[Fixed] Bug Archive
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[fixed by Gargaroz]Spawning Pool
by RanDomino » 14 Jan 2012, 20:13
Describe the Bug:
The AI animated a Spawning Pool and got in a loop of adding mana.
Which card did behave improperly ?
Spawning Pool
Which Version did you use ?(Constructed, Limited)and which update(date,name)
2k+ with the most recent updates by Mok
What exactly should be the correct behavior/interaction ?
Spawning Pool... shouldn't be able to do that?
Are any other cards possibly affected by this bug ?
Possibly the other manlands?
The AI animated a Spawning Pool and got in a loop of adding mana.
Which card did behave improperly ?
Spawning Pool
Which Version did you use ?(Constructed, Limited)and which update(date,name)
2k+ with the most recent updates by Mok
What exactly should be the correct behavior/interaction ?
Spawning Pool... shouldn't be able to do that?
Are any other cards possibly affected by this bug ?
Possibly the other manlands?
- Attachments
-
infinite spawning pool.zip- (24.12 KiB) Downloaded 60 times
Last edited by stassy on 15 Jan 2012, 15:16, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
Re: AI gets infinite mana with spawning pool
by Aswan jaguar » 14 Jan 2012, 20:32
Don't report bugs from this version it needs proper code changes to be made by Gargaroz
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [confirmed]Garruk Relentless
by Gargaroz » 15 Jan 2012, 01:40
The first bug was due to a CSV error and it's fixed.
But I don't really understand the second one : could you explain it more clearly, Aswan jaguar ?
But I don't really understand the second one : could you explain it more clearly, Aswan jaguar ?
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- Current / medium term task: adjusting the code for making Misdirection and such usable
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- Current / medium term task: adjusting the code for making Misdirection and such usable
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Re: [confirmed]Beast Within
by Gargaroz » 15 Jan 2012, 01:40
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Garruk, Primal Hunter
by Gargaroz » 15 Jan 2012, 02:01
Wumr token lacks a proper code. It's fixed now.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Lovisa Coldeyes
by Gargaroz » 15 Jan 2012, 02:26
Fixed, finally.
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
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Re: [confirmed partly]Leaf-Crowned Elder + Treefolk Harbinge
by Gargaroz » 15 Jan 2012, 02:34
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
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Re: [confirmed]Inkmoth Nexus and/or Mirran Mettle
by Gargaroz » 15 Jan 2012, 02:37
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
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Re: [waiting more reports]Changeling interaction
by Gargaroz » 15 Jan 2012, 02:42
All fixed.
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [tested-wait fix confirmation]Vesuva and Amulet of Vigor
by Gargaroz » 15 Jan 2012, 02:53
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Garruk Relentless
by stassy » 15 Jan 2012, 06:25
Test it and Garruk doesn't lose a counter when using his bolt ability, maybe you tested with a creature with 1 power (which would damage him in return with his power)
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[fixed by Gargaroz]Fait's Fetters
by 0rion79 » 15 Jan 2012, 08:06
AS: from now on, all my bug reports are related to the new no-2000 version.
Fait's Fetters may be only played on creatures, not on other permanents as the text suggests.
Fait's Fetters may be only played on creatures, not on other permanents as the text suggests.
Last edited by stassy on 15 Jan 2012, 15:17, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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[fixed by Gargaroz]Pitchburn Devils
by 0rion79 » 15 Jan 2012, 08:51
: Pitchburn Devils deals damage when they enter the battlefield, not when they die.
Last edited by stassy on 15 Jan 2012, 15:08, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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[fixed by Gargaroz]Mirran Spy
by 0rion79 » 15 Jan 2012, 09:31
: Mirran Spy has the code of a land, in fact - once played - it goes on the battlefield among lands.
Last edited by stassy on 15 Jan 2012, 15:04, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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