[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: [confirmed]Kessig Cagebreakers
by Gargaroz » 27 Dec 2011, 14:34
Fixed the "battlecry" bug. The others are wrong data entry, they will be fixed on the next full version.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Karakas
by Aswan jaguar » 28 Dec 2011, 13:39
When we changed the csv values of Legends,Orion79 mentioned that would probably bug Karakas, but nobody tested.We made Karakas ability not to work.If Mok increase the subtypes a single creature can have as he mentioned we can fix this.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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fixed [by Gargaroz]ManalinkAll-infect gives banding too
by Aswan jaguar » 02 Jan 2012, 15:32
Describe the Bug:
All creatures with infect have wrongly Banding.Also cards that grand infect grand Banding,too.
Which card did behave improperly ?
Infect is associated with Banding
Which Version did you use ?(Constructed, Limited)and which update(date,name)
ManalinkAll-Beta
What exactly should be the correct behavior/interaction ?
###answer###
Are any other cards possibly affected by this bug ?
###answer###
All creatures with infect have wrongly Banding.Also cards that grand infect grand Banding,too.
Which card did behave improperly ?
Infect is associated with Banding
Which Version did you use ?(Constructed, Limited)and which update(date,name)
ManalinkAll-Beta
What exactly should be the correct behavior/interaction ?
###answer###
Are any other cards possibly affected by this bug ?
###answer###
Last edited by Aswan jaguar on 03 Jan 2012, 04:46, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargroz]Citanul Hierophants gives AI tons of mana.
by Aswan jaguar » 02 Jan 2012, 15:40
Describe the Bug:
Citanul Hierophants was used by AI to put as much mana as AI wanted (28) enough to play all his fatties at once.(see pic)
Which card did behave improperly ?
Citanul Hierophants
Which Version did you use ?(Constructed, Limited)and which update(date,name)
ManalinkAll-beta
What exactly should be the correct behavior/interaction ?
Add one G for every creature it taps.
Are any other cards possibly affected by this bug ?
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Citanul Hierophants was used by AI to put as much mana as AI wanted (28) enough to play all his fatties at once.(see pic)
Which card did behave improperly ?
Citanul Hierophants
Which Version did you use ?(Constructed, Limited)and which update(date,name)
ManalinkAll-beta
What exactly should be the correct behavior/interaction ?
Add one G for every creature it taps.
Are any other cards possibly affected by this bug ?
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Last edited by Aswan jaguar on 03 Jan 2012, 04:47, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: ManalinkAll-infect gives banding too
by Gargaroz » 03 Jan 2012, 01:31
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Citanul Hierophants gives AI tons of mana.
by Gargaroz » 03 Jan 2012, 01:42
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [Wait recoded version of]Sprout Swarm
by Gargaroz » 03 Jan 2012, 01:54
As a matter of fact, I left in the latest update an unfinished version of this card and probably of Chord of Calling. My fault, I'll fix it.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [fixed]Urborg
by stassy » 03 Jan 2012, 11:38
As of beta2k+ the Urborg ability seems fixed, the AI still want to use instant to target the deprived creature but is no longer faster than the legendary land ability resolution effect.
- Attachments
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2.zip- (2.43 KiB) Downloaded 61 times
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[fixed by Gargaroz]Blistersick Shaman
by Aswan jaguar » 03 Jan 2012, 11:40
Describe the Bug:
Blistersick Shaman can only damage 1 to creature not player considered (illegal target)
Which card did behave improperly ?
Blistersick Shaman
Which Version did you use ?(Constructed, Limited)and which update(date,name)
ManalinkAll-beta
What exactly should be the correct behavior/interaction ?
Blistersick Shaman should be able to damage 1 to player
Are any other cards possibly affected by this bug ?
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Blistersick Shaman can only damage 1 to creature not player considered (illegal target)
Which card did behave improperly ?
Blistersick Shaman
Which Version did you use ?(Constructed, Limited)and which update(date,name)
ManalinkAll-beta
What exactly should be the correct behavior/interaction ?
Blistersick Shaman should be able to damage 1 to player
Are any other cards possibly affected by this bug ?
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Last edited by Aswan jaguar on 03 Jan 2012, 16:33, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Consume Spirit
by stassy » 03 Jan 2012, 12:44
As of beta2k+, player still doesn't benefit from the lifegain effect of Consume Spirit and also need every time to click on the Consume Spirit effect to resolve it.
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[coded by Gargaroz]Enduring Ideal
by Aswan jaguar » 03 Jan 2012, 12:47
Enduring Ideal is marked as coded in the Manalinkcsv in magic updater and shows up in deck editor and play but never was coded.
ManalinkAll-beta
ManalinkAll-beta
Last edited by Aswan jaguar on 13 Jan 2012, 18:14, edited 4 times in total.
Reason: coded-fixed card
Reason: coded-fixed card
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [confirmed]Umezawa's Jitte
by stassy » 03 Jan 2012, 13:00
As of beta2k+ Umezawa's Jitte seems to be working fine now.
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Re: Enduring Ideal is not coded
by stassy » 03 Jan 2012, 13:06
confirmed, it can be seen on deckbuilder and hand but can never be played or trigger its effect if put into battlefield with debug mode.
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