?
-

[fixed by Gargaroz]Creepy Doll

PostPosted: 06 Dec 2011, 07:02
by stassy
Describe the Bug:
Creepy Doll doesn't have indestructible status and the flip effect

Which card did behave improperly ?
Creepy Doll

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2

What exactly should be the correct behavior/interaction ?
Creepy Doll should have indestructible status (even if it's the non reliable one) and the flip effect

Are any other cards possibly affected by this bug ?
Gutter Grime will create a 1002/1002 token Ooze creature when Creepy Doll go to the graveyard, making it even more creepier.

[fixed by Gargaroz]Gutter Grime

PostPosted: 06 Dec 2011, 09:20
by stassy
Describe the Bug:
Gutter Grime will create a 100X/100X Ooze token when a creature die with X a random number

Which card did behave improperly ?
Gutter Grime

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2

What exactly should be the correct behavior/interaction ?
Generated token stats should be from the Gutter Grime counter and not 100X/100X

Are any other cards possibly affected by this bug ?
-