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[fixed by Gargaroz]Marrow Shards

PostPosted: 10 Jan 2012, 10:06
by Aswan jaguar
Describe the Bug:
Marrow Shards doesn't do 1 damage to attacking creatures.

Which card did behave improperly ?
Marrow Shards

Which Version did you use ?(Constructed, Limited)and which update(date,name)
ManallinkAll-beta

What exactly should be the correct behavior/interaction ?
Marrow Shards does 1 damage to attacking creatures

Are any other cards possibly affected by this bug ?

Re: Marrow Shards doesn't do 1 damage to attacking creatures

PostPosted: 10 Jan 2012, 10:54
by stassy
confirmed

[fixed by Gargaroz]Sek'Kuar, Deathkeeper

PostPosted: 10 Jan 2012, 11:07
by Aswan jaguar
Describe the Bug:
1) I cast a Beacon of Destruction on a Steel Wall to test Sek'kuar,Deathkeeper token ability and got this error report.I pushed ok button and Beacon of Destruction damaged-killed as supposed the Steel Wall but(pic)
2)Sek'kuar,Deathkeeper didn't put a token in play.(no savegame sorry).
Which card did behave improperly ?
I couldn't decide which card was causing this error.

Which Version did you use ?(Constructed, Limited)and which update(date,name)
ManalinkALL-beta

What exactly should be the correct behavior/interaction ?
1)no error
2)Sek'kuar,Deathkeeper must put a token in play when a nontoken you control dies.

Are any other cards possibly affected by this bug ?
-

[fixed by Gargaroz]Umezawa's Jitte

PostPosted: 10 Jan 2012, 11:26
by Aswan jaguar
Describe the Bug:
I attacked (see pic) AI had Kiln Walker and Rotting Rats (equipped with Umezawa's Jitte)in play I got the error and when I clicked ok game crashed.

Which card did behave improperly ?
-

Which Version did you use ?(Constructed, Limited)and which update(date,name)
ManalinkAll-beta

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
-

[fixed by Gargaroz]Thran Weaponry

PostPosted: 10 Jan 2012, 14:04
by KrNeki
Describe the Bug:
1. Thran Weaponry does not have echo.
2. Its activated ability costs 3 mana.

Which card did behave improperly ?
Thran Weaponry

Which Version did you use ?(Constructed, Limited)and which update(date,name)
no 2k limit

What exactly should be the correct behavior/interaction ?
1. Thran Weaponry should have echo.
2. Activation cost of the ability should be 2 mana.

Are any other cards possibly affected by this bug ?
-

Re: Thran Weaponry

PostPosted: 10 Jan 2012, 14:12
by Gargaroz
Fixed.

Re: [confirmed]Marrow Shards

PostPosted: 10 Jan 2012, 14:29
by Gargaroz
Fixed.

Re: [confirmed]Norn's Annex

PostPosted: 10 Jan 2012, 14:44
by Gargaroz
Fixed.

Re: [confirmed]Cemetery Reaper

PostPosted: 10 Jan 2012, 15:51
by Gargaroz
Fixed.

Re: [confirmed]Bribery/Clone

PostPosted: 10 Jan 2012, 16:00
by Gargaroz
Whops, I found a bug in Bribery code, so now if the stolen creature dies / is bounced, it should return to their owner's grave / hand.

Re: [confirmed]Phantasmal Image and Mutavault

PostPosted: 10 Jan 2012, 17:32
by Gargaroz
Fixed.

Re: Error report

PostPosted: 10 Jan 2012, 19:02
by stassy
Sek'Kuar, Deathkeeper seems to be the culprit because Steel Wall is ok without him, and also he doesn't generate token when a non token creature die by his side.

Re: Bug report then crash

PostPosted: 10 Jan 2012, 19:14
by stassy
Umezawa's Jitte is the culprit, AI tend to act random with it, equipping on his creature only when he can safely attack (aka no creature in player side), and usually at post combat phase he will randomly pump/shrink equipped creature, spending all counter for nothing.
The crash occur when an equipped creature block.

In my savegame, if you remove Umezawa's Jitte from play the Rotting Rats will block without crashing the game.

Re: [confirmed]Devil's Play

PostPosted: 11 Jan 2012, 02:01
by Gargaroz
Fixed.

Re: [confirmed]Sek'Kuar, Deathkeeper

PostPosted: 11 Jan 2012, 02:05
by Gargaroz
I've still to write the Graveborn token code, so it won't function. Probably, Balduvian Dead have the same bug.
Edit : Fixed.