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[Fixed] Bug Archive

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Re: [confirmed]Terror of Kruin Pass - again

Postby Gargaroz » 15 Jan 2012, 15:31

Tried a different solution. I hope it works now.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Lashwrithe

Postby stassy » 16 Jan 2012, 04:21

Describe the Bug:
When cast, Lashwrithe create an equipped 0/1 Eldrazi Spawn instead of an equipped 0/0 Black Germ token.

Which card did behave improperly ?
Lashwrithe

Which Version did you use ?(Constructed, Limited)and which update(date,name)
2k+beta1

What exactly should be the correct behavior/interaction ?
When cast, Lashwrithe should create an equipped 0/0 Black Germ token.

Are any other cards possibly affected by this bug ?
Batterskull, Flayer Husk, Mortar Pod, Necropouncer, Sickleslicer, Skinwing, Strandwalker

After check, all of them are creating the wrong token.
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Last edited by Aswan jaguar on 17 Jan 2012, 17:36, edited 1 time in total.
Reason: fixed bug
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Re: Lashwrithe

Postby Aswan jaguar » 16 Jan 2012, 08:46

I don't know if Gargaroz fixed-coded all related bugs as tokens had to be added again as they were replaced to save slots.
You have either placed wrong savegame as in decks are only Last Grasp s,or we have slightly different versions.
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Re: Lashwrithe

Postby stassy » 16 Jan 2012, 09:04

Well, with the flood of csv/xls floating around, it was to be expected. What is supposed to be the last csv update?
My id for Lashwrithe is 11034 and Last Gasp is 1445, what is your?
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Re: Lashwrithe

Postby Aswan jaguar » 16 Jan 2012, 09:38

Well for Last Grasp is the same,for Lashwrithe is 11305.=that,s for Beta1
I believe your version is a bit messed up what you have because neither in Beta1 the savegame is correct(Last Grasp) nor in Beta2Beta1 with new csv changes+files by Sonic and Mok, where Lashwrithe is there but it puts correctly a Germ token.
So,at least for the Lashwrithe bug is already fixed.
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Re: Lashwrithe

Postby stassy » 16 Jan 2012, 10:44

Don't have beta2, where is it supposed to be?
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Re: Lashwrithe

Postby Aswan jaguar » 16 Jan 2012, 11:06

My wrong I meant Beta1 with new csv changes+files by Sonic and Mok.
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Re: Lashwrithe

Postby stassy » 16 Jan 2012, 11:19

Are you talking about this update?:
http://www.mediafire.com/?nt6a92914d5rnxd
xls_csv.rar

Because I unpacked into Magic\magic_updater, ran Magic_updater.bat and copied the resulting created files :
Cards.dat
DBinfo.dat
Rarity.dat
Magic.exe
into the root folder and I still get the Lashwrithe token issue...
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Re: Lashwrithe

Postby Aswan jaguar » 16 Jan 2012, 11:53

I may not have installed the above csv -corrected files in contrast with you but have the new DB_v2 probably unlike you with new cards.dat ,.... and anyway I do have the Germ token working :mrgreen:
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Re: Lashwrithe

Postby stassy » 16 Jan 2012, 12:04

if you have db_v2 that mean you are using the Deckbuilder update, not sure what to trust now since you appear to have correct token working but on the other side Orion79 struggle with id cards with the same update...

And also to quote Mok again :

ncluded Magic.exe/*.dat/*.dll are from latest xls update from Sonic but without the latest code from Gargaroz. Still it might work a bit better as I compiled the dll against the corrected order of card ids.

Post DB bugs here and I'll try to fix them if possible. Don't post card bugs from this version anywhere,
That mean if you have Deckbuilder update you can't verify bugs since it miss Gargaroz latest code...though if you can tell that the next beta2 will included latest Deckbuilder from Mok + Gargaroz update, the id bug will resolve by itself...

Well from now on I will disregard token bug since there are many I noticed (Hero of Bladehold...)until beta2.
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Re: Lashwrithe

Postby Aswan jaguar » 16 Jan 2012, 12:20

The only real problem is that appears you messed the Beta1 the one we use to report,confirm bugs although some will be in both others not.
For the updated with Mok-Sonic changes we will all have to wait Gargaroz to release beta2.Mok posted this mainly for Gargaroz and ONLY for test purposes of the new submitted csv by Sonic to see general bugs things missing or messed not card bugs.
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[fixed by Gargaroz]Lhurgoyf

Postby Aswan jaguar » 16 Jan 2012, 16:41

Describe the Bug:
Lhurgoyf has wrongly 0/2 with no creatures in both graveyards.

Which card did behave improperly ?


Which Version did you use ?(Constructed, Limited)and which update(date,name)
ManalinkAll-beta

What exactly should be the correct behavior/interaction ?
Lhurgoyf has 0/1 with no creatures at both graveyards.

Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 27 Jan 2012, 22:48, edited 2 times in total.
Reason: fixed bug
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Re: Lhurgoyf is 0/2 with no creatures in graveyards

Postby stassy » 16 Jan 2012, 17:02

confirmed
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[fixed by Gargaroz]Shrine of Piercing Vision

Postby Aswan jaguar » 16 Jan 2012, 17:44

Describe the Bug:
Shrine of Piercing Vision doesn't put a card into my hand.

Which card did behave improperly ?
Shrine of Piercing Vision

Which Version did you use ?(Constructed, Limited)and which update(date,name)
ManalinkALL-beta

What exactly should be the correct behaviour/interaction ?
Shrine of Piercing Vision must put the chosen card into my hand.

Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 17 Jan 2012, 17:48, edited 2 times in total.
Reason: fixed bug
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Re: Shrine of Piercing doesn't put chosen card in my hand

Postby stassy » 17 Jan 2012, 03:54

confirmed
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