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Re: [confirmed]Land Grant

PostPosted: 20 Jan 2012, 20:42
by Gargaroz
Very old and uncleaned code. Fixed.

Re: [confirmed]Chancellor of the Annex

PostPosted: 20 Jan 2012, 20:45
by Gargaroz
Fixed for this and the other chancellors except the green one, which had the same bug.

Re: [wait fix confirmation]Cabal Coffers+Prismatic Omen

PostPosted: 21 Jan 2012, 04:36
by Althuna
I think I noticed something. When Prismatic Omen is in play, 'buffs' like Armored Ascension and Blanchwood Armor seem to work. IE: They see all your lands as plains or forests or whatever. Same goes for mountains too, for example Valakut gets triggered once you play a bunch of forests or plains or whatever else, because they are considered mountains thanks to the Prismatic Omen. But if you use magical hack and change the blanchwood armor to use swamps, then it does not see the lands as swamps.

So maybe Cabal Coffers is ok, and maybe it is just that the Prismatic Omen turns the cards in to everything except swamps?

Re: Gelatinous Genesis

PostPosted: 21 Jan 2012, 04:57
by stassy
confirmed

[fixed by Gargaroz]Mongrel Pack

PostPosted: 21 Jan 2012, 13:51
by 0rion79
When Mongrel Pack dies, no Hound token creature come into play. Maybe the kind of token is missing...

Re: Hada Freeblade

PostPosted: 21 Jan 2012, 14:50
by stassy
confirmed

Image

Re: No tokens for Mongrel Pack

PostPosted: 21 Jan 2012, 15:00
by Gargaroz
You mean the tokens are Insect instead of Hounds, right ?
This was intended when it was originally coded, but this could be surely fixed now.

Re: No tokens for Mongrel Pack

PostPosted: 21 Jan 2012, 15:03
by 0rion79
No, there are just no tokens. Need any savegame or image?

Re: [wait fix confirmation]Cabal Coffers+Prismatic Omen

PostPosted: 21 Jan 2012, 15:03
by Gargaroz
Prismatic Omen is still not perfect, has it only interacts with stuff coded in C : the function that check the subtypes search for it on the battlefield if a basic land type is used as argument and return always "yes" if if it find it. But there's still no interaction with stuff like Magical Hack.
And Cabal Coffers need to be recoded in order to work with Prismatic Omen.

Re: Jace,. mind sculptor's text

PostPosted: 21 Jan 2012, 15:54
by stassy
The game crashes when Jace, the Mind Sculptor ultimate ability is triggered anyway, so at least there is this bug to report

Re: [confirmed]Gelatinous Genesis

PostPosted: 21 Jan 2012, 16:04
by Gargaroz
Fixed.

Re: [confirmed]Gutter Grime

PostPosted: 21 Jan 2012, 16:05
by Gargaroz
Fixed.

Re: [wait fix confirmation]Cabal Coffers+Prismatic Omen

PostPosted: 21 Jan 2012, 16:14
by Althuna
Ahh ok cool. Pretty complex card.

Re: No tokens for Mongrel Pack

PostPosted: 21 Jan 2012, 16:19
by stassy
It work for me on no limit beta1 db2, Orion97 you don't use db2 I guess so that is why you get so many token error. (Mok also posted a fix for no text card in Deck Editor too btw)

Image

Re: Jace, the Mind Sculptor

PostPosted: 21 Jan 2012, 16:28
by Gargaroz
Ah, the good 'ol shuffle bug ! Fixed.