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[Fixed] Bug Archive

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

[fixed by Gargaroz]Marrow Shards

Postby Aswan jaguar » 10 Jan 2012, 10:06

Describe the Bug:
Marrow Shards doesn't do 1 damage to attacking creatures.

Which card did behave improperly ?
Marrow Shards

Which Version did you use ?(Constructed, Limited)and which update(date,name)
ManallinkAll-beta

What exactly should be the correct behavior/interaction ?
Marrow Shards does 1 damage to attacking creatures

Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 10 Jan 2012, 14:39, edited 2 times in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
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Re: Marrow Shards doesn't do 1 damage to attacking creatures

Postby stassy » 10 Jan 2012, 10:54

confirmed
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[fixed by Gargaroz]Sek'Kuar, Deathkeeper

Postby Aswan jaguar » 10 Jan 2012, 11:07

Describe the Bug:
1) I cast a Beacon of Destruction on a Steel Wall to test Sek'kuar,Deathkeeper token ability and got this error report.I pushed ok button and Beacon of Destruction damaged-killed as supposed the Steel Wall but(pic)
2)Sek'kuar,Deathkeeper didn't put a token in play.(no savegame sorry).
Which card did behave improperly ?
I couldn't decide which card was causing this error.

Which Version did you use ?(Constructed, Limited)and which update(date,name)
ManalinkALL-beta

What exactly should be the correct behavior/interaction ?
1)no error
2)Sek'kuar,Deathkeeper must put a token in play when a nontoken you control dies.

Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 15 Jan 2012, 18:35, edited 4 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Umezawa's Jitte

Postby Aswan jaguar » 10 Jan 2012, 11:26

Describe the Bug:
I attacked (see pic) AI had Kiln Walker and Rotting Rats (equipped with Umezawa's Jitte)in play I got the error and when I clicked ok game crashed.

Which card did behave improperly ?
-

Which Version did you use ?(Constructed, Limited)and which update(date,name)
ManalinkAll-beta

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
-
Last edited by stassy on 28 Jan 2012, 03:42, edited 2 times in total.
Reason: bug fixed
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Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Thran Weaponry

Postby KrNeki » 10 Jan 2012, 14:04

Describe the Bug:
1. Thran Weaponry does not have echo.
2. Its activated ability costs 3 mana.

Which card did behave improperly ?
Thran Weaponry

Which Version did you use ?(Constructed, Limited)and which update(date,name)
no 2k limit

What exactly should be the correct behavior/interaction ?
1. Thran Weaponry should have echo.
2. Activation cost of the ability should be 2 mana.

Are any other cards possibly affected by this bug ?
-
Attachments
Thran Weaponry.rar
(18.4 KiB) Downloaded 57 times
Last edited by Aswan jaguar on 10 Jan 2012, 14:15, edited 2 times in total.
Reason: fixed bug
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Re: Thran Weaponry

Postby Gargaroz » 10 Jan 2012, 14:12

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Marrow Shards

Postby Gargaroz » 10 Jan 2012, 14:29

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Norn's Annex

Postby Gargaroz » 10 Jan 2012, 14:44

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Cemetery Reaper

Postby Gargaroz » 10 Jan 2012, 15:51

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Bribery/Clone

Postby Gargaroz » 10 Jan 2012, 16:00

Whops, I found a bug in Bribery code, so now if the stolen creature dies / is bounced, it should return to their owner's grave / hand.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Phantasmal Image and Mutavault

Postby Gargaroz » 10 Jan 2012, 17:32

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Error report

Postby stassy » 10 Jan 2012, 19:02

Sek'Kuar, Deathkeeper seems to be the culprit because Steel Wall is ok without him, and also he doesn't generate token when a non token creature die by his side.
Attachments
1.zip
(2.16 KiB) Downloaded 58 times
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Re: Bug report then crash

Postby stassy » 10 Jan 2012, 19:14

Umezawa's Jitte is the culprit, AI tend to act random with it, equipping on his creature only when he can safely attack (aka no creature in player side), and usually at post combat phase he will randomly pump/shrink equipped creature, spending all counter for nothing.
The crash occur when an equipped creature block.

In my savegame, if you remove Umezawa's Jitte from play the Rotting Rats will block without crashing the game.
Attachments
1.zip
(2.47 KiB) Downloaded 61 times
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Re: [confirmed]Devil's Play

Postby Gargaroz » 11 Jan 2012, 02:01

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Sek'Kuar, Deathkeeper

Postby Gargaroz » 11 Jan 2012, 02:05

I've still to write the Graveborn token code, so it won't function. Probably, Balduvian Dead have the same bug.
Edit : Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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