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[Fixed] Bug Archive

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Re: [confirmed]Land Grant

Postby Gargaroz » 20 Jan 2012, 20:42

Very old and uncleaned code. Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Chancellor of the Annex

Postby Gargaroz » 20 Jan 2012, 20:45

Fixed for this and the other chancellors except the green one, which had the same bug.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [wait fix confirmation]Cabal Coffers+Prismatic Omen

Postby Althuna » 21 Jan 2012, 04:36

I think I noticed something. When Prismatic Omen is in play, 'buffs' like Armored Ascension and Blanchwood Armor seem to work. IE: They see all your lands as plains or forests or whatever. Same goes for mountains too, for example Valakut gets triggered once you play a bunch of forests or plains or whatever else, because they are considered mountains thanks to the Prismatic Omen. But if you use magical hack and change the blanchwood armor to use swamps, then it does not see the lands as swamps.

So maybe Cabal Coffers is ok, and maybe it is just that the Prismatic Omen turns the cards in to everything except swamps?
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Re: Gelatinous Genesis

Postby stassy » 21 Jan 2012, 04:57

confirmed
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[fixed by Gargaroz]Mongrel Pack

Postby 0rion79 » 21 Jan 2012, 13:51

When Mongrel Pack dies, no Hound token creature come into play. Maybe the kind of token is missing...
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Re: Hada Freeblade

Postby stassy » 21 Jan 2012, 14:50

confirmed

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Re: No tokens for Mongrel Pack

Postby Gargaroz » 21 Jan 2012, 15:00

You mean the tokens are Insect instead of Hounds, right ?
This was intended when it was originally coded, but this could be surely fixed now.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: No tokens for Mongrel Pack

Postby 0rion79 » 21 Jan 2012, 15:03

No, there are just no tokens. Need any savegame or image?
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Re: [wait fix confirmation]Cabal Coffers+Prismatic Omen

Postby Gargaroz » 21 Jan 2012, 15:03

Prismatic Omen is still not perfect, has it only interacts with stuff coded in C : the function that check the subtypes search for it on the battlefield if a basic land type is used as argument and return always "yes" if if it find it. But there's still no interaction with stuff like Magical Hack.
And Cabal Coffers need to be recoded in order to work with Prismatic Omen.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Jace,. mind sculptor's text

Postby stassy » 21 Jan 2012, 15:54

The game crashes when Jace, the Mind Sculptor ultimate ability is triggered anyway, so at least there is this bug to report
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Re: [confirmed]Gelatinous Genesis

Postby Gargaroz » 21 Jan 2012, 16:04

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Gutter Grime

Postby Gargaroz » 21 Jan 2012, 16:05

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [wait fix confirmation]Cabal Coffers+Prismatic Omen

Postby Althuna » 21 Jan 2012, 16:14

Ahh ok cool. Pretty complex card.
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Re: No tokens for Mongrel Pack

Postby stassy » 21 Jan 2012, 16:19

It work for me on no limit beta1 db2, Orion97 you don't use db2 I guess so that is why you get so many token error. (Mok also posted a fix for no text card in Deck Editor too btw)

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Re: Jace, the Mind Sculptor

Postby Gargaroz » 21 Jan 2012, 16:28

Ah, the good 'ol shuffle bug ! Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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