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[Fixed] Bug Archive

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

[fixed by Gargaroz]Torpor Orb

Postby Aswan jaguar » 12 Dec 2011, 20:02

Describe the Bug:
Torpor Orb doesn't stop kozilek's Predator from putting in battlefield the 2 eldrazi spawns.

Which card did behave improperly ?
Torpor Orb

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed-DecV2

What exactly should be the correct behavior/interaction ?
Torpor Orb must stop creatures entering triggered abilities

Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 13 Dec 2011, 17:00, edited 2 times in total.
Reason: fixed bug
---
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Re: Torpor Orb doesn't stop kozilek's Predator cip.effect

Postby stassy » 13 Dec 2011, 06:16

Confirmed, also tested with Nest Invader and Acidic Slime , Torpor Orb can't prevent their abilities to trigger when put into battlefield so I suppose all these cards with similar ability are not hindered either
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Re: [confirmed]Torpor Orb

Postby Gargaroz » 13 Dec 2011, 16:56

I tried to fix all the occurences, but these excaped my checks. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Sprout Swarm

Postby Aswan jaguar » 14 Dec 2011, 13:17

Describe the Bug:
Sprout Swarm has few bugs when casting it.
The new bugs:
1) Sprout Swarm buyback is always for free.
2) Sprout Swarm is uncastable at times (sometimes when you get 3 creatures in play) others is mystery,and when uncastable you can cast it sometimes in attack phase.

1)When you have a creature in play and cast it(green at least) you always are forced to tap the creature although you have mana and want to pay mana.(at one game I couldn't tap green creature for (1) and only when I cheated in play an artifact I was able to cast it.
2)If at any point you cancel( to cast it,pay buyback,)game goes to infinite loop.
3)You are always forced to Buyback tapping creatures if you can't,creatures are tapped or illegal targets,not enough you are stuck(no cancel option)(nor you can tap mana for buyback.
4)Some creatures can't be tapped to provide (1) although colorless (Glissa Traitor,Elvish Champion=as illegal Targets)

Which card did behave improperly ?
Sprout Swarm

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Manalink 3.0

What exactly should be the correct behavior/interaction ?
Pay mana for buyback,
and cast it at all times when you can convoke or pay the mana.

Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 18 Feb 2012, 15:05, edited 5 times in total.
Reason: fixed bug
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Re: Sprout Swarm has few bugs when casting it

Postby stassy » 15 Dec 2011, 11:36

confirmed
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[fixed by Gargaroz]Trepanation Blade

Postby stassy » 15 Dec 2011, 11:55

Describe the Bug:
Trepanation Blade will show and apply its +1/0 effect on attacker library instead of defender's.

Which card did behave improperly ?
Trepanation Blade

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2

What exactly should be the correct behavior/interaction ?
Trepanation Blade should apply its +1/0 effect on defender library.

Are any other cards possibly affected by this bug ?
-
Attachments
1.zip
(2.27 KiB) Downloaded 70 times
Last edited by Aswan jaguar on 15 Dec 2011, 14:59, edited 3 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Ghoulcaller's Chant

Postby stassy » 15 Dec 2011, 12:13

Describe the Bug:
When casting Ghoulcaller's Chant, if player choose the 2nd option to raise 2 zombies, at the graveyard selection the 1st card selected will morph into a Plain (though it will be raised back to player hand) while the 2nd card selected will stay on the graveyard

Which card did behave improperly ?
Ghoulcaller's Chant

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2

What exactly should be the correct behavior/interaction ?
Ghoulcaller's Chant should raise 2 zombies from graveyard to player hand correctly.

Are any other cards possibly affected by this bug ?
-
Attachments
2.zip
(2.27 KiB) Downloaded 65 times
Last edited by Aswan jaguar on 02 Jan 2012, 17:11, edited 3 times in total.
Reason: fixed bug
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Re: Trepanation Blade

Postby Aswan jaguar » 15 Dec 2011, 13:18

Confirmed and the discard will be according to attacking player library,too.
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Re: Ghoulcaller's Chant

Postby Aswan jaguar » 15 Dec 2011, 13:34

I confirm the bug but to make more accurate the first in graveyard will go to hand not the first selected(which morphs to plains) and the second selected will stay to graveyard.
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[fixed by Gargaroz]Peregrine Griffin

Postby stassy » 15 Dec 2011, 14:06

Describe the Bug:
Peregrine Griffin is missing first strike ability

Which card did behave improperly ?
Peregrine Griffin

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2

What exactly should be the correct behavior/interaction ?
Peregrine Griffin should have first strike ability as stated in it's card description

Are any other cards possibly affected by this bug ?
-
Attachments
1.zip
(2.49 KiB) Downloaded 75 times
Last edited by stassy on 27 Jan 2012, 03:51, edited 2 times in total.
Reason: bug fixed
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[fixed by Gargaroz]Apostle's Blessing

Postby stassy » 15 Dec 2011, 14:08

Describe the Bug:
Apostle's Blessing will give on target creature a random color protection and ability (landwalk mainly) instead of color ward choosen in the list

Which card did behave improperly ?
Apostle's Blessing

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2

What exactly should be the correct behavior/interaction ?
Apostle's Blessing should give color ward on the player choice from the list that appear to him

Are any other cards possibly affected by this bug ?
-
Attachments
1.zip
(2.49 KiB) Downloaded 64 times
Last edited by Aswan jaguar on 15 Dec 2011, 15:00, edited 1 time in total.
Reason: confirmed bug
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Re: Apostle's Blessing

Postby Gargaroz » 15 Dec 2011, 14:32

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Sprout Swarm

Postby Gargaroz » 15 Dec 2011, 14:33

I'll recode it.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
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Re: [confirmed]Trepanation Blade

Postby Gargaroz » 15 Dec 2011, 14:36

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
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Re: [confirmed]Ghoulcaller's Chant

Postby Gargaroz » 15 Dec 2011, 14:38

The "morph to plain" is intended, as there ism't another way to avoid you selecting twice the same creature (there's no targeting structure for graveyard / deck).
I'll fix the rest.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
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