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[Fixed] Bug Archive

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

[fixed by Gargaroz]Memory's Journey

Postby stassy » 06 Dec 2011, 10:32

Describe the Bug:
When Memory's Journey is cast, the game is stuck as it refuses to validate any card card in the graveyard or the done button.

Which card did behave improperly ?
Memory's Journey

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2

What exactly should be the correct behavior/interaction ?
Memory's Journey should accept up to 3 cards from the graveyard and the done button

Are any other cards possibly affected by this bug ?
Cards with effect that ask to validate cards since it's the same bug as Gaea's Blessing?
Attachments
1.zip
(2.85 KiB) Downloaded 64 times
Last edited by Aswan jaguar on 06 Dec 2011, 17:44, edited 1 time in total.
Reason: fixed bug
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[fixed by Gargaroz]Angel Overseer

Postby stassy » 06 Dec 2011, 12:18

Describe the Bug:
Angel Overseer hexproof ability only work on AI side and indestructible ability doesn't work at all

Which card did behave improperly ?
Angel Overseer

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2

What exactly should be the correct behavior/interaction ?
Angel Overseer hexproof and indestructible abilities should work on all side.

Are any other cards possibly affected by this bug ?
Human type card?
Attachments
1.zip
(3.07 KiB) Downloaded 61 times
Last edited by Aswan jaguar on 06 Dec 2011, 17:44, edited 1 time in total.
Reason: fixed bug
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Re: Memory's Journey

Postby Gargaroz » 06 Dec 2011, 17:19

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Angel Overseer

Postby Gargaroz » 06 Dec 2011, 17:21

Fixed. Though the "hexproof" part is only an approximation, so doesn't exepect it to fully work.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Stitched Drake

Postby Gargaroz » 06 Dec 2011, 17:22

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Shriekhorn

Postby Gargaroz » 06 Dec 2011, 17:24

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Garagroz]Kiln Walker

Postby Aswan jaguar » 06 Dec 2011, 17:26

Describe the Bug:
1) Kiln Walker enters battlefield with 3*3-0 so it becomes 9-3-see pic Kiln Walker
2)Probably Kiln Walker also gave me a "card error" message then a "no more room in cd,card will behave abnormally" error in AI main phase and then see pic.2011-12-06_192728
Which card did behave improperly ?
Kiln Walker

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL-DecV2

What exactly should be the correct behavior/interaction ?
Enter without any boost effect.

Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 07 Dec 2011, 16:16, edited 2 times in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
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Re: [confirmed]Gutter Grime

Postby Gargaroz » 06 Dec 2011, 17:29

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Garruk Relentless

Postby Gargaroz » 06 Dec 2011, 17:54

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Mirran Spy

Postby Aswan jaguar » 06 Dec 2011, 17:58

Describe the Bug:
Mirran Spy is a land !!!You can't cast it after you play land-although you have mana.When you cast it see pic. either is tagged as a land or in a hardcoded land spot in exe.

Which card did behave improperly ?
Mirran Spy

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL-Dec V2

What exactly should be the correct behavior/interaction ?
It is not a land.

Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 07 Dec 2011, 16:16, edited 2 times in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
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Re: [confirmed]Creepy Doll

Postby Gargaroz » 06 Dec 2011, 17:58

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Kiln Walker enters battlefield with 3*3-0

Postby stassy » 07 Dec 2011, 04:11

Confirmed, though only by AI side Kiln Walker get a boost at summon, then when attacking on both side the bonus spam effect will occur.
Attachments
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Re: Mirran Spy is a land !!!

Postby stassy » 07 Dec 2011, 04:15

Confirmed, I loled when I saw the AI get into an infinite loop because he couldn't decide on whether to put Mirran Spy or a land first :lol:
Attachments
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[fixed by Gargaroz]Vesuva and Amulet of Vigor

Postby Wronskian » 07 Dec 2011, 10:01

Constructed, version of December

Amulet of vigor in play, Vesuva comes into play tapped
it should come into play untapped, or better : come into play tapped and become untapped
Attachments
vesuva.zip
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Last edited by stassy on 15 Jan 2012, 06:18, edited 3 times in total.
Reason: bug fixed
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Re: Vesuva and Amulet of Vigor

Postby stassy » 07 Dec 2011, 10:48

It's not only Vesuva, from the few lands I tested, only Barren Moor is affected by Amulet of Vigor, so far :
Azorius Chancery
Ancient Spring
Blood Crypt
Blackcleave Cliffs
Boros Garrison
those land are not affected and I suspect it would need a recoding of nearly all the come-into-play-tapped to make them work with Amulet of Vigor
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