[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
[fixed by Gargaroz]Wren's Run Packmaster and similar cards
by Aswan jaguar » 05 Jan 2012, 16:35
Describe the Bug:
Wren's Run Packmaster doesn't go to graveyard instantly when you don't have another elf to champion,it sees itself as legal target.
(if wizzards made it this way it would be even more powerful champions itself and one stays in battlefield)
Which card did behave improperly ?
Wren's Run Packmaster
Which Version did you use ?(Constructed, Limited)and which update(date,name)
ManalinkAll-beta
What exactly should be the correct behavior/interaction ?
Wren's Run Packmaster must go to graveyard instantly when you don't have another elf to champion,itself isn't legal target.
Are any other cards possibly affected by this bug ?
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Wren's Run Packmaster doesn't go to graveyard instantly when you don't have another elf to champion,it sees itself as legal target.
(if wizzards made it this way it would be even more powerful champions itself and one stays in battlefield)
Which card did behave improperly ?
Wren's Run Packmaster
Which Version did you use ?(Constructed, Limited)and which update(date,name)
ManalinkAll-beta
What exactly should be the correct behavior/interaction ?
Wren's Run Packmaster must go to graveyard instantly when you don't have another elf to champion,itself isn't legal target.
Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 06 Jan 2012, 17:12, edited 2 times in total.
Reason: fixed bug that affected all cards having the "Oblivion Ring ability"
Reason: fixed bug that affected all cards having the "Oblivion Ring ability"
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Gremlin Mine
by Aswan jaguar » 05 Jan 2012, 16:38
Yes, forgot to mention it destroys artifacts,too.Really useful card 
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Gremlin Mine
by stassy » 05 Jan 2012, 16:50
Well, Black Vise did get 4 damage but it didn't get destroyed, tough artifact huh? 
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Re: Wren's Run Packmaster
by stassy » 05 Jan 2012, 17:00
confirmed, for a moment I though it was able to duplicate himself
(remind me of the Goblin Chirurgeon bug)
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Re: [confirmed]Gremlin Mine
by Aswan jaguar » 05 Jan 2012, 17:07
It seems that I messed it up with the non artifact creatures
I was certain I saw it destroying a non artifact creature but..... 
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Gremlin Mine
by stassy » 05 Jan 2012, 17:18
It did both, if you debug/give yourself some, you can see that you can damage non artifact creature and non creature artifact, sadly no land were harmed during the test.
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[fixed by Gargaroz]Lifeline
by KrNeki » 05 Jan 2012, 22:56
Describe the Bug:
Lifeline does not return creatures from graveyard to battlefield.
Which card did behave improperly ?
Lifeline.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
no 2k limit beta
What exactly should be the correct behavior/interaction ?
If at least one other creature is in play when a creature dies, Lifeline should return it onto the battlefield at the end of turn.
Are any other cards possibly affected by this bug ?
Other cards returning creatures from graveyard to battlefield.
Lifeline does not return creatures from graveyard to battlefield.
Which card did behave improperly ?
Lifeline.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
no 2k limit beta
What exactly should be the correct behavior/interaction ?
If at least one other creature is in play when a creature dies, Lifeline should return it onto the battlefield at the end of turn.
Are any other cards possibly affected by this bug ?
Other cards returning creatures from graveyard to battlefield.
- Attachments
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lifeline.rar- (2.12 KiB) Downloaded 70 times
Last edited by Aswan jaguar on 06 Jan 2012, 15:48, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Temporal Aperture
by KrNeki » 05 Jan 2012, 23:04
Describe the Bug:
Temporal Aperture lets you play cards that you should not be able to play according to rules restrictions.
Which card did behave improperly ?
Temporal Aperture
Which Version did you use ?(Constructed, Limited)and which update(date,name)
no 2k limit beta
What exactly should be the correct behavior/interaction ?
