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[Fixed] Bug Archive

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

[fixed by Gargaroz]Tree of Redemption

Postby stassy » 07 Dec 2011, 10:53

Describe the Bug:
Tree of Redemption will assign "a random number" as toughness/player life when his ability is triggered if your life is not 20 or 13.

Which card did behave improperly ?
Tree of Redemption

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2

What exactly should be the correct behavior/interaction ?
Tree of Redemption should correctly swap his toughness with player life.

Are any other cards possibly affected by this bug ?
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Attachments
2.zip
(2.12 KiB) Downloaded 65 times
Last edited by Aswan jaguar on 07 Dec 2011, 16:18, edited 2 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Goblin Chirurgeon

Postby stassy » 07 Dec 2011, 11:40

Describe the Bug:
Goblin Chirurgeon is able to regenerate himself after sacrificing himself while rule state clearly he should not
10/4/2004 Can sacrifice itself.
9/16/2007 Can also regenerate itself. If it sacrifices itself in an attempt to regenerate itself, the ability will be countered for having an illegal target.
The AI gladly abuse it though :mrgreen:

Which card did behave improperly ?
Goblin Chirurgeon

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2

What exactly should be the correct behavior/interaction ?
Goblin Chirurgeon should not be able to regenerate himself after sacrificing himself and stay unharmed

Are any other cards possibly affected by this bug ?
-
Attachments
1.zip
(2.42 KiB) Downloaded 71 times
Last edited by stassy on 01 Apr 2012, 06:14, edited 2 times in total.
Reason: bug fixed
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[fixed by Gargaroz]Time Reversal

Postby stassy » 07 Dec 2011, 12:12

Describe the Bug:
Time Reversal will mess up with any card checking card graveyard count

Which card did behave improperly ?
Time Reversal

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2

What exactly should be the correct behavior/interaction ?
Time Reversal should not mess up graveyard card count

Are any other cards possibly affected by this bug ?
-
Attachments
1.zip
(2.57 KiB) Downloaded 76 times
Last edited by Aswan jaguar on 07 Dec 2011, 21:06, edited 1 time in total.
Reason: fixed bug
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Re: [confirmed]Tree of Redemption

Postby Gargaroz » 07 Dec 2011, 16:04

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Vesuva and Amulet of Vigor

Postby Gargaroz » 07 Dec 2011, 16:04

Yup, you're right stassy, I'll do that.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Mirran Spy

Postby Gargaroz » 07 Dec 2011, 16:05

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Kiln Walker

Postby Gargaroz » 07 Dec 2011, 16:09

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
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Re: Time Reversal

Postby Gargaroz » 07 Dec 2011, 17:48

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [checked under Dec1] Sharuum the Hegemon in EDH game

Postby Gargaroz » 07 Dec 2011, 17:53

This should be fixed after the latest patch, it was a global issue with reanimation.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Conqueror's Pledge

Postby Gargaroz » 07 Dec 2011, 17:54

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed] Angelic Destiny

Postby Gargaroz » 07 Dec 2011, 17:55

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
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[fixed by Gargaroz]Essence of the Wild is 5/5 should be 6/6

Postby Aswan jaguar » 07 Dec 2011, 22:44

Describe the Bug:
Essence of the Wild is 5/5 but should be 6/6 (not typo).

Which card did behave improperly ?
Essence of the Wild

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL-DecV2

What exactly should be the correct behavior/interaction ?
Essence of the Wild is 6/6

Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 08 Dec 2011, 07:33, edited 1 time in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
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Re: Essence of the Wild is 5/5 but should be 6/6

Postby Gargaroz » 08 Dec 2011, 01:48

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
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Re: [confirmed]Goblin Chirurgeon

Postby Aswan jaguar » 08 Dec 2011, 07:46

I confirm this bug another strange behavior(of the same bug) is that when me and AI have both a
single Goblin Chirurgeon in play and my Goblin Chirurgeon gets destroyed and I sacrifice it to regenerate it AI's Goblin Chirurgeon gets sacrificed.
But in this savegame I couldn't get AI to do it in fact in 2,3 games AI never used regeneration effect.
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[fixed by Gargaroz]Myr Propagator

Postby Aswan jaguar » 08 Dec 2011, 09:30

Describe the Bug:
Myr Propagator uses ability even tapped when attacking at least.

Which card did behave improperly ?
Myr Propagator

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL-Decv2

What exactly should be the correct behavior/interaction ?
When can't use ability

Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 08 Dec 2011, 15:45, edited 2 times in total.
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
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