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[Fixed] Bug Archive

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Re: [confirmed]Kessig Cagebreakers

Postby Gargaroz » 27 Dec 2011, 14:34

Fixed the "battlecry" bug. The others are wrong data entry, they will be fixed on the next full version.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Karakas

Postby Aswan jaguar » 28 Dec 2011, 13:39

When we changed the csv values of Legends,Orion79 mentioned that would probably bug Karakas, but nobody tested.We made Karakas ability not to work.If Mok increase the subtypes a single creature can have as he mentioned we can fix this.
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fixed [by Gargaroz]ManalinkAll-infect gives banding too

Postby Aswan jaguar » 02 Jan 2012, 15:32

Describe the Bug:
All creatures with infect have wrongly Banding.Also cards that grand infect grand Banding,too.

Which card did behave improperly ?
Infect is associated with Banding

Which Version did you use ?(Constructed, Limited)and which update(date,name)
ManalinkAll-Beta

What exactly should be the correct behavior/interaction ?
###answer###

Are any other cards possibly affected by this bug ?
###answer###
Last edited by Aswan jaguar on 03 Jan 2012, 04:46, edited 1 time in total.
Reason: bug fixed
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[fixed by Gargroz]Citanul Hierophants gives AI tons of mana.

Postby Aswan jaguar » 02 Jan 2012, 15:40

Describe the Bug:
Citanul Hierophants was used by AI to put as much mana as AI wanted (28) enough to play all his fatties at once.(see pic)

Which card did behave improperly ?
Citanul Hierophants

Which Version did you use ?(Constructed, Limited)and which update(date,name)
ManalinkAll-beta

What exactly should be the correct behavior/interaction ?
Add one G for every creature it taps.

Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 03 Jan 2012, 04:47, edited 1 time in total.
Reason: bug fixed
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Re: ManalinkAll-infect gives banding too

Postby Gargaroz » 03 Jan 2012, 01:31

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Citanul Hierophants gives AI tons of mana.

Postby Gargaroz » 03 Jan 2012, 01:42

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [Wait recoded version of]Sprout Swarm

Postby Gargaroz » 03 Jan 2012, 01:54

As a matter of fact, I left in the latest update an unfinished version of this card and probably of Chord of Calling. My fault, I'll fix it.
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [checked-wait] Reaper King,Chaos Orb Avatar / Vanguard

Postby stassy » 03 Jan 2012, 09:22

As of beta2k+ it seems that card max hand issue has been fixed for avatar cards.
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Re: [fixed]Urborg

Postby stassy » 03 Jan 2012, 11:38

As of beta2k+ the Urborg ability seems fixed, the AI still want to use instant to target the deprived creature but is no longer faster than the legendary land ability resolution effect.
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[fixed by Gargaroz]Blistersick Shaman

Postby Aswan jaguar » 03 Jan 2012, 11:40

Describe the Bug:
Blistersick Shaman can only damage 1 to creature not player considered (illegal target)

Which card did behave improperly ?
Blistersick Shaman

Which Version did you use ?(Constructed, Limited)and which update(date,name)
ManalinkAll-beta

What exactly should be the correct behavior/interaction ?
Blistersick Shaman should be able to damage 1 to player

Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 03 Jan 2012, 16:33, edited 2 times in total.
Reason: fixed bug
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Re: Blistersick Shaman doesn't damage 1 to player

Postby stassy » 03 Jan 2012, 11:57

confirmed
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Re: [confirmed]Consume Spirit

Postby stassy » 03 Jan 2012, 12:44

As of beta2k+, player still doesn't benefit from the lifegain effect of Consume Spirit and also need every time to click on the Consume Spirit effect to resolve it.
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[coded by Gargaroz]Enduring Ideal

Postby Aswan jaguar » 03 Jan 2012, 12:47

Enduring Ideal is marked as coded in the Manalinkcsv in magic updater and shows up in deck editor and play but never was coded.
ManalinkAll-beta
Last edited by Aswan jaguar on 13 Jan 2012, 18:14, edited 4 times in total.
Reason: coded-fixed card
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Re: [confirmed]Umezawa's Jitte

Postby stassy » 03 Jan 2012, 13:00

As of beta2k+ Umezawa's Jitte seems to be working fine now.
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Re: Enduring Ideal is not coded

Postby stassy » 03 Jan 2012, 13:06

confirmed, it can be seen on deckbuilder and hand but can never be played or trigger its effect if put into battlefield with debug mode.
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