[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: [confirmed]Myr Propagator
by Gargaroz » 08 Dec 2011, 15:21
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Elder of Laurels
by Aswan jaguar » 09 Dec 2011, 21:45
Describe the Bug:
You can activate Elder of Laurels ability for free as many times as you like.
Which card did behave improperly ?
Elder of Laurels
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL-DecV2
What exactly should be the correct behavior/interaction ?
Pay cost to activate.
Are any other cards possibly affected by this bug ?
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You can activate Elder of Laurels ability for free as many times as you like.
Which card did behave improperly ?
Elder of Laurels
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL-DecV2
What exactly should be the correct behavior/interaction ?
Pay cost to activate.
Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 10 Dec 2011, 14:46, edited 3 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Elder of Laurels activates for free
by stassy » 10 Dec 2011, 04:10
Confirmed but to be more precise : Elder of Laurels doesn't use mana for ability activation but you have to have the mana required (eg. in the save if you tap the land then empty the mana pool the ability won't be available anymore)
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Re: [confirmed]Elder of Laurels
by Aswan jaguar » 10 Dec 2011, 08:51
You are correct,that's the case.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Mortis Dogs crashes the game when attack
by Aswan jaguar » 10 Dec 2011, 10:10
Describe the Bug:
Mortis Dogs crashed the game when I attacked giving a similar error with Kiln Walker.
Which card did behave improperly ?
Mortis Dogs
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL-DecV2
What exactly should be the correct behavior/interaction ?
No crash
Are any other cards possibly affected by this bug ?
Probably all new cards which boost when attacking(if there are more)
Mortis Dogs crashed the game when I attacked giving a similar error with Kiln Walker.
Which card did behave improperly ?
Mortis Dogs
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL-DecV2
What exactly should be the correct behavior/interaction ?
No crash
Are any other cards possibly affected by this bug ?
Probably all new cards which boost when attacking(if there are more)
Last edited by Aswan jaguar on 10 Dec 2011, 18:07, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz] Life's Finale puts 3cards my graveyard
by Aswan jaguar » 10 Dec 2011, 11:40
Describe the Bug:
Life's Finale puts the 3 chosen from opponents library cards to my graveyard not to opponents.
Which card did behave improperly ?
Life's Finale
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL-DecV2
What exactly should be the correct behavior/interaction ?
Life's Finale must put the 3 chosen from opponents library cards to opponents graveyard
Are any other cards possibly affected by this bug ?
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SaveGame is with Singleton card so it want work.
Life's Finale puts the 3 chosen from opponents library cards to my graveyard not to opponents.
Which card did behave improperly ?
Life's Finale
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NL-DecV2
What exactly should be the correct behavior/interaction ?
Life's Finale must put the 3 chosen from opponents library cards to opponents graveyard
Are any other cards possibly affected by this bug ?
-
SaveGame is with Singleton card so it want work.
Last edited by Aswan jaguar on 10 Dec 2011, 18:06, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Elder of Laurels
by Gargaroz » 10 Dec 2011, 14:45
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Mortis Dogs crashes the game when attacking
by Gargaroz » 10 Dec 2011, 17:36
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: Life's Finale puts the 3 chosen cards to my graveyard
by Gargaroz » 10 Dec 2011, 17:47
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [fixed by Gargaroz]Blazing Torch
by rast » 10 Dec 2011, 19:02
Note that in paper magic, the already-equipped creature is a valid target for an equip ability. It's a waste of mana, but it is something you are allowed to do. So technically the untargetable symbol should not appear.
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[fixed by Gargaroz]Nezumi Shortfang
by rast » 10 Dec 2011, 20:07
Describe the Bug:
Flipped Nezumi Shortfang damages self during own upkeep
Which card did behave improperly ?
Nezumi Shortfang
Which Version did you use ?(Constructed, Limited)and which update(date,name)
###answer###
What exactly should be the correct behavior/interaction ?
It should damage opponent during his own upkeep
Are any other cards possibly affected by this bug ?
unsure
Flipped Nezumi Shortfang damages self during own upkeep
Which card did behave improperly ?
Nezumi Shortfang
Which Version did you use ?(Constructed, Limited)and which update(date,name)
###answer###
What exactly should be the correct behavior/interaction ?
It should damage opponent during his own upkeep
Are any other cards possibly affected by this bug ?
unsure
- Attachments
-
nezumi.zip- (3.04 KiB) Downloaded 70 times
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Re: [fixed by Gargaroz]Blazing Torch
by Gargaroz » 11 Dec 2011, 01:42
That thing about the untargettable is needed for the AI, I could remove that for Human player, but now we have more important things to do 
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Nezumi Shortfang
by Gargaroz » 11 Dec 2011, 01:50
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
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Re: [fixed by Gargaroz]Nezumi Shortfang
by Aswan jaguar » 11 Dec 2011, 11:03
rast thanks for nice the report,please enter the day of the update and what version you were playing for better understanding as if you were playing an older version the bug could already be fixed.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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