[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
[fixed by Gargaroz]Cadaverous Knight
by Aswan jaguar » 17 Jan 2012, 10:43
Describe the Bug:
Cadaverous Knight has regeneration the ability works fine but no reg. icon on the card
Which card did behave improperly ?
Cadaverous Knight
Which Version did you use ?(Constructed, Limited)and which update(date,name)
ManalinkALL-beta
What exactly should be the correct behavior/interaction ?
Have reg. icon
Are any other cards possibly affected by this bug ?
Cadaverous Knight has regeneration the ability works fine but no reg. icon on the card
Which card did behave improperly ?
Cadaverous Knight
Which Version did you use ?(Constructed, Limited)and which update(date,name)
ManalinkALL-beta
What exactly should be the correct behavior/interaction ?
Have reg. icon
Are any other cards possibly affected by this bug ?
Last edited by stassy on 27 Jan 2012, 15:24, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Corrupted Harvester
by Aswan jaguar » 17 Jan 2012, 10:55
Describe the Bug:
Corrupted Harvester regenerates paying only B instead skips sacrificing a creature(at least by AI)in player hand works fine.
Which card did behave improperly ?
Corrupted Harvester
Which Version did you use ?(Constructed, Limited)and which update(date,name)
ManalinkAll-beta
What exactly should be the correct behavior/interaction ?
Corrupted Harvester must pay B and sacrifice a creature to regenerate.
Are any other cards possibly affected by this bug ?
Corrupted Harvester regenerates paying only B instead skips sacrificing a creature(at least by AI)in player hand works fine.
Which card did behave improperly ?
Corrupted Harvester
Which Version did you use ?(Constructed, Limited)and which update(date,name)
ManalinkAll-beta
What exactly should be the correct behavior/interaction ?
Corrupted Harvester must pay B and sacrifice a creature to regenerate.
Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 17 Jan 2012, 17:47, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Abuna Acolyte prevents 2 to no artifacts
by Aswan jaguar » 17 Jan 2012, 14:39
Describe the Bug:
Abuna Acolyte uses the ability to prevent 2 damage to no artifact creatures as well(AI at least)
Which card did behave improperly ?
Abuna Acolyte
Which Version did you use ?(Constructed, Limited)and which update(date,name)
ManalinkAll-beta
What exactly should be the correct behavior/interaction ?
Abuna Acolyte prevents1 damage to all creatures and 2 only to artifacts
Are any other cards possibly affected by this bug ?
Abuna Acolyte uses the ability to prevent 2 damage to no artifact creatures as well(AI at least)
Which card did behave improperly ?
Abuna Acolyte
Which Version did you use ?(Constructed, Limited)and which update(date,name)
ManalinkAll-beta
What exactly should be the correct behavior/interaction ?
Abuna Acolyte prevents1 damage to all creatures and 2 only to artifacts
Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 17 Jan 2012, 17:40, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Garagroz]Tradewind Rider
by oito » 17 Jan 2012, 14:44
Describe the Bug:
Tradewind Rider only lets you bounce your own permanents.
Which card did behave improperly ?
Tradewind Rider
Which Version did you use ?(Constructed, Limited)and which update(date,name)
beta2k+ with Mok's db_v2 patch (but I've seen it happen before)
What exactly should be the correct behavior/interaction ?
Tradewind Rider should let you bounce any permanent, regardless of who owns it.
Are any other cards possibly affected by this bug ?
Not that I know of.
Included savegame is for beta version with Mok's db_v2 patch. If that is not ok, ask me and a I'll make one for whichever version you prefer.
Tradewind Rider only lets you bounce your own permanents.
Which card did behave improperly ?
Tradewind Rider
Which Version did you use ?(Constructed, Limited)and which update(date,name)
beta2k+ with Mok's db_v2 patch (but I've seen it happen before)
What exactly should be the correct behavior/interaction ?
Tradewind Rider should let you bounce any permanent, regardless of who owns it.
Are any other cards possibly affected by this bug ?
Not that I know of.
Included savegame is for beta version with Mok's db_v2 patch. If that is not ok, ask me and a I'll make one for whichever version you prefer.
- Attachments
-
tradewind_rider.zip- savegame for beta2k+ with db_v2 patch
- (3.12 KiB) Downloaded 64 times
Last edited by Aswan jaguar on 17 Jan 2012, 17:49, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Re: [confirmed]Tradewind Rider
by Aswan jaguar » 17 Jan 2012, 15:45
I confirm it also has 2 other bugs
1)the 2nd creature you have to tap to activate Tradewind Rider doesn't tap.
2)You can only bounce creatures no other permanent.
Please do not post bugs with this version again because some will be fixed when the normal update with the new version is out,wait till further notice.
1)the 2nd creature you have to tap to activate Tradewind Rider doesn't tap.
