[Fixed] Bug Archive
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[fixed by Gargaroz]Memory's Journey
by stassy » 06 Dec 2011, 10:32
Describe the Bug:
When Memory's Journey is cast, the game is stuck as it refuses to validate any card card in the graveyard or the done button.
Which card did behave improperly ?
Memory's Journey
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2
What exactly should be the correct behavior/interaction ?
Memory's Journey should accept up to 3 cards from the graveyard and the done button
Are any other cards possibly affected by this bug ?
Cards with effect that ask to validate cards since it's the same bug as Gaea's Blessing?
When Memory's Journey is cast, the game is stuck as it refuses to validate any card card in the graveyard or the done button.
Which card did behave improperly ?
Memory's Journey
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2
What exactly should be the correct behavior/interaction ?
Memory's Journey should accept up to 3 cards from the graveyard and the done button
Are any other cards possibly affected by this bug ?
Cards with effect that ask to validate cards since it's the same bug as Gaea's Blessing?
- Attachments
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1.zip- (2.85 KiB) Downloaded 64 times
Last edited by Aswan jaguar on 06 Dec 2011, 17:44, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Angel Overseer
by stassy » 06 Dec 2011, 12:18
Describe the Bug:
Angel Overseer hexproof ability only work on AI side and indestructible ability doesn't work at all
Which card did behave improperly ?
Angel Overseer
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2
What exactly should be the correct behavior/interaction ?
Angel Overseer hexproof and indestructible abilities should work on all side.
Are any other cards possibly affected by this bug ?
Human type card?
Angel Overseer hexproof ability only work on AI side and indestructible ability doesn't work at all
Which card did behave improperly ?
Angel Overseer
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2
What exactly should be the correct behavior/interaction ?
Angel Overseer hexproof and indestructible abilities should work on all side.
Are any other cards possibly affected by this bug ?
Human type card?
- Attachments
-
1.zip- (3.07 KiB) Downloaded 61 times
Last edited by Aswan jaguar on 06 Dec 2011, 17:44, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- stassy
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Re: Memory's Journey
by Gargaroz » 06 Dec 2011, 17:19
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Angel Overseer
by Gargaroz » 06 Dec 2011, 17:21
Fixed. Though the "hexproof" part is only an approximation, so doesn't exepect it to fully work.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [confirmed]Stitched Drake
by Gargaroz » 06 Dec 2011, 17:22
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [confirmed]Shriekhorn
by Gargaroz » 06 Dec 2011, 17:24
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed by Garagroz]Kiln Walker
by Aswan jaguar » 06 Dec 2011, 17:26
Describe the Bug:
1) Kiln Walker enters battlefield with 3*3-0 so it becomes 9-3-see pic Kiln Walker
2)Probably Kiln Walker also gave me a "card error" message then a "no more room in cd,card will behave abnormally" error in AI main phase and then see pic.2011-12-06_192728
Which card did behave improperly ?
Kiln Walker
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL-DecV2
What exactly should be the correct behavior/interaction ?
Enter without any boost effect.
Are any other cards possibly affected by this bug ?
-
1) Kiln Walker enters battlefield with 3*3-0 so it becomes 9-3-see pic Kiln Walker
2)Probably Kiln Walker also gave me a "card error" message then a "no more room in cd,card will behave abnormally" error in AI main phase and then see pic.2011-12-06_192728
Which card did behave improperly ?
Kiln Walker
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL-DecV2
What exactly should be the correct behavior/interaction ?
Enter without any boost effect.
Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 07 Dec 2011, 16:16, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
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Re: [confirmed]Gutter Grime
by Gargaroz » 06 Dec 2011, 17:29
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [confirmed]Garruk Relentless
by Gargaroz » 06 Dec 2011, 17:54
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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- Joined: 06 Nov 2009, 11:11
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[fixed by Gargaroz]Mirran Spy
by Aswan jaguar » 06 Dec 2011, 17:58
Describe the Bug:
Mirran Spy is a land !!!You can't cast it after you play land-although you have mana.When you cast it see pic. either is tagged as a land or in a hardcoded land spot in exe.
Which card did behave improperly ?
Mirran Spy
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL-Dec V2
What exactly should be the correct behavior/interaction ?
It is not a land.
Are any other cards possibly affected by this bug ?
-
Mirran Spy is a land !!!You can't cast it after you play land-although you have mana.When you cast it see pic. either is tagged as a land or in a hardcoded land spot in exe.
Which card did behave improperly ?
Mirran Spy
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL-Dec V2
What exactly should be the correct behavior/interaction ?
It is not a land.
Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 07 Dec 2011, 16:16, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
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Re: [confirmed]Creepy Doll
by Gargaroz » 06 Dec 2011, 17:58
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
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Re: Kiln Walker enters battlefield with 3*3-0
by stassy » 07 Dec 2011, 04:11
Confirmed, though only by AI side Kiln Walker get a boost at summon, then when attacking on both side the bonus spam effect will occur.
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Re: Mirran Spy is a land !!!
by stassy » 07 Dec 2011, 04:15
Confirmed, I loled when I saw the AI get into an infinite loop because he couldn't decide on whether to put Mirran Spy or a land first 
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1.zip- (2.05 KiB) Downloaded 55 times
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[fixed by Gargaroz]Vesuva and Amulet of Vigor
by Wronskian » 07 Dec 2011, 10:01
Constructed, version of December
Amulet of vigor in play, Vesuva comes into play tapped
it should come into play untapped, or better : come into play tapped and become untapped
Amulet of vigor in play, Vesuva comes into play tapped
it should come into play untapped, or better : come into play tapped and become untapped
- Attachments
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vesuva.zip- (2.61 KiB) Downloaded 74 times
Last edited by stassy on 15 Jan 2012, 06:18, edited 3 times in total.
Reason: bug fixed
Reason: bug fixed
Re: Vesuva and Amulet of Vigor
by stassy » 07 Dec 2011, 10:48
It's not only Vesuva, from the few lands I tested, only Barren Moor is affected by Amulet of Vigor, so far :
Azorius Chancery
Ancient Spring
Blood Crypt
Blackcleave Cliffs
Boros Garrison
those land are not affected and I suspect it would need a recoding of nearly all the come-into-play-tapped to make them work with Amulet of Vigor
Azorius Chancery
Ancient Spring
Blood Crypt
Blackcleave Cliffs
Boros Garrison
those land are not affected and I suspect it would need a recoding of nearly all the come-into-play-tapped to make them work with Amulet of Vigor
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