[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
[fixed by Gargaroz]Torpor Orb
by Aswan jaguar » 12 Dec 2011, 20:02
Describe the Bug:
Torpor Orb doesn't stop kozilek's Predator from putting in battlefield the 2 eldrazi spawns.
Which card did behave improperly ?
Torpor Orb
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed-DecV2
What exactly should be the correct behavior/interaction ?
Torpor Orb must stop creatures entering triggered abilities
Are any other cards possibly affected by this bug ?
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Torpor Orb doesn't stop kozilek's Predator from putting in battlefield the 2 eldrazi spawns.
Which card did behave improperly ?
Torpor Orb
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed-DecV2
What exactly should be the correct behavior/interaction ?
Torpor Orb must stop creatures entering triggered abilities
Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 13 Dec 2011, 17:00, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Torpor Orb doesn't stop kozilek's Predator cip.effect
by stassy » 13 Dec 2011, 06:16
Confirmed, also tested with Nest Invader and Acidic Slime , Torpor Orb can't prevent their abilities to trigger when put into battlefield so I suppose all these cards with similar ability are not hindered either
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Re: [confirmed]Torpor Orb
by Gargaroz » 13 Dec 2011, 16:56
I tried to fix all the occurences, but these excaped my checks. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Sprout Swarm
by Aswan jaguar » 14 Dec 2011, 13:17
Describe the Bug:
Sprout Swarm has few bugs when casting it.
The new bugs:
1) Sprout Swarm buyback is always for free.
2) Sprout Swarm is uncastable at times (sometimes when you get 3 creatures in play) others is mystery,and when uncastable you can cast it sometimes in attack phase.
1)When you have a creature in play and cast it(green at least) you always are forced to tap the creature although you have mana and want to pay mana.(at one game I couldn't tap green creature for (1) and only when I cheated in play an artifact I was able to cast it.
2)If at any point you cancel( to cast it,pay buyback,)game goes to infinite loop.
3)You are always forced to Buyback tapping creatures if you can't,creatures are tapped or illegal targets,not enough you are stuck(no cancel option)(nor you can tap mana for buyback.
4)Some creatures can't be tapped to provide (1) although colorless (Glissa Traitor,Elvish Champion=as illegal Targets)
Which card did behave improperly ?
Sprout Swarm
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Manalink 3.0
What exactly should be the correct behavior/interaction ?
Pay mana for buyback,
and cast it at all times when you can convoke or pay the mana.
Are any other cards possibly affected by this bug ?
-
Sprout Swarm has few bugs when casting it.
The new bugs:
1) Sprout Swarm buyback is always for free.
2) Sprout Swarm is uncastable at times (sometimes when you get 3 creatures in play) others is mystery,and when uncastable you can cast it sometimes in attack phase.
Which card did behave improperly ?
Sprout Swarm
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Manalink 3.0
What exactly should be the correct behavior/interaction ?
Pay mana for buyback,
and cast it at all times when you can convoke or pay the mana.
Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 18 Feb 2012, 15:05, edited 5 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Trepanation Blade
by stassy » 15 Dec 2011, 11:55
Describe the Bug:
Trepanation Blade will show and apply its +1/0 effect on attacker library instead of defender's.
Which card did behave improperly ?
Trepanation Blade
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2
What exactly should be the correct behavior/interaction ?
Trepanation Blade should apply its +1/0 effect on defender library.
Are any other cards possibly affected by this bug ?
-
Trepanation Blade will show and apply its +1/0 effect on attacker library instead of defender's.
Which card did behave improperly ?
Trepanation Blade
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2
What exactly should be the correct behavior/interaction ?
Trepanation Blade should apply its +1/0 effect on defender library.
Are any other cards possibly affected by this bug ?