You should be able to play revealed cards according to game restrictions. (Only one land per turn, sorceries only in your main phases when the stack is empty,...)
Are any other cards possibly affected by this bug ?
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Temporal Aperture lets you play cards that you should not be able to play according to rules restrictions.
Which card did behave improperly ?
Temporal Aperture
Which Version did you use ?(Constructed, Limited)and which update(date,name)
no 2k limit beta
What exactly should be the correct behavior/interaction ?
You should be able to play revealed cards according to game restrictions. (Only one land per turn, sorceries only in your main phases when the stack is empty,...)
Are any other cards possibly affected by this bug ?
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- Attachments
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lifeline.rar- Both Lifeline and Temporal Aperture bugs here.
- (2.12 KiB) Downloaded 61 times
Last edited by Aswan jaguar on 06 Jan 2012, 15:47, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
[fixed-recoded by Gargaroz]Raise the Alarm
by KrNeki » 05 Jan 2012, 23:17
Describe the Bug:
Raise the Alarm does not produce tokens.
Which card did behave improperly ?
Raise the Alarm
Which Version did you use ?(Constructed, Limited)and which update(date,name)
no 2k limit beta
What exactly should be the correct behavior/interaction ?
Raise the Alarm should produce 2 1/1 soldier tokens.
Are any other cards possibly affected by this bug ?
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Raise the Alarm does not produce tokens.
Which card did behave improperly ?
Raise the Alarm
Which Version did you use ?(Constructed, Limited)and which update(date,name)
no 2k limit beta
What exactly should be the correct behavior/interaction ?
Raise the Alarm should produce 2 1/1 soldier tokens.
Are any other cards possibly affected by this bug ?
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- Attachments
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raise the alarm.rar- (2.61 KiB) Downloaded 63 times
Last edited by Aswan jaguar on 06 Jan 2012, 15:50, edited 2 times in total.
Reason: fixed bug-recoded card
Reason: fixed bug-recoded card
[1st-hardcoded-2nd fixed by Gargaroz]indbrisk Heights
by KrNeki » 05 Jan 2012, 23:40
Describe the Bug:
1. Windbrisk Heights only sometimes displays the name of the exiled card underneath.
2. After the exiled card has been played, it still shows the name of the card as though it was still exiled.
Which card did behave improperly ?
Windbrisk Heights
Which Version did you use ?(Constructed, Limited)and which update(date,name)
no 2k limit beta
What exactly should be the correct behavior/interaction ?
It is not exactly a bug (at least the firs one) but it would be nicer to play if it displayed the names of all cards exiled with it, not just some and that the name would vanish once it has been played.
Sorry if I am nitpicking to much.
Are any other cards possibly affected by this bug ?
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1. Windbrisk Heights only sometimes displays the name of the exiled card underneath.
2. After the exiled card has been played, it still shows the name of the card as though it was still exiled.
Which card did behave improperly ?
Windbrisk Heights
Which Version did you use ?(Constructed, Limited)and which update(date,name)
no 2k limit beta
What exactly should be the correct behavior/interaction ?
It is not exactly a bug (at least the firs one) but it would be nicer to play if it displayed the names of all cards exiled with it, not just some and that the name would vanish once it has been played.
Sorry if I am nitpicking to much.
Are any other cards possibly affected by this bug ?
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- Attachments
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windbrisk heights.rar- (2.96 KiB) Downloaded 69 times
Last edited by stassy on 06 Jan 2012, 15:50, edited 3 times in total.
Reason: [1st-hardcoded,unfixable-2nd fixed by Gargaroz]indbrisk Heights
Reason: [1st-hardcoded,unfixable-2nd fixed by Gargaroz]indbrisk Heights
Re: [confirmed]Wren's Run Packmaster
by Aswan jaguar » 06 Jan 2012, 12:07
Another bug is that the creature that Wren's Run Packmaster champions,when he leaves play, goes to hand not back to battlefield.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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