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[Fixed] Bug Archive

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

Re: Mirran Spy is a land

Postby stassy » 15 Jan 2012, 10:55

confirmed, when 2U is paid, it goes in the land area with no P/T.
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Re: Pitchburn Devils

Postby stassy » 15 Jan 2012, 10:57

confirmed
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Re: [confirmed]Garruk Relentless

Postby Aswan jaguar » 15 Jan 2012, 11:02

Sorry for your trouble,my bad I managed to totally miss the "creature deals damage back to him equal to his power. :rolleyes: Probably that whiskey is a bit responsible for that :partyman:
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[fixed by Gargaroz]Lifeline

Postby stassy » 15 Jan 2012, 11:16

Describe the Bug:
Lifeline does not return creatures from graveyard to battlefield even if Deadbox is present

Which card did behave improperly ?
Lifeline.

Which Version did you use ?(Constructed, Limited)and which update(date,name)
no 2k limit beta

What exactly should be the correct behavior/interaction ?
If at least one other creature is in play when a creature dies, Lifeline should return it onto the battlefield at the end of turn.

Are any other cards possibly affected by this bug ?
Other cards returning creatures from graveyard to battlefield.
Last edited by stassy on 15 Jan 2012, 14:56, edited 1 time in total.
Reason: bug fixed
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Re: [confirmed]Fait's Fetters

Postby Aswan jaguar » 15 Jan 2012, 11:19

I don't think you should report bugs for this version it's not ready.wait for Gargaroz to release the beta2.

Mok wrote:Uhm, simply using the files posted by Sonic will not work. The order changed so you'll have to wait for new magic.exe/manalinkeh.dll files etc.
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Re: Lifeline

Postby Aswan jaguar » 15 Jan 2012, 11:23

Aready reported and fixed we have to wait for Gargaroz to release the Nolimit-beta2.
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Re: [confirmed]Fait's Fetters

Postby stassy » 15 Jan 2012, 11:32

Ok then, will wait for beta2 and will stick up a warning
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Re: Lifeline

Postby stassy » 15 Jan 2012, 11:33

The previous Lifeline report didn't have Deadbox and was fixed, so I though it was working as I seen Deadbox present :p
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Re: Lifeline

Postby Aswan jaguar » 15 Jan 2012, 11:42

Maybe something prevented the Dead box appear at that perticular game,will see with the beta2.
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[fixed by Gargaroz]All Hallow's Eve

Postby stassy » 15 Jan 2012, 11:55

Describe the Bug:
All Hallow's Eve ask to pay for 2BB when the last scream counter is removed to trigger its unearth ability

Which card did behave improperly ?
All Hallow's Eve

Which Version did you use ?(Constructed, Limited)and which update(date,name)
2k+beta1

What exactly should be the correct behavior/interaction ?
All Hallow's Eve should not ask for 2BB when triggering unearth ability

Are any other cards possibly affected by this bug ?
-

Note: when All Hallow's Eve trigger its unearth ability and ask for 2BB, if you click on the cancel button the effect will still trigger
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Last edited by stassy on 15 Jan 2012, 15:09, edited 1 time in total.
Reason: bug fixed
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[fixed by Gargaroz]Asmira, Holy Avenger

Postby stassy » 15 Jan 2012, 12:20

Describe the Bug:
You can have more than one Asmira, Holy Avenger in the battlefield and Asmira, Holy Avenger gain +1/+1 for any creature put into any graveyard from the battlefield at any end of turn.

Which card did behave improperly ?
Asmira, Holy Avenger

Which Version did you use ?(Constructed, Limited)and which update(date,name)
2k+beta1

What exactly should be the correct behavior/interaction ?
Asmira, Holy Avenger should be subject to Legend rule (only one legend of the same name in the battlefield) and should gain +1/+1 only if a creature is put in the owner's graveyard.

Are any other cards possibly affected by this bug ?
-
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Last edited by stassy on 22 Jan 2012, 06:07, edited 3 times in total.
Reason: bug fixed
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Re: All Hallow's Eve

Postby Aswan jaguar » 15 Jan 2012, 13:37

I get this screen when I load your savegame (without only the error) which error appears when I click done to "trigerred effects?...begin upkeep" box when I click ok on the error game crashes.
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Re: Suture Priest

Postby Gargaroz » 15 Jan 2012, 13:38

Added the Duh mode.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: AI gets infinite mana with spawning pool

Postby Gargaroz » 15 Jan 2012, 13:42

Seems fixed with the updated code.
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Re: All Hallow's Eve

Postby stassy » 15 Jan 2012, 13:52

Yes my bad, I saved the game while it was triggering, here is a proper save (just cast it, there are already some creature in the graveyard to trigger after 2 turns)
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