-
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1.zip- (2.27 KiB) Downloaded 70 times
Last edited by Aswan jaguar on 15 Dec 2011, 14:59, edited 3 times in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Ghoulcaller's Chant
by stassy » 15 Dec 2011, 12:13
Describe the Bug:
When casting Ghoulcaller's Chant, if player choose the 2nd option to raise 2 zombies, at the graveyard selection the 1st card selected will morph into a Plain (though it will be raised back to player hand) while the 2nd card selected will stay on the graveyard
Which card did behave improperly ?
Ghoulcaller's Chant
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2
What exactly should be the correct behavior/interaction ?
Ghoulcaller's Chant should raise 2 zombies from graveyard to player hand correctly.
Are any other cards possibly affected by this bug ?
-
When casting Ghoulcaller's Chant, if player choose the 2nd option to raise 2 zombies, at the graveyard selection the 1st card selected will morph into a Plain (though it will be raised back to player hand) while the 2nd card selected will stay on the graveyard
Which card did behave improperly ?
Ghoulcaller's Chant
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2
What exactly should be the correct behavior/interaction ?
Ghoulcaller's Chant should raise 2 zombies from graveyard to player hand correctly.
Are any other cards possibly affected by this bug ?
-
- Attachments
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2.zip- (2.27 KiB) Downloaded 65 times
Last edited by Aswan jaguar on 02 Jan 2012, 17:11, edited 3 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: Trepanation Blade
by Aswan jaguar » 15 Dec 2011, 13:18
Confirmed and the discard will be according to attacking player library,too.
---
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Ghoulcaller's Chant
by Aswan jaguar » 15 Dec 2011, 13:34
I confirm the bug but to make more accurate the first in graveyard will go to hand not the first selected(which morphs to plains) and the second selected will stay to graveyard.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Peregrine Griffin
by stassy » 15 Dec 2011, 14:06
Describe the Bug:
Peregrine Griffin is missing first strike ability
Which card did behave improperly ?
Peregrine Griffin
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2
What exactly should be the correct behavior/interaction ?
Peregrine Griffin should have first strike ability as stated in it's card description
Are any other cards possibly affected by this bug ?
-
Peregrine Griffin is missing first strike ability
Which card did behave improperly ?
Peregrine Griffin
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2
What exactly should be the correct behavior/interaction ?
Peregrine Griffin should have first strike ability as stated in it's card description
Are any other cards possibly affected by this bug ?
-
- Attachments
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1.zip- (2.49 KiB) Downloaded 75 times
Last edited by stassy on 27 Jan 2012, 03:51, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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[fixed by Gargaroz]Apostle's Blessing
by stassy » 15 Dec 2011, 14:08
Describe the Bug:
Apostle's Blessing will give on target creature a random color protection and ability (landwalk mainly) instead of color ward choosen in the list
Which card did behave improperly ?
Apostle's Blessing
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2
What exactly should be the correct behavior/interaction ?
Apostle's Blessing should give color ward on the player choice from the list that appear to him
Are any other cards possibly affected by this bug ?
-
Apostle's Blessing will give on target creature a random color protection and ability (landwalk mainly) instead of color ward choosen in the list
Which card did behave improperly ?
Apostle's Blessing
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2
What exactly should be the correct behavior/interaction ?
Apostle's Blessing should give color ward on the player choice from the list that appear to him
Are any other cards possibly affected by this bug ?
-
- Attachments
-
1.zip- (2.49 KiB) Downloaded 64 times
Last edited by Aswan jaguar on 15 Dec 2011, 15:00, edited 1 time in total.
Reason: confirmed bug
Reason: confirmed bug
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Re: Apostle's Blessing
by Gargaroz » 15 Dec 2011, 14:32
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Sprout Swarm
by Gargaroz » 15 Dec 2011, 14:33
I'll recode it.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Trepanation Blade
by Gargaroz » 15 Dec 2011, 14:36
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Ghoulcaller's Chant
by Gargaroz » 15 Dec 2011, 14:38
The "morph to plain" is intended, as there ism't another way to avoid you selecting twice the same creature (there's no targeting structure for graveyard / deck).
I'll fix the rest.
I'll fix the rest.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
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