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[Fixed] Bug Archive

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[fixed by Gargaroz]Inquisition of Kozilek

Postby Wronskian » 20 Jan 2012, 12:21

beta 2k+

Inquisition of Kozilek is unable to discard Green Sun's Zenith, although its mana cost is 1 (X must be considered as 0)
Attachments
inquisition.zip
(2.46 KiB) Downloaded 84 times
Last edited by Aswan jaguar on 20 Jan 2012, 15:47, edited 1 time in total.
Reason: fixed bug
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Re: Inquisition of Kozilek

Postby Aswan jaguar » 20 Jan 2012, 13:42

The card has a value in scv of x = 255 mana if I remember correctly that's why you it doesn't work.It was done this way so AI could play it correctly if memory serves.
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Re: Land Grant probably crashes game.

Postby stassy » 20 Jan 2012, 13:42

I can confirm the crash with this deck but I couldn't isolate Land Grant as the culprit because on other deck with it crash will not happen =/

Tried also all the cards present in the deck and none of them tend to crash the game when played alone...
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Re: Land Grant probably crashes game.

Postby Aswan jaguar » 20 Jan 2012, 13:50

Oops I forgot to attach the savegame for the 2nd part of the bug,will do right now.
2 times even with this deck AI used Land Grant with correct effects in his part but for me it made land get destroyed and cards from hand discarded.
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Re: Land Grant probably crashes game.

Postby stassy » 20 Jan 2012, 13:56

Ooh, I get a AI loop crash at his turn when I mulligan to 0 or when you discard your hand to 0, so guess it can be confirmed then
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[fixed gy Gargaroz]Bellowing Tanglewurm give not intimidate

Postby Aswan jaguar » 20 Jan 2012, 13:59

Describe the Bug:
Bellowing Tanglewurm doesn't give intimidate to other Green creatures.

Which card did behave improperly ?
Bellowing Tanglewurm

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ManalinkALL-beta-DB_v2

What exactly should be the correct behavior/interaction ?
Bellowing Tanglewurm give's intimidate to other Green creatures.

Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 20 Jan 2012, 15:46, edited 1 time in total.
Reason: fixed bug
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Re: [confirmed]Land Grant

Postby Aswan jaguar » 20 Jan 2012, 14:02

You can see from the savegame I attached now.
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[fixed by Gargaroz]Sunspera Shikari no abilities

Postby 0rion79 » 20 Jan 2012, 14:19

: Sunspera Shikari does not get its bonus abilities when equipped.
Last edited by Aswan jaguar on 20 Jan 2012, 20:35, edited 1 time in total.
Reason: fixed bug
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Re: Noetic Scales

Postby Gargaroz » 20 Jan 2012, 14:20

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Inquisition of Kozilek

Postby Gargaroz » 20 Jan 2012, 14:32

No, this is a bug, as the code takes care of nullify any number for colorless mana > 15 (the highest known requiremente of colorless mana). However, it's fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Bellowing Tanglewurm doesn't give intimidate

Postby Gargaroz » 20 Jan 2012, 14:48

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Isochron Scepter

Postby Gargaroz » 20 Jan 2012, 15:08

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [wait fix confirmation]Cabal Coffers+Prismatic Omen

Postby Althuna » 20 Jan 2012, 17:05

Yup I thought so. The Prismatic Omen works with some stuff, but just not the Coffers. No big deal though, and we are lucky to even have Prismatic Omen because it's such a cool and powerful card!
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[fixed by Gargaroz]Gelatinous Genesis

Postby oito » 20 Jan 2012, 19:18

Describe the Bug:
Gelatinous Genesis doesn't generate tokens with correct power/toughness. If you think of it as a spell costing XG, when you pay...
1 mana - nothing happens
2 mana - you get 1x 4/4 ooze token
3 mana - you get 1x 4/4 ooze token
4 mana - you get 2x 5/5 ooze tokens
5 mana - you get 2x 5/5 ooze tokens
6 mana - you get 3x 6/6 ooze tokens
7 mana - you get 3x 6/6 ooze tokens
etc.

Which card did behave improperly ?
Gelatinous Genesis

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
manalink 2k+beta1 with db_v2, gauntlet

What exactly should be the correct behavior/interaction ?
Gelatinous Genesis should generate tokens with correct power/toughness. If you think of it as a spell costing XG, when you pay...
1 mana - nothing happens
2 mana - you get 1x 1/1 ooze token
3 mana - you get 1x 1/1 ooze token
4 mana - you get 2x 2/2 ooze tokens
5 mana - you get 2x 2/2 ooze tokens
6 mana - you get 3x 3/3 ooze tokens
7 mana - you get 3x 3/3 ooze tokens
etc.

Are any other cards possibly affected by this bug ?
Other ooze-related cards, as this bug doesn't seem restricted to this card (see: http://www.slightlymagic.net/forum/viewtopic.php?f=86&t=6225).
Attachments
gelatinous_genesis.zip
savegame for 2k+beta1 with db_v2
(2.01 KiB) Downloaded 76 times
Last edited by Aswan jaguar on 21 Jan 2012, 16:07, edited 2 times in total.
Reason: fixed bug
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Re: Sunspera Shikari no abilities

Postby Gargaroz » 20 Jan 2012, 20:28

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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