[fixed by Gargaroz]Elixir of Immortality

Posted:
18 Jan 2012, 05:28
by stassy
Describe the Bug:When activated,
Elixir of Immortality will go into the top of AI library instead of being randomly shuffled into library
Which card did behave improperly ?Elixir of Immortality Which Version did you use ?(Constructed, Limited)and which update(date,name)2k+beta1bd2
What exactly should be the correct behavior/interaction ?Elixir of Immortality shouldn't put into top of library when activated
Are any other cards possibly affected by this bug ?-
[coded by Gargaroz]Ageless Sentinels doesn't work

Posted:
18 Jan 2012, 09:18
by 0rion79
Even if it is a minor card,
Ageless Sentinels doesn't work since it doesn't loose Defender ability after blocking. It is supposed to have the same
Elder Land Wurm code ... Also, I wonder about its creature types after blocking.
Re: Ageless Sentinels doesn't work

Posted:
18 Jan 2012, 10:37
by Aswan jaguar
I took a look and it seems we have forgotten the "Transformation" Bird Giant and if it needs to be placed after
Ageless Sentinels slot csv will need rearranging.
Re: Ageless Sentinels doesn't work

Posted:
18 Jan 2012, 14:52
by Gargaroz
I don't think so,
Aswan Jaguar,
Ageless Sentinels was simply coded using the
Elder Land Wurm code pointer, it didn't need the other CSV slot and I'm sure there was no subtype change either. Oh well, here's another card to recode.
[fixed by Gargaroz]Lumberknot

Posted:
18 Jan 2012, 14:56
by 0rion79
The creature
Lumberknot gains +1/+1 counters only when a creature owned by its same owner dies.
I have tried to kill opponent's creatures but its ability went activated only when I cheated with a
Ball Lightning on my side, just to test it.
Re: [confirmed]Hand of the Praetors

Posted:
18 Jan 2012, 14:56
by Gargaroz
It's the same bug with the Infect keyword and it's already fixed.
Not really new : Necrotic Ooze - Phyrexian Devourer

Posted:
19 Jan 2012, 00:44
by Wronskian
Necrotic Ooze should not have the triggered ability of
Phyrexian Devourer, just the activated ability.
Necrotic Ooze should not die when its power is more than 7.
Re: Not really new : Necrotic Ooze - Phyrexian Devourer

Posted:
19 Jan 2012, 04:18
by stassy
It appear to be that you do not have the latest version because your card id are not the same as mine.
The latest update is supposed to be last no limit update and new deck editor database v2 from mok.
Necrotic Ooze seems fine for me with more than 7 in power

[alredy reported-Fixed]Honden

Posted:
19 Jan 2012, 06:24
by Althuna
I have a deck with the Honden enchants, and they no longer seem to work. Some seem to not trigger, and some do trigger but dont actually do anything. They used to work well, but in beta2000 it stopped.