[fixed by Gargaroz]Memory's Journey

Posted:
06 Dec 2011, 10:32
by stassy
Describe the Bug:When
Memory's Journey is cast, the game is stuck as it refuses to validate any card card in the graveyard or the done button.
Which card did behave improperly ?Memory's Journey Which Version did you use ?(Constructed, Limited)and which update(date,name)NLdecV2
What exactly should be the correct behavior/interaction ?Memory's Journey should accept up to 3 cards from the graveyard and the done button
Are any other cards possibly affected by this bug ?Cards with effect that ask to validate cards since it's the same bug as
Gaea's Blessing?
[fixed by Gargaroz]Angel Overseer

Posted:
06 Dec 2011, 12:18
by stassy
Describe the Bug:
Angel Overseer hexproof ability only work on AI side and indestructible ability doesn't work at all
Which card did behave improperly ?
Angel Overseer
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2
What exactly should be the correct behavior/interaction ?
Angel Overseer hexproof and indestructible abilities should work on all side.
Are any other cards possibly affected by this bug ?
Human type card?
Re: Angel Overseer

Posted:
06 Dec 2011, 17:21
by Gargaroz
Fixed. Though the "hexproof" part is only an approximation, so doesn't exepect it to fully work.
[fixed by Garagroz]Kiln Walker

Posted:
06 Dec 2011, 17:26
by Aswan jaguar
Describe the Bug: 1)
Kiln Walker enters battlefield with 3*3-0 so it becomes 9-3-see pic
Kiln Walker2)Probably
Kiln Walker also gave me a "card error" message then a "no more room in cd,card will behave abnormally" error in AI main phase and then see pic.2011-12-06_192728
Which card did behave improperly ? Kiln Walker Which Version did you use ?(Constructed, Limited)and which update(date,name) NL-DecV2
What exactly should be the correct behavior/interaction ? Enter without any boost effect.
Are any other cards possibly affected by this bug ? -
[fixed by Gargaroz]Mirran Spy

Posted:
06 Dec 2011, 17:58
by Aswan jaguar
Describe the Bug: Mirran Spy is a land !!!You can't cast it after you play land-although you have mana.When you cast it see pic. either is tagged as a land or in a hardcoded land spot in exe.
Which card did behave improperly ? Mirran Spy Which Version did you use ?(Constructed, Limited)and which update(date,name) NL-Dec V2
What exactly should be the correct behavior/interaction ? It is not a land.
Are any other cards possibly affected by this bug ? -
Re: Kiln Walker enters battlefield with 3*3-0

Posted:
07 Dec 2011, 04:11
by stassy
Confirmed, though only by AI side
Kiln Walker get a boost at summon, then when attacking on both side the bonus spam effect will occur.
Re: Mirran Spy is a land !!!

Posted:
07 Dec 2011, 04:15
by stassy
Confirmed, I loled when I saw the AI get into an infinite loop because he couldn't decide on whether to put
Mirran Spy or a land first

[fixed by Gargaroz]Vesuva and Amulet of Vigor

Posted:
07 Dec 2011, 10:01
by Wronskian
Constructed, version of December
Amulet of vigor in play,
Vesuva comes into play tapped
it should come into play untapped, or better : come into play tapped and become untapped
Re: Vesuva and Amulet of Vigor

Posted:
07 Dec 2011, 10:48
by stassy
It's not only
Vesuva, from the few lands I tested, only
Barren Moor is affected by
Amulet of Vigor, so far :
Azorius ChanceryAncient SpringBlood CryptBlackcleave CliffsBoros Garrisonthose land are not affected and I suspect it would need a recoding of nearly all the come-into-play-tapped to make them work with
Amulet of Vigor