2)You can only bounce creatures no other permanent.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Tradewind Rider
by Aswan jaguar » 17 Jan 2012, 17:33
Ok,I asked Gargaroz and he said it's ok for people to post bugs concerning the new Sonic-Mok files so disregard my previous post.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Lashwrithe
by Gargaroz » 17 Jan 2012, 17:34
The is simply an ID swap occuring using the new CSV / dat files with the old dll. It's already solved.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: Abuna Acolyte prevents 2 damage to no artifacts
by Gargaroz » 17 Jan 2012, 17:37
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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Re: [confirmed]Shrine of Piercing Vision
by Gargaroz » 17 Jan 2012, 17:43
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Corrupted Harvester
by Gargaroz » 17 Jan 2012, 17:45
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Tradewind Rider
by Gargaroz » 17 Jan 2012, 17:48
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
[fixed by Gargaroz]Hand of the Praetors
by oito » 17 Jan 2012, 19:09
Describe the Bug:
Hand of the Praetors doesn't give the +1/+1 bonus to creatures with infect.
Which card did behave improperly ?
Hand of the Praetors
Which Version did you use ?(Constructed, Limited)and which update(date,name)
beta2k+ with Mok's db_v2 (I've tested with beta2k+ and it DOESN'T display this bug)
What exactly should be the correct behavior/interaction ?
Hand of the Praetors should give a +1/+1 bonus to creatures with infect.
Are any other cards possibly affected by this bug ?
Not that I know of.
Note: I assume it's ok to discuss bugs of the newest "non-official" patch. If that's not the case, please say so. Thanks
Hand of the Praetors doesn't give the +1/+1 bonus to creatures with infect.
Which card did behave improperly ?
Hand of the Praetors
Which Version did you use ?(Constructed, Limited)and which update(date,name)
beta2k+ with Mok's db_v2 (I've tested with beta2k+ and it DOESN'T display this bug)
What exactly should be the correct behavior/interaction ?
Hand of the Praetors should give a +1/+1 bonus to creatures with infect.
Are any other cards possibly affected by this bug ?
Not that I know of.
Note: I assume it's ok to discuss bugs of the newest "non-official" patch. If that's not the case, please say so. Thanks
- Attachments
-
hand_of_praetors2.zip- beta2k+ plus Mok's db_v2 savegame
- (2.55 KiB) Downloaded 68 times
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hand_of_praetors.zip- beta2k+ plus Mok's db_v2 savegame
- (2.6 KiB) Downloaded 66 times
Last edited by Aswan jaguar on 18 Jan 2012, 16:10, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Oran-Rief Survivalist
by oito » 17 Jan 2012, 20:42
Describe the Bug:
Oran-Rief Survivalist doesn't get +1/+1 counters when "allies" enter the battlefield.
Which card did behave improperly ?
Oran-Rief Survivalist, among other cards with "ally" type
Which Version did you use ?(Constructed, Limited)and which update(date,name)
2k+beta1 with db_v2 patch (also tested with simple 2k+beta1 and, at least some of the creatures also seem affected... the savegame state gets corrupted in this version, though)
What exactly should be the correct behavior/interaction ?
Oran-Rief Survivalist should get +1/+1 counters when "allies" enter the battlefield.
Are any other cards possibly affected by this bug ?
At least some of the other creatures of the "ally" type, with similar type of bonuses, also seem to be affected (like Turntimber Ranger, Akoum Battlesinger), don't know if all of them.
EDIT: hmm.. seems like creatures which have "ally" as third type are not being counted as "ally". Umara Raptor (which only has 2 types - bird and ally) triggers ally bonuses both on self and on other allies (as it should be); most other allies (which have 3 types) seem to display the described bug).
Oran-Rief Survivalist doesn't get +1/+1 counters when "allies" enter the battlefield.
Which card did behave improperly ?
Oran-Rief Survivalist, among other cards with "ally" type
Which Version did you use ?(Constructed, Limited)and which update(date,name)
2k+beta1 with db_v2 patch (also tested with simple 2k+beta1 and, at least some of the creatures also seem affected... the savegame state gets corrupted in this version, though)
What exactly should be the correct behavior/interaction ?
Oran-Rief Survivalist should get +1/+1 counters when "allies" enter the battlefield.
Are any other cards possibly affected by this bug ?
At least some of the other creatures of the "ally" type, with similar type of bonuses, also seem to be affected (like Turntimber Ranger, Akoum Battlesinger), don't know if all of them.
EDIT: hmm.. seems like creatures which have "ally" as third type are not being counted as "ally". Umara Raptor (which only has 2 types - bird and ally) triggers ally bonuses both on self and on other allies (as it should be); most other allies (which have 3 types) seem to display the described bug).
- Attachments
-
allies_2.zip- savegame for 2k+beta1 with db_v2
- (2.04 KiB) Downloaded 66 times
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allies_1.zip- savegame for 2k+beta1 (corrupted?)
- (2.41 KiB) Downloaded 65 times
Last edited by stassy on 23 Jan 2012, 03:28, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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