[Fixed] Bug Archive
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[fixed by Gargaroz]Inquisition of Kozilek
by Wronskian » 20 Jan 2012, 12:21
beta 2k+
Inquisition of Kozilek is unable to discard Green Sun's Zenith, although its mana cost is 1 (X must be considered as 0)
Inquisition of Kozilek is unable to discard Green Sun's Zenith, although its mana cost is 1 (X must be considered as 0)
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inquisition.zip- (2.46 KiB) Downloaded 84 times
Last edited by Aswan jaguar on 20 Jan 2012, 15:47, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
Re: Inquisition of Kozilek
by Aswan jaguar » 20 Jan 2012, 13:42
The card has a value in scv of x = 255 mana if I remember correctly that's why you it doesn't work.It was done this way so AI could play it correctly if memory serves.
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Trying to squash some bugs and playtesting.
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Re: Land Grant probably crashes game.
by stassy » 20 Jan 2012, 13:42
I can confirm the crash with this deck but I couldn't isolate Land Grant as the culprit because on other deck with it crash will not happen =/
Tried also all the cards present in the deck and none of them tend to crash the game when played alone...
Tried also all the cards present in the deck and none of them tend to crash the game when played alone...
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Re: Land Grant probably crashes game.
by Aswan jaguar » 20 Jan 2012, 13:50
Oops I forgot to attach the savegame for the 2nd part of the bug,will do right now.
2 times even with this deck AI used Land Grant with correct effects in his part but for me it made land get destroyed and cards from hand discarded.
2 times even with this deck AI used Land Grant with correct effects in his part but for me it made land get destroyed and cards from hand discarded.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Land Grant probably crashes game.
by stassy » 20 Jan 2012, 13:56
Ooh, I get a AI loop crash at his turn when I mulligan to 0 or when you discard your hand to 0, so guess it can be confirmed then
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[fixed gy Gargaroz]Bellowing Tanglewurm give not intimidate
by Aswan jaguar » 20 Jan 2012, 13:59
Describe the Bug:
Bellowing Tanglewurm doesn't give intimidate to other Green creatures.
Which card did behave improperly ?
Bellowing Tanglewurm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ManalinkALL-beta-DB_v2
What exactly should be the correct behavior/interaction ?
Bellowing Tanglewurm give's intimidate to other Green creatures.
Are any other cards possibly affected by this bug ?
Bellowing Tanglewurm doesn't give intimidate to other Green creatures.
Which card did behave improperly ?
Bellowing Tanglewurm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ManalinkALL-beta-DB_v2
What exactly should be the correct behavior/interaction ?
Bellowing Tanglewurm give's intimidate to other Green creatures.
Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 20 Jan 2012, 15:46, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [confirmed]Land Grant
by Aswan jaguar » 20 Jan 2012, 14:02
You can see from the savegame I attached now.
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[fixed by Gargaroz]Sunspera Shikari no abilities
by 0rion79 » 20 Jan 2012, 14:19
: Sunspera Shikari does not get its bonus abilities when equipped.
Last edited by Aswan jaguar on 20 Jan 2012, 20:35, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Re: Noetic Scales
by Gargaroz » 20 Jan 2012, 14:20
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Inquisition of Kozilek
by Gargaroz » 20 Jan 2012, 14:32
No, this is a bug, as the code takes care of nullify any number for colorless mana > 15 (the highest known requiremente of colorless mana). However, it's fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Bellowing Tanglewurm doesn't give intimidate
by Gargaroz » 20 Jan 2012, 14:48
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Isochron Scepter
by Gargaroz » 20 Jan 2012, 15:08
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [wait fix confirmation]Cabal Coffers+Prismatic Omen
by Althuna » 20 Jan 2012, 17:05
Yup I thought so. The Prismatic Omen works with some stuff, but just not the Coffers. No big deal though, and we are lucky to even have Prismatic Omen because it's such a cool and powerful card!
[fixed by Gargaroz]Gelatinous Genesis
by oito » 20 Jan 2012, 19:18
Describe the Bug:
Gelatinous Genesis doesn't generate tokens with correct power/toughness. If you think of it as a spell costing XG, when you pay...
1 mana - nothing happens
2 mana - you get 1x 4/4 ooze token
3 mana - you get 1x 4/4 ooze token
4 mana - you get 2x 5/5 ooze tokens
5 mana - you get 2x 5/5 ooze tokens
6 mana - you get 3x 6/6 ooze tokens
7 mana - you get 3x 6/6 ooze tokens
etc.
Which card did behave improperly ?
Gelatinous Genesis
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
manalink 2k+beta1 with db_v2, gauntlet
What exactly should be the correct behavior/interaction ?
Gelatinous Genesis should generate tokens with correct power/toughness. If you think of it as a spell costing XG, when you pay...
1 mana - nothing happens
2 mana - you get 1x 1/1 ooze token
3 mana - you get 1x 1/1 ooze token
4 mana - you get 2x 2/2 ooze tokens
5 mana - you get 2x 2/2 ooze tokens
6 mana - you get 3x 3/3 ooze tokens
7 mana - you get 3x 3/3 ooze tokens
etc.
Are any other cards possibly affected by this bug ?
Other ooze-related cards, as this bug doesn't seem restricted to this card (see: http://www.slightlymagic.net/forum/viewtopic.php?f=86&t=6225).
Gelatinous Genesis doesn't generate tokens with correct power/toughness. If you think of it as a spell costing XG, when you pay...
1 mana - nothing happens
2 mana - you get 1x 4/4 ooze token
3 mana - you get 1x 4/4 ooze token
4 mana - you get 2x 5/5 ooze tokens
5 mana - you get 2x 5/5 ooze tokens
6 mana - you get 3x 6/6 ooze tokens
7 mana - you get 3x 6/6 ooze tokens
etc.
Which card did behave improperly ?
Gelatinous Genesis
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
manalink 2k+beta1 with db_v2, gauntlet
What exactly should be the correct behavior/interaction ?
Gelatinous Genesis should generate tokens with correct power/toughness. If you think of it as a spell costing XG, when you pay...
1 mana - nothing happens
2 mana - you get 1x 1/1 ooze token
3 mana - you get 1x 1/1 ooze token
4 mana - you get 2x 2/2 ooze tokens
5 mana - you get 2x 2/2 ooze tokens
6 mana - you get 3x 3/3 ooze tokens
7 mana - you get 3x 3/3 ooze tokens
etc.
Are any other cards possibly affected by this bug ?
Other ooze-related cards, as this bug doesn't seem restricted to this card (see: http://www.slightlymagic.net/forum/viewtopic.php?f=86&t=6225).
- Attachments
-
gelatinous_genesis.zip- savegame for 2k+beta1 with db_v2
- (2.01 KiB) Downloaded 76 times
Last edited by Aswan jaguar on 21 Jan 2012, 16:07, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Re: Sunspera Shikari no abilities
by Gargaroz » 20 Jan 2012, 20:28
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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