[Fixed] Bug Archive
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Re: Surge Note - Umezawa's Jitte
by stassy » 08 Jan 2012, 16:01
For me Surge Note doesn't give any counter to Umezawa's Jitte regardless there is a counter already or not
Edit: oops, forgot to put the savegame
Edit: oops, forgot to put the savegame
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[fixed by Gargaroz]Grove of the Burnwillows
by Wronskian » 08 Jan 2012, 16:19
No limit version
You should be able to tap Grove of the Burnwillows for 1 colorless mana without the opponent winning life
You should be able to tap Grove of the Burnwillows for 1 colorless mana without the opponent winning life
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Last edited by stassy on 09 Jan 2012, 04:09, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
Re: Grove of the Burnwillows
by stassy » 08 Jan 2012, 17:06
confirmed, though it seems a recoding is needed since even for casting artifact Grove of the Burnwillows will only allow to use R or G, thus the life gain
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Re: Surge Note - Umezawa's Jitte
by Aswan jaguar » 08 Jan 2012, 17:29
Ok,probably I got confused with the 1st counter of Surge Note giving 2 counters as I recollect I tried to give Umezawa's Jitte that counter precombat and .....
I will delete that from my post so rest is confirmed.
I will delete that from my post so rest is confirmed.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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[fixed-added to Duh mode by Gargaroz]Suture Priest
by Wronskian » 08 Jan 2012, 19:27
no limit version
Not a bug but really painful :
Suture Priest triggered abilities should be automatically used.
Not a bug but really painful :
Suture Priest triggered abilities should be automatically used.
Last edited by Aswan jaguar on 15 Jan 2012, 13:40, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
Re: Suture Priest
by stassy » 08 Jan 2012, 19:32
*cough* I guess it's because of the word "may" which imply you can decide to not trigger the effect, but you can ask Gargaroz to put it into the Duh mode so it can automatically trigger *cough* (now /hiding because I reported a similar card that did not respect the "may" word) 

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[fixed by Gargaroz]Gifts Ungiven
by Wronskian » 08 Jan 2012, 21:13
no limit version
when AI casts Gifts Ungiven,
for the first card, you can choose between 4 possibilities,
but for the second card you have to choose between the cards that were at the left of the first chosen card in the first pick
Example : if there are 4 four cards : Ancestral Recall, Time Walk, Black Lotus, Mox Jet
if you choose Ancestral Recall : no more card can be chosen as the second card.
if you choose Time Walk, you can only choose Ancestral Recall as the second card
if you choose Mox Jet, everything is okay
Other problem : the text says that you choose the cards that go to the graveyard, not the ones that stay in AI's hand. Not a big deal.
when AI casts Gifts Ungiven,
for the first card, you can choose between 4 possibilities,
but for the second card you have to choose between the cards that were at the left of the first chosen card in the first pick
Example : if there are 4 four cards : Ancestral Recall, Time Walk, Black Lotus, Mox Jet
if you choose Ancestral Recall : no more card can be chosen as the second card.
if you choose Time Walk, you can only choose Ancestral Recall as the second card
if you choose Mox Jet, everything is okay
Other problem : the text says that you choose the cards that go to the graveyard, not the ones that stay in AI's hand. Not a big deal.
Last edited by stassy on 10 Jan 2012, 04:18, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
[fixed by Gargaroz]Batterskull
by Wronskian » 08 Jan 2012, 21:37
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Last edited by Aswan jaguar on 10 Jan 2012, 09:40, edited 4 times in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Spirit Link
by Althuna » 08 Jan 2012, 22:30
I think this might be a little bug? The obvious use of the card is to put on your big creatures to give you life. But you can also use it on your opponent's creature which means if that creature attacks, you get the life for whatever damage it does. But it seems that when you do this in Manalink, your opponent gets the life instead of you.
Hope I got that right. Let me know if you need me to make a game and create a save game.
Hope I got that right. Let me know if you need me to make a game and create a save game.
Last edited by stassy on 10 Jan 2012, 04:17, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
Re: [confirmed]Vigil for the Lost
by Gargaroz » 09 Jan 2012, 02:15
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Grove of the Burnwillows
by Gargaroz » 09 Jan 2012, 02:19
Wrong data entry. Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
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Re: [confirmed]Surge Note - Umezawa's Jitte
by Gargaroz » 09 Jan 2012, 02:30
Fixed. Now the Jitte has the right charge counters (the white lighting ones), so it will interact with Surge Node.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Remember the Fallen
by Gargaroz » 09 Jan 2012, 02:59
Wrong code pointer. Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Spirit Link
by stassy » 09 Jan 2012, 07:12
confirmed (when you enchant an AI creature with Spirit Link, AI consider the enchantment as his instead of your)
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