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[Fixed] Bug Archive

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

[fixed by Gargaroz]Reaper from the Abyss

Postby stassy » 15 Jan 2012, 13:56

Describe the Bug:
When Reaper from the Abyss trigger its Morbid ability nothing happen

Which card did behave improperly ?
Reaper from the Abyss

Which Version did you use ?(Constructed, Limited)and which update(date,name)
2K+beta1

What exactly should be the correct behavior/interaction ?
Reaper from the Abyss should trigger Morbid which is to destroy target non-Demon creature

Are any other cards possibly affected by this bug ?
-

Also still corrupting savegame
Last edited by stassy on 15 Jan 2012, 15:18, edited 1 time in total.
Reason: bug fixed
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Re: Asmira, Holy Avenger

Postby Aswan jaguar » 15 Jan 2012, 13:59

Savegame corrupted for me both bugs confirmed.
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Re: [confirmed]Asmira, Holy Avenger

Postby stassy » 15 Jan 2012, 14:05

hum I can load it so I fear this is due to messed up dat file, I had some trouble updating last mok file in my xp version.

Edit: Hum well my win7 version can load the savegame too, weird.
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Re: All Hallow's Eve

Postby Aswan jaguar » 15 Jan 2012, 14:08

Maybe we have one of those cards or abilities that cause problem to savegames since with your last savegame when I load it I get immediately an error report and then crash.
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[fixed by Gargaroz]Skirsdag High Priest

Postby stassy » 15 Jan 2012, 14:12

Describe the Bug:
Skirsdag High Priest Morbid ability create 1/1 Camarid token instead of a 5/5 black Demon creature token with flying

Which card did behave improperly ?
Skirsdag High Priest

Which Version did you use ?(Constructed, Limited)and which update(date,name)
2k+beta1

What exactly should be the correct behavior/interaction ?
Skirsdag High Priest Morbid ability should a 5/5 black Demon creature token with flying

Are any other cards possibly affected by this bug ?
-

Also savegame corrupted

Image
Last edited by stassy on 15 Jan 2012, 15:02, edited 1 time in total.
Reason: bug fixed
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Re: All Hallow's Eve

Postby stassy » 15 Jan 2012, 14:16

Problem is you shouldn't be even able to load the savegame, in this case you can load it but it crash immediately due to Morbid effect (also I never see Sakura-Tribe Elder card effect, when his ability is used I instantly get to choose a land)
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Re: Lifeline

Postby Gargaroz » 15 Jan 2012, 14:46

Well, the case was most complex that I have anticipated. Now it's fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Reaper from the Abyss

Postby Gargaroz » 15 Jan 2012, 14:49

There was a problem with the Deadbox card and EOT effects. Consider it fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Skirsdag High Priest

Postby Gargaroz » 15 Jan 2012, 14:56

Code for Demon token was missing. I added it.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: All Hallow's Eve

Postby Gargaroz » 15 Jan 2012, 15:00

Bad data entry : All Hallow's Eve need the Rules Engine to function (it's "played for free" when the last counter is removed). Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Mirran Spy

Postby Gargaroz » 15 Jan 2012, 15:03

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Pitchburn Devils

Postby Gargaroz » 15 Jan 2012, 15:06

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Fait's Fetters

Postby Gargaroz » 15 Jan 2012, 15:12

Checked, and there was a bug. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: AI gets infinite mana with spawning pool

Postby stassy » 15 Jan 2012, 15:15

confirmed as fixed
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Re: [confirmed]Asmira, Holy Avenger

Postby Gargaroz » 15 Jan 2012, 15:22

Asmira was coded in ASM and the code was probably bugged from the beginning. And the strange thing is that it seems there's a global variable which count the number of dead creatures this turn, as Asmira works even without Deadbox. I need to recode the card in order to fix the bug, but before I need to ask Mok about that variable.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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