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Re: Oran-Rief Survivalist

PostPosted: 18 Jan 2012, 03:50
by stassy
confirmed

Re: Hand of the Praetors

PostPosted: 18 Jan 2012, 03:52
by stassy
confirmed

[fixed by Gargaroz]Elixir of Immortality

PostPosted: 18 Jan 2012, 05:28
by stassy
Describe the Bug:
When activated, Elixir of Immortality will go into the top of AI library instead of being randomly shuffled into library

Which card did behave improperly ?
Elixir of Immortality

Which Version did you use ?(Constructed, Limited)and which update(date,name)
2k+beta1bd2

What exactly should be the correct behavior/interaction ?
Elixir of Immortality shouldn't put into top of library when activated

Are any other cards possibly affected by this bug ?
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[coded by Gargaroz]Ageless Sentinels doesn't work

PostPosted: 18 Jan 2012, 09:18
by 0rion79
Even if it is a minor card, Ageless Sentinels doesn't work since it doesn't loose Defender ability after blocking. It is supposed to have the same Elder Land Wurm code ... Also, I wonder about its creature types after blocking.

Re: Ageless Sentinels doesn't work

PostPosted: 18 Jan 2012, 10:37
by Aswan jaguar
I took a look and it seems we have forgotten the "Transformation" Bird Giant and if it needs to be placed after Ageless Sentinels slot csv will need rearranging.

Re: Ageless Sentinels doesn't work

PostPosted: 18 Jan 2012, 14:52
by Gargaroz
I don't think so, Aswan Jaguar, Ageless Sentinels was simply coded using the Elder Land Wurm code pointer, it didn't need the other CSV slot and I'm sure there was no subtype change either. Oh well, here's another card to recode.

[fixed by Gargaroz]Lumberknot

PostPosted: 18 Jan 2012, 14:56
by 0rion79
The creature Lumberknot gains +1/+1 counters only when a creature owned by its same owner dies.
I have tried to kill opponent's creatures but its ability went activated only when I cheated with a Ball Lightning on my side, just to test it.

Re: [confirmed]Hand of the Praetors

PostPosted: 18 Jan 2012, 14:56
by Gargaroz
It's the same bug with the Infect keyword and it's already fixed.

Re: [confirmed]Elixir of Immortality

PostPosted: 18 Jan 2012, 15:02
by Gargaroz
Fixed.

Re: [fixed by Gargaroz]Hand of the Praetors

PostPosted: 18 Jan 2012, 17:28
by oito
Cool ^^ Thanks.

Re: Lumberknot death effect

PostPosted: 18 Jan 2012, 18:24
by stassy
confirmed

Not really new : Necrotic Ooze - Phyrexian Devourer

PostPosted: 19 Jan 2012, 00:44
by Wronskian
Necrotic Ooze should not have the triggered ability of Phyrexian Devourer, just the activated ability.

Necrotic Ooze should not die when its power is more than 7.

Re: [confirmed]Lumberknot

PostPosted: 19 Jan 2012, 01:09
by Gargaroz
Fixed.

Re: Not really new : Necrotic Ooze - Phyrexian Devourer

PostPosted: 19 Jan 2012, 04:18
by stassy
It appear to be that you do not have the latest version because your card id are not the same as mine.
The latest update is supposed to be last no limit update and new deck editor database v2 from mok.

Necrotic Ooze seems fine for me with more than 7 in power

Image

[alredy reported-Fixed]Honden

PostPosted: 19 Jan 2012, 06:24
by Althuna
I have a deck with the Honden enchants, and they no longer seem to work. Some seem to not trigger, and some do trigger but dont actually do anything. They used to work well, but in beta2000 it stopped.